Fixes ServerPortalComponent spamming exceptions and crashing server if spawned manually.
Also makes the prototype abstract because it doesn't work straight up.
This commit is contained in:
@@ -193,9 +193,11 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
|
||||
public void TryPortalEntity(IEntity entity)
|
||||
{
|
||||
|
||||
if (!immuneEntities.Contains(entity))
|
||||
if (immuneEntities.Contains(entity) || _connectingTeleporter == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var position = _connectingTeleporter.Transform.GridPosition;
|
||||
var soundPlayer = EntitySystem.Get<AudioSystem>();
|
||||
|
||||
@@ -213,5 +215,4 @@ namespace Content.Server.GameObjects.Components.Movement
|
||||
StartCooldown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
- type: entity
|
||||
name: Portal
|
||||
id: Portal
|
||||
abstract: true
|
||||
description: "Portal to another location"
|
||||
components:
|
||||
- type: Collidable
|
||||
|
||||
Reference in New Issue
Block a user