ChatManager murder (#7337)

This commit is contained in:
mirrorcult
2022-03-30 22:21:58 -07:00
committed by GitHub
parent a11e8b676c
commit 70f0fffed2
16 changed files with 587 additions and 512 deletions

View File

@@ -1,3 +1,4 @@
using Content.Server.Chat;
using Content.Server.Chat.Managers;
using Content.Shared.Actions;
using Content.Shared.Actions.ActionTypes;
@@ -9,7 +10,7 @@ namespace Content.Server.Actions
[UsedImplicitly]
public sealed class ActionsSystem : SharedActionsSystem
{
[Dependency] private readonly IChatManager _chatMan = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
public override void Initialize()
@@ -50,7 +51,7 @@ namespace Content.Server.Actions
if (!string.IsNullOrWhiteSpace(action.Speech))
{
_chatMan.EntitySay(user, Loc.GetString(action.Speech));
_chat.TrySendInGameICMessage(user, Loc.GetString(action.Speech), InGameICChatType.Speak, false);
result = true;
}

View File

@@ -1,3 +1,4 @@
using Content.Server.Chat;
using Content.Server.Chat.Managers;
using Content.Shared.Administration;
using Robust.Server.Player;
@@ -25,6 +26,9 @@ namespace Content.Server.Administration.Commands
return;
}
if (player.AttachedEntity is not { Valid: true } entity)
return;
if (args.Length < 1)
return;
@@ -32,10 +36,8 @@ namespace Content.Server.Administration.Commands
if (string.IsNullOrEmpty(message))
return;
var chat = IoCManager.Resolve<IChatManager>();
chat.SendAdminDeadChat(player, message);
var chat = EntitySystem.Get<ChatSystem>();
chat.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Dead, false, shell, player);
}
}
}

View File

@@ -1,5 +1,6 @@
using System;
using Content.Server.Advertisements;
using Content.Server.Chat;
using Content.Server.Chat.Managers;
using Content.Server.Power.Components;
using Content.Server.VendingMachines;
@@ -16,8 +17,8 @@ namespace Content.Server.Advertise
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ChatSystem _chat = default!;
private const float UpdateTimer = 5f;
@@ -60,7 +61,7 @@ namespace Content.Server.Advertise
return;
if (_prototypeManager.TryIndex(advertise.PackPrototypeId, out AdvertisementsPackPrototype? advertisements))
_chatManager.EntitySay(advertise.Owner, Loc.GetString(_random.Pick(advertisements.Advertisements)), hideChat: true);
_chat.TrySendInGameICMessage(advertise.Owner, Loc.GetString(_random.Pick(advertisements.Advertisements)), InGameICChatType.Speak, true);
if(refresh)
RefreshTimer(uid, true, advertise);

