Reagent dispenser test (#3353)
No runtimes gang Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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#nullable enable
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using System.Threading.Tasks;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
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using NUnit.Framework;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests.Solutions
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{
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[TestFixture]
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public sealed class ReagentDispenserTest : ContentIntegrationTest
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{
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[Test]
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public async Task TestReagentDispenserInventory()
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{
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var server = StartServerDummyTicker();
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await server.WaitIdleAsync();
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var protoManager = server.ResolveDependency<IPrototypeManager>();
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await server.WaitAssertion(() =>
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{
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foreach (var proto in protoManager.EnumeratePrototypes<ReagentDispenserInventoryPrototype>())
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{
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foreach (var chem in proto.Inventory)
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{
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Assert.That(protoManager.HasIndex<ReagentPrototype>(chem), $"Unable to find chem {chem} in ReagentDispenserInventory {proto.ID}");
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}
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}
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});
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}
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}
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}
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