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using Robust.Shared.GameStates;
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namespace Content.Shared.Trigger.Components.Triggers;
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/// <summary>
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/// Component put on the hitscan entity.
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/// Triggers when a hitscan raycast is fired.
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/// The user is the player shooting it.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class TriggerOnHitscanFiredComponent : BaseTriggerOnXComponent;
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