View File

@@ -0,0 +1,453 @@
using System.Linq;
using System.Text;
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.Disease;
using Content.Server.Disease.Components;
using Content.Server.Ghost.Components;
using Content.Server.Headset;
using Content.Server.Players;
using Content.Server.Popups;
using Content.Server.Radio.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.Disease.Components;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Robust.Server.Player;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Chat;
/// <summary>
/// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
/// ChatSystem depends on ChatManager to actually send the messages.
/// </summary>
public sealed class ChatSystem : EntitySystem
{
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly AdminLogSystem _logs = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly ListeningSystem _listener = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly PopupSystem _popup = default!;
private const int VoiceRange = 7; // how far voice goes in world units
private const int WhisperRange = 2; // how far whisper goes in world units
private bool _loocEnabled = true;
private readonly bool _adminLoocEnabled = true;
public override void Initialize()
{
_configurationManager.OnValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged, true);
}
public override void Shutdown()
{
_configurationManager.UnsubValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged);
}
private void OnLoocEnabledChanged(bool val)
{
if (_loocEnabled == val) return;
_loocEnabled = val;
_chatManager.DispatchServerAnnouncement(
Loc.GetString(val ? "chat-manager-looc-chat-enabled-message" : "chat-manager-looc-chat-disabled-message"));
}
// ReSharper disable once InconsistentNaming
public void TrySendInGameICMessage(EntityUid source, string message, InGameICChatType desiredType, bool hideChat,
IConsoleShell? shell = null, IPlayerSession? player = null)
{
if (HasComp<GhostComponent>(source))
{
// Ghosts can only send dead chat messages, so we'll forward it to InGame OOC.
TrySendInGameOOCMessage(source, message, InGameOOCChatType.Dead, hideChat, shell, player);
return;
}
if (!CanSendInGame(message, shell, player))
return;
message = SanitizeInGameICMessage(source, message, out var emoteStr);
// Is this -actually- an emote, and is a player sending it?
if (player != null && emoteStr != message && emoteStr != null)
{
SendEntityEmote(source, emoteStr, hideChat);
return;
}
// Sus
if (player?.AttachedEntity is { Valid: true } entity && source != entity)
{
return;
}
// Otherwise, send whatever type.
switch (desiredType)
{
case InGameICChatType.Speak:
SendEntitySpeak(source, message, hideChat);
break;
case InGameICChatType.Whisper:
SendEntityWhisper(source, message, hideChat);
break;
case InGameICChatType.Emote:
SendEntityEmote(source, message, hideChat);
break;
}
}
public void TrySendInGameOOCMessage(EntityUid source, string message, InGameOOCChatType type, bool hideChat,
IConsoleShell? shell = null, IPlayerSession? player = null)
{
if (!CanSendInGame(message, shell, player))
return;
// It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending
// in-game IC messages.
if (player?.AttachedEntity is not { Valid: true } entity || source != entity)
return;
message = SanitizeInGameOOCMessage(message);
switch (type)
{
case InGameOOCChatType.Dead:
SendDeadChat(source, player, message, hideChat);
break;
case InGameOOCChatType.Looc:
SendLOOC(source, player, message, hideChat);
break;
}
}
#region Private API
private void SendEntitySpeak(EntityUid source, string message, bool hideChat = false)
{
if (!_actionBlocker.CanSpeak(source)) return;
message = TransformSpeech(source, message);
_listener.PingListeners(source, message);
var messageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",
("entityName", Name(source)));
SendInVoiceRange(ChatChannel.Local, message, messageWrap, source, hideChat);
var ev = new EntitySpokeEvent(message);
RaiseLocalEvent(source, ev, false);
_logs.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}: {message}");
}
private void SendEntityWhisper(EntityUid source, string message, bool hideChat = false)
{
if (!_actionBlocker.CanSpeak(source)) return;
message = TransformSpeech(source, message);
_listener.PingListeners(source, message);
var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
var transformSource = Transform(source);
var sourceCoords = transformSource.Coordinates;
var messageWrap = Loc.GetString("chat-manager-entity-whisper-wrap-message",
("entityName", Name(source)));
var xforms = GetEntityQuery<TransformComponent>();
var ghosts = GetEntityQuery<GhostComponent>();
var sessions = new List<ICommonSession>();
ClientDistanceToList(source, VoiceRange, sessions);
// Whisper needs these special calculations, since it can obfuscate the message.
foreach (var session in sessions)
{
if (session.AttachedEntity is not { Valid: true } playerEntity)
continue;
var transformEntity = xforms.GetComponent(playerEntity);
if (sourceCoords.InRange(EntityManager, transformEntity.Coordinates, WhisperRange) ||
ghosts.HasComponent(playerEntity))
{
_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, messageWrap, source, hideChat, session.ConnectedClient);
}
else
{
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, messageWrap, source, hideChat,
session.ConnectedClient);
}
}
var ev = new EntitySpokeEvent(message);
RaiseLocalEvent(source, ev, false);
_logs.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {message}");
}
private void SendEntityEmote(EntityUid source, string action, bool hideChat)
{
if (!_actionBlocker.CanEmote(source)) return;
var messageWrap = Loc.GetString("chat-manager-entity-me-wrap-message",
("entityName", Name(source)));
SendInVoiceRange(ChatChannel.Emotes, action, messageWrap, source, hideChat);
_logs.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
}
// ReSharper disable once InconsistentNaming
