Animal Husbandry (#17140)
* Animal Husbandry * suffixes and VV * sanitize * fix fails
This commit is contained in:
34
Content.Client/Nutrition/EntitySystems/InfantSystem.cs
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34
Content.Client/Nutrition/EntitySystems/InfantSystem.cs
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@@ -0,0 +1,34 @@
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using Content.Shared.Nutrition.AnimalHusbandry;
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using Robust.Client.GameObjects;
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namespace Content.Client.Nutrition.EntitySystems;
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/// <summary>
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/// This handles visuals for <see cref="InfantComponent"/>
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/// </summary>
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public sealed class InfantSystem : EntitySystem
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{
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<InfantComponent, ComponentStartup>(OnStartup);
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SubscribeLocalEvent<InfantComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnStartup(EntityUid uid, InfantComponent component, ComponentStartup args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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component.DefaultScale = sprite.Scale;
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sprite.Scale = component.VisualScale;
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}
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private void OnShutdown(EntityUid uid, InfantComponent component, ComponentShutdown args)
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{
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if (!TryComp<SpriteComponent>(uid, out var sprite))
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return;
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sprite.Scale = component.DefaultScale;
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}
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}
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253
Content.Server/Nutrition/EntitySystems/AnimalHusbandrySystem.cs
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253
Content.Server/Nutrition/EntitySystems/AnimalHusbandrySystem.cs
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@@ -0,0 +1,253 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Interaction.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.AnimalHusbandry;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Nutrition.EntitySystems;
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/// <summary>
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/// This handles logic and interactions related to <see cref="ReproductiveComponent"/>
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/// </summary>
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public sealed class AnimalHusbandrySystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private readonly HashSet<EntityUid> _failedAttempts = new();
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<ReproductiveComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<ReproductiveComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<InfantComponent, EntityUnpausedEvent>(OnInfantUnpaused);
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SubscribeLocalEvent<InfantComponent, ComponentStartup>(OnInfantStartup);
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SubscribeLocalEvent<InfantComponent, ComponentShutdown>(OnInfantShutdown);
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}
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private void OnUnpaused(EntityUid uid, ReproductiveComponent component, ref EntityUnpausedEvent args)
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{
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component.NextBreedAttempt += args.PausedTime;
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}
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private void OnInfantUnpaused(EntityUid uid, InfantComponent component, ref EntityUnpausedEvent args)
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{
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component.InfantEndTime += args.PausedTime;
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}
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// we express EZ-pass terminate the pregnancy if a player takes the role
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private void OnMindAdded(EntityUid uid, ReproductiveComponent component, MindAddedMessage args)
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{
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component.Gestating = false;
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component.GestationEndTime = null;
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}
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private void OnInfantStartup(EntityUid uid, InfantComponent component, ComponentStartup args)
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{
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var meta = MetaData(uid);
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component.OriginalName = meta.EntityName;
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_metaData.SetEntityName(uid, Loc.GetString("infant-name-prefix", ("name", meta.EntityName)), meta);
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}
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private void OnInfantShutdown(EntityUid uid, InfantComponent component, ComponentShutdown args)
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{
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_metaData.SetEntityName(uid, component.OriginalName);
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}
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/// <summary>
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/// Attempts to breed the entity with a valid
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/// partner nearby.
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/// </summary>
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public bool TryReproduceNearby(EntityUid uid, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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var xform = Transform(uid);
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var partners = _entityLookup.GetComponentsInRange<ReproductivePartnerComponent>(xform.Coordinates, component.BreedRange);
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foreach (var comp in partners)
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{
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var partner = comp.Owner;
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if (TryReproduce(uid, partner, component))
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return true;
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// exit early if a valid attempt failed
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if (_failedAttempts.Contains(uid))
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return false;
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}
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return false;
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}
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/// <summary>
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/// Attempts to breed an entity with
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/// the specified partner.
