Fix the mass scanner ui (#7012)
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@@ -34,15 +34,16 @@ public sealed partial class RadarConsoleWindow : DefaultWindow, IComputerWindow<
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public sealed class RadarControl : Control
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{
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private float _radarArea = 256f;
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private float RadarCircleRadius => MathF.Max(0, _radarArea - 8) / 2;
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private const int MinimapRadius = 256;
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private const int MinimapMargin = 4;
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private const float GridLinesDistance = 32f;
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private float _radarRange = 256f;
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private RadarConsoleBoundInterfaceState _lastState = new(256f, Array.Empty<RadarObjectData>());
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private float SizeFull => (int) (_radarArea * UIScale);
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public int RadiusCircle => (int) (RadarCircleRadius * UIScale);
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private int SizeFull => (int) ((MinimapRadius + MinimapMargin) * 2 * UIScale);
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private int ScaledMinimapRadius => (int) (MinimapRadius * UIScale);
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private float MinimapScale => _radarRange != 0 ? ScaledMinimapRadius / _radarRange : 0f;
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public RadarControl()
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{
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@@ -51,10 +52,9 @@ public sealed class RadarControl : Control
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public void UpdateState(RadarConsoleBoundInterfaceState ls)
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{
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if (!_radarArea.Equals(ls.Range * 2))
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if (!_radarRange.Equals(ls.Range))
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{
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_radarArea = ls.Range * 2;
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MinSize = (SizeFull, SizeFull);
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_radarRange = ls.Range;
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}
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_lastState = ls;
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@@ -66,20 +66,20 @@ public sealed class RadarControl : Control
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var fakeAA = new Color(0.08f, 0.08f, 0.08f);
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var gridLines = new Color(0.08f, 0.08f, 0.08f);
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var gridLinesRadial = 8;
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var gridLinesEquatorial = 8;
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var gridLinesEquatorial = (int) Math.Floor(_radarRange / GridLinesDistance);
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handle.DrawCircle((point, point), RadiusCircle + 1, fakeAA);
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handle.DrawCircle((point, point), RadiusCircle, Color.Black);
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handle.DrawCircle((point, point), ScaledMinimapRadius + 1, fakeAA);
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handle.DrawCircle((point, point), ScaledMinimapRadius, Color.Black);
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for (var i = 0; i < gridLinesEquatorial; i++)
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for (var i = 1; i < gridLinesEquatorial + 1; i++)
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{
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handle.DrawCircle((point, point), (RadiusCircle / gridLinesEquatorial) * i, gridLines, false);
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handle.DrawCircle((point, point), GridLinesDistance * MinimapScale * i, gridLines, false);
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}
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for (var i = 0; i < gridLinesRadial; i++)
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{
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Angle angle = (Math.PI / gridLinesRadial) * i;
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var aExtent = angle.ToVec() * RadiusCircle;
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var aExtent = angle.ToVec() * ScaledMinimapRadius;
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handle.DrawLine((point, point) - aExtent, (point, point) + aExtent, gridLines);
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}
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@@ -88,7 +88,10 @@ public sealed class RadarControl : Control
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foreach (var obj in _lastState.Objects)
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{
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if (obj.Position.Length > RadiusCircle - 24)
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var minimapPos = obj.Position * MinimapScale;
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var radius = obj.Radius * MinimapScale;
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if (minimapPos.Length + radius > ScaledMinimapRadius)
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continue;
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switch (obj.Shape)
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@@ -96,7 +99,7 @@ public sealed class RadarControl : Control
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case RadarObjectShape.CircleFilled:
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case RadarObjectShape.Circle:
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{
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handle.DrawCircle(obj.Position + point, obj.Radius, obj.Color, obj.Shape == RadarObjectShape.CircleFilled);
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handle.DrawCircle(minimapPos + point, radius, obj.Color, obj.Shape == RadarObjectShape.CircleFilled);
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break;
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}
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default:
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