private void SendLOOC(EntityUid source, IPlayerSession player, string message, bool hideChat)
{
if (_adminManager.IsAdmin(player))
{
if (!_adminLoocEnabled) return;
}
else if (!_loocEnabled) return;
var messageWrap = Loc.GetString("chat-manager-entity-looc-wrap-message",
("entityName", Name(source)));
SendInVoiceRange(ChatChannel.LOOC, message, messageWrap, source, hideChat);
_logs.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
}
private void SendDeadChat(EntityUid source, IPlayerSession player, string message, bool hideChat)
{
var clients = GetDeadChatClients();
var playerName = Name(source);
string messageWrap;
if (_adminManager.IsAdmin(player))
{
messageWrap = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("userName", player.ConnectedClient.UserName));
_logs.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
}
else
{
messageWrap = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
("playerName", (playerName)));
_logs.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
}
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, messageWrap, source, hideChat, clients.ToList());
_logs.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
}
#endregion
#region Utility
/// <summary>
/// Sends a chat message to the given players in range of the source entity.
/// </summary>
private void SendInVoiceRange(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat)
{
var sessions = new List<ICommonSession>();
ClientDistanceToList(source, VoiceRange, sessions);
_chatManager.ChatMessageToMany(channel, message, messageWrap, source, hideChat, sessions.Select(s => s.ConnectedClient).ToList());
}
/// <summary>
/// Returns true if the given player is 'allowed' to send the given message, false otherwise.
/// </summary>
private bool CanSendInGame(string message, IConsoleShell? shell = null, IPlayerSession? player = null)
{
// Non-players don't have to worry about these restrictions.
if (player == null)
return true;
var mindComponent = player.ContentData()?.Mind;
if (mindComponent == null)
{
shell?.WriteError("You don't have a mind!");
return false;
}
if (player.AttachedEntity is not { Valid: true } _)
{
shell?.WriteError("You don't have an entity!");
return false;
}
return !_chatManager.MessageCharacterLimit(player, message);
}
// ReSharper disable once InconsistentNaming
private string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr)
{
var newMessage = message.Trim();
newMessage = SanitizeMessageCapital(source, newMessage);
newMessage = FormattedMessage.EscapeText(newMessage);
_sanitizer.TrySanitizeOutSmilies(newMessage, source, out newMessage, out emoteStr);
return newMessage;
}
private string SanitizeInGameOOCMessage(string message)
{
var newMessage = message.Trim();
newMessage = FormattedMessage.EscapeText(newMessage);
return newMessage;
}
private string TransformSpeech(EntityUid sender, string message)
{
var ev = new TransformSpeechEvent(sender, message);
RaiseLocalEvent(ev);
return ev.Message;
}
private IEnumerable<INetChannel> GetDeadChatClients()
{
return Filter.Empty()
.AddWhereAttachedEntity(uid => HasComp<GhostComponent>(uid))
.Recipients
.Union(_adminManager.ActiveAdmins)
.Select(p => p.ConnectedClient);
}
private string SanitizeMessageCapital(EntityUid source, string message)
{
if (message.StartsWith(';'))
{
// Remove semicolon
message = message.Substring(1).TrimStart();
// Capitalize first letter
message = message[0].ToString().ToUpper() + message.Remove(0, 1);
if (_inventory.TryGetSlotEntity(source, "ears", out var entityUid) &&
TryComp(entityUid, out HeadsetComponent? headset))
{
headset.RadioRequested = true;
}
else
{
_popup.PopupEntity(Loc.GetString("chat-manager-no-headset-on-message"), source, Filter.Entities(source));
}
}
else
{
// Capitalize first letter
message = message[0].ToString().ToUpper() + message.Remove(0, 1);
}
return message;
}
private void ClientDistanceToList(EntityUid source, int voiceRange, List<ICommonSession> playerSessions)
{
var ghosts = GetEntityQuery<GhostComponent>();
var xforms = GetEntityQuery<TransformComponent>();
var transformSource = xforms.GetComponent(source);
var sourceMapId = transformSource.MapID;
var sourceCoords = transformSource.Coordinates;
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity is not {Valid: true} playerEntity)
continue;
var transformEntity = xforms.GetComponent(playerEntity);
if (transformEntity.MapID != sourceMapId ||
!ghosts.HasComponent(playerEntity) &&
!sourceCoords.InRange(EntityManager, transformEntity.Coordinates, voiceRange))
continue;
playerSessions.Add(player);
}
}
private string ObfuscateMessageReadability(string message, float chance)
{
var modifiedMessage = new StringBuilder(message);
for (var i = 0; i < message.Length; i++)
{
if (char.IsWhiteSpace((modifiedMessage[i])))
{
continue;
}
if (_random.Prob(1 - chance))
{
modifiedMessage[i] = '~';
}
}
return modifiedMessage.ToString();
}
#endregion
}
/// <summary>
/// Raised broadcast in order to transform speech.
/// </summary>
public sealed class TransformSpeechEvent : EntityEventArgs
{
public EntityUid Sender;
public string Message;
public TransformSpeechEvent(EntityUid sender, string message)
{
Sender = sender;
Message = message;
}
}
/// <summary>
/// Raised on an entity when it speaks, either through 'say' or 'whisper'.
/// </summary>
public sealed class EntitySpokeEvent : EntityEventArgs
{
public string Message;
public EntitySpokeEvent(string message)
{
Message = message;
}
}
/// <summary>
/// InGame IC chat is for chat that is specifically ingame (not lobby) but is also in character, i.e. speaking.
/// </summary>
// ReSharper disable once InconsistentNaming
public enum InGameICChatType : byte
{
Speak,
Emote,
Whisper
}
/// <summary>
/// InGame OOC chat is for chat that is specifically ingame (not lobby) but is OOC, like deadchat or LOOC.
/// </summary>
public enum InGameOOCChatType : byte
{
Looc,
Dead
}