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/// </summary>
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public bool TryReproduce(EntityUid uid, EntityUid partner, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (uid == partner)
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return false;
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if (!CanReproduce(uid, component))
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return false;
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if (!IsValidPartner(uid, partner, component))
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return false;
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// if the partner is valid, yet it fails the random check
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// invalidate the entity from further attempts this tick
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// in order to reduce total possible pairs.
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if (!_random.Prob(component.BreedChance))
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{
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_failedAttempts.Add(uid);
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_failedAttempts.Add(partner);
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return false;
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}
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// this is kinda wack but it's the only sound associated with most animals
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if (TryComp<InteractionPopupComponent>(uid, out var interactionPopup))
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_audio.PlayPvs(interactionPopup.InteractSuccessSound, uid);
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_hunger.ModifyHunger(uid, -component.HungerPerBirth);
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_hunger.ModifyHunger(partner, -component.HungerPerBirth);
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component.GestationEndTime = _timing.CurTime + component.GestationDuration;
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component.Gestating = true;
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_adminLog.Add(LogType.Action, $"{ToPrettyString(uid)} (carrier) and {ToPrettyString(partner)} (partner) successfully bred.");
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return true;
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}
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/// <summary>
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/// Checks if an entity satisfies
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/// the conditions to be able to breed.
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/// </summary>
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public bool CanReproduce(EntityUid uid, ReproductiveComponent? component = null)
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{
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if (_failedAttempts.Contains(uid))
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return false;
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if (Resolve(uid, ref component, false) && component.Gestating)
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return false;
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if (HasComp<InfantComponent>(uid))
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return false;
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if (_mobState.IsIncapacitated(uid))
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return false;
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if (TryComp<HungerComponent>(uid, out var hunger) && _hunger.GetHungerThreshold(hunger) < HungerThreshold.Okay)
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return false;
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if (TryComp<ThirstComponent>(uid, out var thirst) && thirst.CurrentThirstThreshold < ThirstThreshold.Okay)
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return false;
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return true;
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}
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/// <summary>
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/// Checks if a given entity is a valid partner.
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/// Does not include the random check, for sane API reasons.
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/// </summary>
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public bool IsValidPartner(EntityUid uid, EntityUid partner, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanReproduce(partner))
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return false;
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return component.PartnerWhitelist.IsValid(partner);
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}
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/// <summary>
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/// Gives birth to offspring and
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/// resets the parent entity.
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/// </summary>
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public void Birth(EntityUid uid, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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// this is kinda wack but it's the only sound associated with most animals
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if (TryComp<InteractionPopupComponent>(uid, out var interactionPopup))
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_audio.PlayPvs(interactionPopup.InteractSuccessSound, uid);
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var xform = Transform(uid);
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var spawns = EntitySpawnCollection.GetSpawns(component.Offspring, _random);
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foreach (var spawn in spawns)
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{
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var offspring = Spawn(spawn, xform.Coordinates.Offset(_random.NextVector2(0.3f)));
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if (component.MakeOffspringInfant)
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{
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var infant = AddComp<InfantComponent>(offspring);
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infant.InfantEndTime = _timing.CurTime + infant.InfantDuration;
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}
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_adminLog.Add(LogType.Action, $"{ToPrettyString(uid)} gave birth to {ToPrettyString(offspring)}.");
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}
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_popup.PopupEntity(Loc.GetString(component.BirthPopup, ("parent", Identity.Entity(uid, EntityManager))), uid);
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component.Gestating = false;
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component.GestationEndTime = null;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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HashSet<EntityUid> birthQueue = new();
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_failedAttempts.Clear();
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var query = EntityQueryEnumerator<ReproductiveComponent>();
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while (query.MoveNext(out var uid, out var reproductive))
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{
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if (reproductive.GestationEndTime != null && _timing.CurTime >= reproductive.GestationEndTime)
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{
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birthQueue.Add(uid);
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}
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if (_timing.CurTime < reproductive.NextBreedAttempt)
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continue;
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reproductive.NextBreedAttempt += _random.Next(reproductive.MinBreedAttemptInterval, reproductive.MaxBreedAttemptInterval);
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// no.
