Replace ResourcePath with ResPath (#15308)
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@@ -35,7 +35,7 @@ public sealed class DoAfterOverlay : Overlay
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_timing = timing;
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_transform = _entManager.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
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_meta = _entManager.EntitySysManager.GetEntitySystem<MetaDataSystem>();
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var sprite = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/progress_bar.rsi"), "icon");
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var sprite = new SpriteSpecifier.Rsi(new ("/Textures/Interface/Misc/progress_bar.rsi"), "icon");
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_barTexture = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>().Frame0(sprite);
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_shader = protoManager.Index<ShaderPrototype>("unshaded").Instance();
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