View File

@@ -31,8 +31,7 @@ namespace Content.Server.Chat.Commands
if (string.IsNullOrEmpty(message))
return;
var chat = IoCManager.Resolve<IChatManager>();
chat.SendAdminChat(player, message);
IoCManager.Resolve<IChatManager>().TrySendOOCMessage(player, message, OOCChatType.Admin);
}
}
}

View File

@@ -24,6 +24,9 @@ namespace Content.Server.Chat.Commands
return;
}
if (player.AttachedEntity is not { Valid: true } entity)
return;
if (player.Status != SessionStatus.InGame)
return;
@@ -34,7 +37,7 @@ namespace Content.Server.Chat.Commands
if (string.IsNullOrEmpty(message))
return;
IoCManager.Resolve<IChatManager>().SendLOOC(player, message);
EntitySystem.Get<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Looc, false, shell, player);
}
}
}

View File

@@ -40,7 +40,7 @@ namespace Content.Server.Chat.Commands
if (string.IsNullOrEmpty(message))
return;
IoCManager.Resolve<IChatManager>().TryEmote(playerEntity, message, shell, player);
EntitySystem.Get<ChatSystem>().TrySendInGameICMessage(playerEntity, message, InGameICChatType.Emote, false, shell, player);
}
}
}

View File

@@ -29,7 +29,7 @@ namespace Content.Server.Chat.Commands
if (string.IsNullOrEmpty(message))
return;
IoCManager.Resolve<IChatManager>().SendOOC(player, message);
IoCManager.Resolve<IChatManager>().TrySendOOCMessage(player, message, OOCChatType.OOC);
}
}
}

