Admin playerlist antag presentation rework (#35538)

* refactor(src): Minor refactor of Draw in "AdminNameOverlay. And new info about playtime player

* fix(src): Add configure classic admin owerlay

* fix

* antag status indication rework

* the cvars are free, you can just take them

* update playerlist on cvar change

* more overlay options

* tweak(src): Use _antagLabelClassic and tweak style

* tweak(src): Add config display overlay for startingJob and playTime

* tweak(src): Vector2 is replaced by var

* tweak(src): return to the end of the list

* add new option checkboxes

* passing ConfigurationManager through constructor, some format changes

* made sorting values more futureproof

* comments

* labels

* no point commenting this out when the overlay stack PR will uncomment it again anyway

* sorting prototype

* localize symbols because why not

* symmetry

* Revert "localize symbols because why not"

This reverts commit 922d4030300285a45777d62fcfd9c74b25fe7a60.

* layout and formatting stuff

* fix errant space

---------

Co-authored-by: Schrödinger <132720404+Schrodinger71@users.noreply.github.com>
This commit is contained in:
Errant
2025-03-25 17:03:59 +01:00
committed by GitHub
parent 1b74de6dbb
commit 72141abf8a
19 changed files with 199 additions and 58 deletions

View File

@@ -14,6 +14,7 @@ namespace Content.Client.Administration.Systems
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
private AdminNameOverlay _adminNameOverlay = default!;
@@ -22,7 +23,14 @@ namespace Content.Client.Administration.Systems
private void InitializeOverlay()
{
_adminNameOverlay = new AdminNameOverlay(this, EntityManager, _eyeManager, _resourceCache, _entityLookup, _userInterfaceManager);
_adminNameOverlay = new AdminNameOverlay(
this,
EntityManager,
_eyeManager,
_resourceCache,
_entityLookup,
_userInterfaceManager,
_configurationManager);
_adminManager.AdminStatusUpdated += OnAdminStatusUpdated;
}