Remove IClientSingularityInstance, move visual effects to SingularityDistortionComponent (#4194)
* Remove IClientSingularityInstance * In and out 5 minute refactor * Component states for singularity distortion * Fix distortion states * Address reviews
This commit is contained in:
@@ -2,25 +2,43 @@ using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Singularity.Components
|
||||
{
|
||||
|
||||
public abstract class SharedSingularityComponent : Component
|
||||
{
|
||||
public override string Name => "Singularity";
|
||||
public override uint? NetID => ContentNetIDs.SINGULARITY;
|
||||
|
||||
[DataField("deleteFixture")] public string? DeleteFixtureId { get; } = default;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class SingularityComponentState : ComponentState
|
||||
/// <summary>
|
||||
/// Changed by <see cref="SharedSingularitySystem.ChangeSingularityLevel"/>
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public int Level { get; set; }
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
public int Level { get; }
|
||||
|
||||
public SingularityComponentState(int level) : base(ContentNetIDs.SINGULARITY)
|
||||
if (curState is not SingularityComponentState state)
|
||||
{
|
||||
Level = level;
|
||||
return;
|
||||
}
|
||||
|
||||
EntitySystem.Get<SharedSingularitySystem>().ChangeSingularityLevel(this, state.Level);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class SingularityComponentState : ComponentState
|
||||
{
|
||||
public int Level { get; }
|
||||
|
||||
public SingularityComponentState(int level) : base(ContentNetIDs.SINGULARITY)
|
||||
{
|
||||
Level = level;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user