View File

@@ -38,7 +38,7 @@ namespace Content.Server.Chat.Commands
if (string.IsNullOrEmpty(message))
return;
IoCManager.Resolve<IChatManager>().TrySpeak(playerEntity, message, false, shell, player);
EntitySystem.Get<ChatSystem>().TrySendInGameICMessage(playerEntity, message, InGameICChatType.Speak, false, shell, player);
}
}
}

View File

@@ -38,7 +38,7 @@ namespace Content.Server.Chat.Commands
if (string.IsNullOrEmpty(message))
return;
IoCManager.Resolve<IChatManager>().TrySpeak(playerEntity, message, true, shell, player);
EntitySystem.Get<ChatSystem>().TrySendInGameICMessage(playerEntity, message, InGameICChatType.Whisper, false, shell, player);
}
}
}

View File

@@ -45,15 +45,11 @@ namespace Content.Server.Chat.Managers
{ "revolutionary", "#aa00ff" }
};
[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IMoMMILink _mommiLink = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private AdminLogSystem _logs = default!;
@@ -62,15 +58,8 @@ namespace Content.Server.Chat.Managers
/// </summary>
public int MaxMessageLength => _configurationManager.GetCVar(CCVars.ChatMaxMessageLength);
private const int VoiceRange = 7; // how far voice goes in world units
private const int WhisperRange = 2; // how far whisper goes in world units
//TODO: make prio based?
private readonly List<TransformChat> _chatTransformHandlers = new();
private bool _oocEnabled = true;
private bool _adminOocEnabled = true;
private bool _loocEnabled = true;
private bool _adminLoocEnabled = true;
public void Initialize()
{
@@ -78,7 +67,6 @@ namespace Content.Server.Chat.Managers
_netManager.RegisterNetMessage<MsgChatMessage>();
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
_configurationManager.OnValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged, true);
_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
}
@@ -90,14 +78,6 @@ namespace Content.Server.Chat.Managers
DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-ooc-chat-enabled-message" : "chat-manager-ooc-chat-disabled-message"));
}
private void OnLoocEnabledChanged(bool val)
{
if (_loocEnabled == val) return;
_loocEnabled = val;
DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-looc-chat-enabled-message" : "chat-manager-looc-chat-disabled-message"));
}
private void OnAdminOocEnabledChanged(bool val)
{
if (_adminOocEnabled == val) return;
@@ -106,10 +86,12 @@ namespace Content.Server.Chat.Managers
DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-admin-ooc-chat-enabled-message" : "chat-manager-admin-ooc-chat-disabled-message"));
}
#region Server Announcements
public void DispatchServerAnnouncement(string message, Color? colorOverride = null)
{
var messageWrap = Loc.GetString("chat-manager-server-wrap-message");
NetMessageToAll(ChatChannel.Server, message, messageWrap, colorOverride);
ChatMessageToAll(ChatChannel.Server, message, messageWrap, colorOverride);
Logger.InfoS("SERVER", message);
_logs.Add(LogType.Chat, LogImpact.Low, $"Server announcement: {message}");
@@ -118,7 +100,7 @@ namespace Content.Server.Chat.Managers
public void DispatchStationAnnouncement(string message, string sender = "Central Command", bool playDefaultSound = true, Color? colorOverride = null)
{
var messageWrap = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender));
NetMessageToAll(ChatChannel.Radio, message, messageWrap, colorOverride);
ChatMessageToAll(ChatChannel.Radio, message, messageWrap, colorOverride);
if (playDefaultSound)
{
SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/announce.ogg", AudioParams.Default.WithVolume(-2f));
@@ -130,227 +112,43 @@ namespace Content.Server.Chat.Managers
public void DispatchServerMessage(IPlayerSession player, string message)
{
var messageWrap = Loc.GetString("chat-manager-server-wrap-message");
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Server;
msg.Message = message;
msg.MessageWrap = messageWrap;
_netManager.ServerSendMessage(msg, player.ConnectedClient);
ChatMessageToOne(ChatChannel.Server, message, messageWrap, default, false, player.ConnectedClient);