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if (HasComp<ActorComponent>(uid) || TryComp<MindContainerComponent>(uid, out var mind) && mind.HasMind)
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continue;
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TryReproduceNearby(uid, reproductive);
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}
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foreach (var queued in birthQueue)
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{
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Birth(queued);
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}
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var infantQuery = EntityQueryEnumerator<InfantComponent>();
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while (infantQuery.MoveNext(out var uid, out var infant))
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{
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if (_timing.CurTime < infant.InfantEndTime)
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continue;
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RemCompDeferred(uid, infant);
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}
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}
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}
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42
Content.Shared/Nutrition/AnimalHusbandry/InfantComponent.cs
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42
Content.Shared/Nutrition/AnimalHusbandry/InfantComponent.cs
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@@ -0,0 +1,42 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Nutrition.AnimalHusbandry;
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/// <summary>
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/// This is used for marking entities as infants.
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/// Infants have half the size, visually, and cannot breed.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class InfantComponent : Component
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{
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/// <summary>
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/// How long the entity remains an infant.
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/// </summary>
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[DataField("infantDuration")]
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public TimeSpan InfantDuration = TimeSpan.FromMinutes(3);
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/// <summary>
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/// The base scale of the entity
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/// </summary>
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[DataField("defaultScale")]
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public Vector2 DefaultScale = Vector2.One;
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/// <summary>
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/// The size difference of the entity while it's an infant.
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/// </summary>
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[DataField("visualScale")]
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public Vector2 VisualScale = new(.5f, .5f);
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/// <summary>
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/// When the entity will stop being an infant.
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/// </summary>
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[DataField("infantEndTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan InfantEndTime;
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/// <summary>
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/// The entity's name before the "baby" prefix is added.
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/// </summary>
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[DataField("originalName")]
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public string OriginalName = string.Empty;
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}
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@@ -0,0 +1,102 @@
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Storage;
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using Content.Shared.Whitelist;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Nutrition.AnimalHusbandry;
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/// <summary>
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/// This is used for simple animal husbandry. Entities with this component,
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/// given they are next to a particular entity that fulfills a whitelist,
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/// can create several "child" entities.
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/// </summary>
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[RegisterComponent]
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public sealed class ReproductiveComponent : Component
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{
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/// <summary>
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/// The next time when breeding will be attempted.
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/// </summary>
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[DataField("nextBreedAttempt", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan NextBreedAttempt;
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/// <summary>
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/// Minimum length between each attempt to breed.
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/// </summary>
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[DataField("minBreedAttemptInterval"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MinBreedAttemptInterval = TimeSpan.FromSeconds(45);
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/// <summary>
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/// Maximum length between each attempt to breed.
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/// </summary>
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[DataField("maxBreedAttemptInterval"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MaxBreedAttemptInterval = TimeSpan.FromSeconds(60);
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/// <summary>
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/// How close to a partner an entity must be in order to breed.
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/// Unrealistically long.
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/// </summary>
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[DataField("breedRange"), ViewVariables(VVAccess.ReadWrite)]
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public float BreedRange = 3f;
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/// <summary>
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/// The chance that, on a given attempt,
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/// for each valid partner, the entity will breed.
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/// </summary>
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[DataField("breedChance"), ViewVariables(VVAccess.ReadWrite)]
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public float BreedChance = 0.15f;
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/// <summary>
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/// Entity prototypes for what type of
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/// offspring can be produced by this entity.
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/// </summary>
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[DataField("offspring", required: true)]
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public List<EntitySpawnEntry> Offspring = default!;
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/// <summary>
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/// Whether or not this entity has bred successfully
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/// and will produce offspring imminently
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/// </summary>
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[DataField("gestating")]
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public bool Gestating;
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/// <summary>
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/// When gestation will end.
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/// Null if <see cref="Gestating"/> is false
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/// </summary>
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[DataField("gestationEndTime"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan? GestationEndTime;
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/// <summary>
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/// How long it takes the entity after breeding
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/// to produce offspring
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/// </summary>
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[DataField("gestationDuration"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan GestationDuration = TimeSpan.FromMinutes(1.5);
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/// <summary>
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/// How much hunger is consumed when an entity
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/// gives birth. A balancing tool to require feeding.
