Replace ResourcePath with ResPath (#15308)
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@@ -328,7 +328,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
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{
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var newLayer = spriteComponent.AddLayer(
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new SpriteSpecifier.Rsi(
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new ResourcePath(sprite.Sprite), state
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new (sprite.Sprite), state
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), index);
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spriteComponent.LayerMapSet(mapKey, newLayer);
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if (sprite.Color != null)
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@@ -461,7 +461,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
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threshold = damageVisComp.Thresholds[1];
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spriteLayer = spriteComponent.AddLayer(
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new SpriteSpecifier.Rsi(
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new ResourcePath(sprite.Sprite),
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new (sprite.Sprite),
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$"{statePrefix}_{threshold}"
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),
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spriteLayer);
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