_logs.Add(LogType.Chat, LogImpact.Low, $"Server message from {player:Player}: {message}");
_logs.Add(LogType.Chat, LogImpact.Low, $"Server message to {player:Player}: {message}");
}
public void TrySpeak(EntityUid source, string message, bool isWhisper = false, IConsoleShell? shell = null, IPlayerSession? player = null)
public void SendAdminAnnouncement(string message)
{
// Listen it avoids the 30 lines being copy-paste and means only 1 source needs updating if something changes.
if (_entManager.HasComponent<GhostComponent>(source))
{
if (player == null) return;
SendDeadChat(player, message);
}
else
{
var mindComponent = player?.ContentData()?.Mind;
if (mindComponent == null)
{
shell?.WriteError("You don't have a mind!");
return;
}
if (mindComponent.OwnedEntity is not {Valid: true} owned)
{
shell?.WriteError("You don't have an entity!");
return;
}
var isEmote = _sanitizer.TrySanitizeOutSmilies(message, owned, out var sanitized, out var emoteStr);
if (sanitized.Length != 0)
SendEntityChatType(owned, sanitized, isWhisper);
if (isEmote)
EntityMe(owned, emoteStr!);
}
}
public void TryEmote(EntityUid source, string message, IConsoleShell? shell = null, IPlayerSession? player = null)
{
var mindComponent = player?.ContentData()?.Mind;
if (mindComponent == null)
{
shell?.WriteError("You don't have a mind!");
return;
}
if (mindComponent.OwnedEntity is not {Valid: true} owned)
{
shell?.WriteError("You don't have an entity!");
return;
}
var isEmote = _sanitizer.TrySanitizeOutSmilies(message, mindComponent.OwnedEntity.Value, out var sanitized, out var emoteStr);
if (sanitized.Length != 0)
EntityMe(mindComponent.OwnedEntity.Value, sanitized);
if (isEmote)
EntityMe(mindComponent.OwnedEntity.Value, emoteStr!);
}
public void EntitySay(EntityUid source, string message, bool hideChat=false)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
{
return;
}
if (_entManager.HasComponent<DiseasedComponent>(source) && _entManager.TryGetComponent<DiseaseCarrierComponent>(source,out var carrier))
{
EntitySystem.Get<DiseaseSystem>().SneezeCough(source, _random.Pick(carrier.Diseases), string.Empty);
}
if (MessageCharacterLimit(source, message))
{
return;
}
message = message.Trim();
message = SanitizeMessageCapital(source, message);
foreach (var handler in _chatTransformHandlers)
{
//TODO: rather return a bool and use a out var?
message = handler(source, message);
}
var listeners = EntitySystem.Get<ListeningSystem>();
listeners.PingListeners(source, message);
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
message = FormattedMessage.EscapeText(message);
var sessions = new List<ICommonSession>();
ClientDistanceToList(source, VoiceRange, sessions);
var messageWrap = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")));
var messageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
foreach (var session in sessions)
{
NetMessageToOne(ChatChannel.Local, message, messageWrap, source, hideChat, session.ConnectedClient);
}
_logs.Add(LogType.Chat, LogImpact.Low, $"Say from {_entManager.ToPrettyString(source):user}: {message}");
ChatMessageToMany(ChatChannel.Admin, message, messageWrap, default, false, clients.ToList());
_logs.Add(LogType.Chat, LogImpact.Low, $"Admin announcement from {message}: {message}");
}
public void EntityWhisper(EntityUid source, string message, bool hideChat=false)
public void SendHookOOC(string sender, string message)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
{
return;
}
if (MessageCharacterLimit(source, message))
{
return;
}
message = message.Trim();
message = SanitizeMessageCapital(source, message);
foreach (var handler in _chatTransformHandlers)
{
//TODO: rather return a bool and use a out var?
message = handler(source, message);
}
var listeners = EntitySystem.Get<ListeningSystem>();
listeners.PingListeners(source, message);
message = FormattedMessage.EscapeText(message);
var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
var sessions = new List<ICommonSession>();
ClientDistanceToList(source, VoiceRange, sessions);
var transformSource = _entManager.GetComponent<TransformComponent>(source);