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/// </summary>
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[DataField("hungerPerBirth"), ViewVariables(VVAccess.ReadWrite)]
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public float HungerPerBirth = 75f;
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/// <summary>
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/// Popup shown when an entity gives birth.
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/// Configurable for things like laying eggs.
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/// </summary>
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[DataField("birthPopup"), ViewVariables(VVAccess.ReadWrite)]
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public string BirthPopup = "reproductive-birth-popup";
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/// <summary>
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/// Whether or not the offspring should be made into "infants".
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/// </summary>
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[DataField("makeOffspringInfant"), ViewVariables(VVAccess.ReadWrite)]
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public bool MakeOffspringInfant = true;
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/// <summary>
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/// An entity whitelist for what entities
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/// can be this one's partner.
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/// </summary>
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[DataField("partnerWhitelist", required: true)]
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public EntityWhitelist PartnerWhitelist = default!;
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}
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@@ -0,0 +1,12 @@
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namespace Content.Shared.Nutrition.AnimalHusbandry;
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/// <summary>
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/// This is used for denoting entities which are
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/// valid partners for <see cref="ReproductiveComponent"/>.
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/// This functions outside of the whitelist.
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/// </summary>
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[RegisterComponent]
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public sealed class ReproductivePartnerComponent : Component
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{
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}
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@@ -0,0 +1,3 @@
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infant-name-prefix = baby {$name}
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reproductive-birth-popup = {CAPITALIZE(THE($parent))} gave birth!
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reproductive-laid-egg-popup = {CAPITALIZE(THE($parent))} lays an egg!
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@@ -164,6 +164,22 @@
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- MobMask
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layer:
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- MobLayer
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- type: Tag
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tags:
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- DoorBumpOpener
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- Chicken
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- type: Reproductive
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breedChance: 0.05
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birthPopup: reproductive-laid-egg-popup
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makeOffspringInfant: false
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partnerWhitelist:
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tags:
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- Chicken
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offspring:
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- id: FoodEggChickenFertilized
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maxAmount: 3
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- type: ReproductivePartner
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||||
- type: Appearance
