Replace ResourcePath with ResPath (#15308)
This commit is contained in:
@@ -67,8 +67,8 @@ public sealed partial class AdminVerbSystem
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Text = airlock.BoltsDown ? "Unbolt" : "Bolt",
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Category = VerbCategory.Tricks,
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Icon = airlock.BoltsDown
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? new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/unbolt.png"))
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: new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/bolt.png")),
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? new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/unbolt.png"))
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: new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/bolt.png")),
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Act = () =>
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{
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_airlockSystem.SetBoltsWithAudio(args.Target, airlock, !airlock.BoltsDown);
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@@ -86,7 +86,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = airlock.EmergencyAccess ? "Emergency Access Off" : "Emergency Access On",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/emergency_access.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/emergency_access.png")),
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Act = () =>
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{
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_airlockSystem.ToggleEmergencyAccess(args.Target, airlock);
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@@ -108,7 +108,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Rejuvenate",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/rejuvenate.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/rejuvenate.png")),
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Act = () =>
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{
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RejuvenateCommand.PerformRejuvenate(args.Target);
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@@ -126,7 +126,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Make Indestructible",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
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Act = () =>
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{
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_godmodeSystem.EnableGodmode(args.Target);
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@@ -143,7 +143,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Make Vulnerable",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
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Act = () =>
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{
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_godmodeSystem.DisableGodmode(args.Target);
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@@ -161,7 +161,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Refill Battery",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/fill_battery.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/fill_battery.png")),
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Act = () =>
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{
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battery.CurrentCharge = battery.MaxCharge;
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@@ -177,7 +177,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Drain Battery",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/drain_battery.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/drain_battery.png")),
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Act = () =>
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{
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battery.CurrentCharge = 0;
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@@ -193,7 +193,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Infinite Battery",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/infinite_battery.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/infinite_battery.png")),
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Act = () =>
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{
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var recharger = EnsureComp<BatterySelfRechargerComponent>(args.Target);
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@@ -213,7 +213,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Block Unanchoring",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/anchor.svg.192dpi.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/anchor.svg.192dpi.png")),
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Act = () =>
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{
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RemComp(args.Target, anchor);
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@@ -231,7 +231,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Refill Internals Oxygen",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
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Act = () =>
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{
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RefillGasTank(args.Target, Gas.Oxygen, tank);
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@@ -246,7 +246,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Refill Internals Nitrogen",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Tanks/red.rsi"), "icon"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Tanks/red.rsi"), "icon"),
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Act = () =>
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{
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RefillGasTank(args.Target, Gas.Nitrogen, tank);
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@@ -261,7 +261,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Refill Internals Plasma",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
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Act = () =>
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{
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RefillGasTank(args.Target, Gas.Plasma, tank);
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@@ -279,7 +279,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Refill Internals Oxygen",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
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Act = () =>
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{
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foreach (var slot in _inventorySystem.GetSlots(args.Target))
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@@ -311,7 +311,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Refill Internals Nitrogen",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Tanks/red.rsi"), "icon"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Tanks/red.rsi"), "icon"),
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Act = () =>
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{
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foreach (var slot in _inventorySystem.GetSlots(args.Target))
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@@ -343,7 +343,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Refill Internals Plasma",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
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Act = () =>
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{
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foreach (var slot in _inventorySystem.GetSlots(args.Target))
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@@ -376,7 +376,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Send to test arena",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
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Act = () =>
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{
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@@ -397,7 +397,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Grant All Access",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
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Act = () =>
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{
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GiveAllAccess(activeId.Value);
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@@ -412,7 +412,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Revoke All Access",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Misc/id_cards.rsi"), "default"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Misc/id_cards.rsi"), "default"),
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Act = () =>
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{
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RevokeAllAccess(activeId.Value);
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@@ -430,7 +430,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Grant All Access",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
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Act = () =>
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{
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GiveAllAccess(args.Target);
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@@ -445,7 +445,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Revoke All Access",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Misc/id_cards.rsi"), "default"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Misc/id_cards.rsi"), "default"),
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Act = () =>
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{
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RevokeAllAccess(args.Target);
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@@ -464,7 +464,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Adjust Stack",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/adjust-stack.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/adjust-stack.png")),
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Act = () =>
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{
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// Unbounded intentionally.
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@@ -483,7 +483,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Fill Stack",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/fill-stack.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/fill-stack.png")),
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Act = () =>
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{
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_stackSystem.SetCount(args.Target, _stackSystem.GetMaxCount(stack), stack);
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@@ -499,7 +499,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Rename",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/rename.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/rename.png")),
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Act = () =>
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{
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_quickDialog.OpenDialog(player, "Rename", "Name", (string newName) =>
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@@ -517,7 +517,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Redescribe",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/redescribe.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/redescribe.png")),
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Act = () =>
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{
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_quickDialog.OpenDialog(player, "Redescribe", "Description", (LongString newDescription) =>
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@@ -535,7 +535,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Redescribe",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/rename_and_redescribe.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/rename_and_redescribe.png")),
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Act = () =>
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{
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_quickDialog.OpenDialog(player, "Rename & Redescribe", "Name", "Description",
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@@ -560,7 +560,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Bar job slots",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/bar_jobslots.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/bar_jobslots.png")),
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Act = () =>
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{
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foreach (var (job, _) in _stationJobsSystem.GetJobs(args.Target))
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@@ -579,7 +579,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Locate Cargo Shuttle",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Clothing/Head/Soft/cargosoft.rsi"), "icon"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Clothing/Head/Soft/cargosoft.rsi"), "icon"),
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Act = () =>
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{
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var shuttle = Comp<StationCargoOrderDatabaseComponent>(args.Target).Shuttle;
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@@ -602,7 +602,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Refill Battery",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/fill_battery.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/fill_battery.png")),
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Act = () =>
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{
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foreach (var ent in childEnum)
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@@ -624,7 +624,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Drain Battery",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/drain_battery.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/drain_battery.png")),
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Act = () =>
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{
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foreach (var ent in childEnum)
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@@ -646,7 +646,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Infinite Battery",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/infinite_battery.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/infinite_battery.png")),
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Act = () =>
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{
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// this kills the sloth
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@@ -675,7 +675,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Halt Movement",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/halt.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/halt.png")),
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Act = () =>
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{
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_physics.SetLinearVelocity(args.Target, Vector2.Zero, body: physics);
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@@ -698,7 +698,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Unpause Map",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/play.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/play.png")),
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Act = () =>
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{
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_mapManager.SetMapPaused(map.MapId, false);
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@@ -715,7 +715,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Pause Map",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/pause.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/pause.png")),
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Act = () =>
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{
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_mapManager.SetMapPaused(map.MapId, true);
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@@ -735,7 +735,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Snap Joints",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/AdminActions/snap_joints.png")),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/AdminActions/snap_joints.png")),
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Act = () =>
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{
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_jointSystem.ClearJoints(joints);
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@@ -753,7 +753,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Make Minigun",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Weapons/Guns/HMGs/minigun.rsi"), "icon"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Weapons/Guns/HMGs/minigun.rsi"), "icon"),
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Act = () =>
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{
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gun.FireRate = 15;
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@@ -771,7 +771,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "Set Bullet Amount",
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Category = VerbCategory.Tricks,
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Objects/Fun/caps.rsi"), "mag-6"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/caps.rsi"), "mag-6"),
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Act = () =>
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{
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_quickDialog.OpenDialog(player, "Set Bullet Amount", $"Amount (max {ballisticAmmo.Capacity}):", (int amount) =>
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Reference in New Issue
Block a user