var sourceCoords = transformSource.Coordinates;
var messageWrap = Loc.GetString("chat-manager-entity-whisper-wrap-message",("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
var xforms = _entManager.GetEntityQuery<TransformComponent>();
var ghosts = _entManager.GetEntityQuery<GhostComponent>();
foreach (var session in sessions)
{
if (session.AttachedEntity is not {Valid: true} playerEntity)
continue;
var transformEntity = xforms.GetComponent(playerEntity);
if (sourceCoords.InRange(_entManager, transformEntity.Coordinates, WhisperRange) ||
ghosts.HasComponent(playerEntity))
{
NetMessageToOne(ChatChannel.Whisper, message, messageWrap, source, hideChat, session.ConnectedClient);
}
else
{
NetMessageToOne(ChatChannel.Whisper, obfuscatedMessage, messageWrap, source, hideChat, session.ConnectedClient);
}
}
_logs.Add(LogType.Chat, LogImpact.Low, $"Whisper from {_entManager.ToPrettyString(source):user}: {message}");
var messageWrap = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender));
ChatMessageToAll(ChatChannel.OOC, message, messageWrap);
_logs.Add(LogType.Chat, LogImpact.Low, $"Hook OOC from {sender}: {message}");
}
public void EntityMe(EntityUid source, string action)
#endregion
#region Public OOC Chat API
/// <summary>
/// Called for a player to attempt sending an OOC, out-of-game. message.
/// </summary>
/// <param name="player">The player sending the message.</param>
/// <param name="message">The message.</param>
/// <param name="type">The type of message.</param>
public void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type)
{
if (!EntitySystem.Get<ActionBlockerSystem>().CanEmote(source))
{
return;
}
if (MessageCharacterLimit(source, action))
{
return;
}
action = FormattedMessage.EscapeText(action);
var sessions = new List<ICommonSession>();
ClientDistanceToList(source, VoiceRange, sessions);
var messageWrap = Loc.GetString("chat-manager-entity-me-wrap-message", ("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
foreach (var session in sessions)
{
NetMessageToOne(ChatChannel.Emotes, action, messageWrap, source, true, session.ConnectedClient);
}
_logs.Add(LogType.Chat, LogImpact.Low, $"Emote from {_entManager.ToPrettyString(source):user}: {action}");
}
public void SendLOOC(IPlayerSession player, string message)
{
if (_adminManager.IsAdmin(player))
{
if (!_adminLoocEnabled)
{
return;
}
}
else if (!_loocEnabled)
{
return;
}
// Check they're even attached to an entity before we potentially send a message length error.
if (player.AttachedEntity is not { } entity)
{
return;
}
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
@@ -359,21 +157,23 @@ namespace Content.Server.Chat.Managers
}
message = FormattedMessage.EscapeText(message);
var sessions = new List<ICommonSession>();
ClientDistanceToList(entity, VoiceRange, sessions);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.LOOC;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-entity-looc-wrap-message", ("entityName", _entManager.GetComponent<MetaDataComponent>(entity).EntityName));
_netManager.ServerSendToMany(msg, sessions.Select(o => o.ConnectedClient).ToList());
_logs.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
switch (type)
{
case OOCChatType.OOC:
SendOOC(player, message);
break;
case OOCChatType.Admin:
SendAdminChat(player, message);
break;
}
}
public void SendOOC(IPlayerSession player, string message)
#endregion
#region Private API
private void SendOOC(IPlayerSession player, string message)
{
if (_adminManager.IsAdmin(player))
{
@@ -387,207 +187,47 @@ namespace Content.Server.Chat.Managers
return;
}
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
return;
}
message = FormattedMessage.EscapeText(message);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.OOC;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName",player.Name));
Color? colorOverride = null;
var messageWrap = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName",player.Name));
if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
{
var prefs = _preferencesManager.GetPreferences(player.UserId);
msg.MessageColorOverride = prefs.AdminOOCColor;