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- type: DamageStateVisuals
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states:
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Alive:
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@@ -195,6 +211,21 @@
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factions:
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||||
- Passive
|
||||
|
||||
- type: entity
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||||
id: FoodEggChickenFertilized
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||||
parent: FoodEgg
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||||
suffix: Fertilized, Chicken
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||||
components:
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||||
- type: Timer
|
||||
- type: TimedSpawner
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||||
prototypes:
|
||||
- MobChicken
|
||||
intervalSeconds: 20
|
||||
minimumEntitiesSpawned: 1
|
||||
maximumEntitiesSpawned: 1
|
||||
- type: TimedDespawn #delete the egg after the chicken spawns
|
||||
lifetime: 21
|
||||
|
||||
- type: entity
|
||||
name: mallard duck #Quack
|
||||
parent: SimpleMobBase
|
||||
@@ -218,6 +249,22 @@
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: Tag
|
||||
tags:
|
||||
- DoorBumpOpener
|
||||
- Duck
|
||||
- type: Reproductive
|
||||
breedChance: 0.05
|
||||
birthPopup: reproductive-laid-egg-popup
|
||||
makeOffspringInfant: false
|
||||
partnerWhitelist:
|
||||
tags:
|
||||
- Duck
|
||||
offspring:
|
||||
- id: FoodEggDuckFertilized
|
||||
maxAmount: 3
|
||||
- type: ReproductivePartner
|
||||
- type: Appearance
|
||||
- type: DamageStateVisuals
|
||||
states:
|
||||
Alive:
|
||||
@@ -281,6 +328,23 @@
|
||||
Dead:
|
||||
Base: dead-2
|
||||
|
||||
- type: entity
|
||||
id: FoodEggDuckFertilized
|
||||
parent: FoodEgg
|
||||
suffix: Fertilized, Duck
|
||||
components:
|
||||
- type: Timer
|
||||
- type: TimedSpawner
|
||||
prototypes:
|
||||
- MobDuckMallard
|
||||
- MobDuckWhite
|
||||
- MobDuckBrown
|
||||
intervalSeconds: 20
|
||||
minimumEntitiesSpawned: 1
|
||||
maximumEntitiesSpawned: 1
|
||||
- type: TimedDespawn #delete the egg after the chicken spawns
|
||||
lifetime: 21
|
||||
|
||||
- type: entity
|
||||
name: butterfly
|
||||
parent: SimpleMobBase
|
||||
@@ -343,6 +407,17 @@
|
||||
- map: ["enum.DamageStateVisualLayers.Base"]
|
||||
state: cow
|
||||
sprite: Mobs/Animals/cow.rsi
|
||||
- type: Tag
|
||||
tags:
|
||||
- DoorBumpOpener
|
||||
- Cow
|
||||
- type: Reproductive
|
||||
partnerWhitelist:
|
||||
tags:
|
||||
- Cow
|
||||
offspring:
|
||||
- id: MobCow
|
||||
- type: ReproductivePartner
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
@@ -464,6 +539,18 @@
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
- type: Tag
|
||||
tags:
|
||||
- DoorBumpOpener
|
||||
- Goat
|
||||
- type: Reproductive
|
||||
partnerWhitelist:
|
||||
tags:
|
||||
- Goat
|
||||
offspring:
|
||||
- id: MobGoat
|
||||
- type: ReproductivePartner
|
||||
- type: Appearance
|
||||
- type: DamageStateVisuals
|
||||
states:
|
||||
Alive:
|
||||
@@ -2114,6 +2201,17 @@
|
||||
- type: Inventory
|
||||
speciesId: pig
|
||||
templateId: pet
|
||||
- type: Tag
|
||||
tags:
|
||||
- DoorBumpOpener
|
||||
- Pig
|
||||
- type: Reproductive
|
||||
partnerWhitelist:
|
||||
tags:
|
||||
- Pig
|
||||
offspring:
|
||||
- id: MobPig
|
||||
- type: ReproductivePartner
|
||||
- type: InventorySlots
|
||||
- type: Strippable
|
||||
- type: UserInterface
|
||||
|
||||
@@ -411,6 +411,8 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- CannotSuicide
|
||||
- DoorBumpOpener
|
||||
- Pig
|
||||
|
||||
- type: entity
|
||||
name: Renault
|
||||
|
||||
@@ -149,6 +149,9 @@
|
||||
- type: Tag
|
||||
id: Catwalk
|
||||
|
||||
- type: Tag
|
||||
id: Chicken
|
||||
|
||||
- type: Tag
|
||||
id: Cigarette
|
||||
|
||||
@@ -176,6 +179,9 @@
|
||||
- type: Tag #Ohioans die happy
|
||||
id: Corn
|
||||
|
||||
- type: Tag
|
||||
id: Cow
|
||||
|
||||
- type: Tag
|
||||
id: Crayon
|
||||
|
||||
@@ -263,6 +269,9 @@
|
||||
- type: Tag
|
||||
id: DroneUsable
|
||||
|
||||
- type: Tag
|
||||
id: Duck
|
||||
|
||||
- type: Tag
|
||||
id: Ectoplasm
|
||||
|
||||
@@ -344,6 +353,9 @@
|
||||
- type: Tag
|
||||
id: GlassShard
|
||||
|
||||
- type: Tag
|
||||
id: Goat
|
||||
|
||||
- type: Tag
|
||||
id: Grenade
|
||||
|
||||
@@ -607,6 +619,9 @@
|
||||
- type: Tag
|
||||
id: Pie
|
||||
|
||||
- type: Tag
|
||||
id: Pig
|
||||
|
||||
- type: Tag
|
||||
id: PillCanister
|
||||
|
||||
|
||||
Reference in New Issue
Block a user