colorOverride = prefs.AdminOOCColor;
}
if (player.ConnectedClient.UserData.PatronTier is { } patron &&
PatronOocColors.TryGetValue(patron, out var patronColor))
{
msg.MessageWrap = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", patronColor),("playerName", player.Name));
messageWrap = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", patronColor),("playerName", player.Name));
}
//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
_netManager.ServerSendToAll(msg);
ChatMessageToAll(ChatChannel.OOC, message, messageWrap, colorOverride);
_mommiLink.SendOOCMessage(player.Name, message);
_logs.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
}
public void SendDeadChat(IPlayerSession player, string message)
private void SendAdminChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
if (!_adminManager.IsAdmin(player))
{
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message",("limit", MaxMessageLength)));
_logs.Add(LogType.Chat, LogImpact.Extreme, $"{player:Player} attempted to send admin message but was not admin");
return;
}
message = FormattedMessage.EscapeText(message);
var clients = GetDeadChatClients();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
msg.Message = message;
var playerName = player.AttachedEntity is {Valid: true} playerEntity
? _entManager.GetComponent<MetaDataComponent>(playerEntity).EntityName
: "???";
msg.MessageWrap = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
("playerName", (playerName)));
msg.SenderEntity = player.AttachedEntity.GetValueOrDefault();
_netManager.ServerSendToMany(msg, clients.ToList());
_logs.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
}
public void SendAdminDeadChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
return;
}
message = FormattedMessage.EscapeText(message);
var clients = GetDeadChatClients();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("userName", player.ConnectedClient.UserName));
_netManager.ServerSendToMany(msg, clients.ToList());
_logs.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
}
private IEnumerable<INetChannel> GetDeadChatClients()
{
return Filter.Empty()
.AddWhereAttachedEntity(uid => _entManager.HasComponent<GhostComponent>(uid))
.Recipients
.Union(_adminManager.ActiveAdmins)
.Select(p => p.ConnectedClient);
}
public void SendAdminChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
return;
}
message = FormattedMessage.EscapeText(message);
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Admin;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
var messageWrap = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("playerName", player.Name));
_netManager.ServerSendToMany(msg, clients.ToList());
ChatMessageToMany(ChatChannel.Admin, message, messageWrap, default, false, clients.ToList());
_logs.Add(LogType.Chat, $"Admin chat from {player:Player}: {message}");
}
public void SendAdminAnnouncement(string message)
{
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
#endregion
message = FormattedMessage.EscapeText(message);
#region Utility
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Admin;
msg.Message = message;
msg.MessageWrap = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")));
_netManager.ServerSendToMany(msg, clients.ToList());
_logs.Add(LogType.Chat, LogImpact.Low, $"Admin announcement from {message}: {message}");
}
public void SendHookOOC(string sender, string message)
{
message = FormattedMessage.EscapeText(message);
var messageWrap = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender));
NetMessageToAll(ChatChannel.OOC, message, messageWrap);
_logs.Add(LogType.Chat, LogImpact.Low, $"Hook OOC from {sender}: {message}");
}
public void RegisterChatTransform(TransformChat handler)
{
// TODO: Literally just make this an event...
_chatTransformHandlers.Add(handler);
}
public void SendEntityChatType(EntityUid source, string message, bool isWhisper)
{
// I don't know why you're trying to smile over the radio...
// This filters out the players who just really want to try.
if (message.StartsWith(';') && message.Length <= 1)
{
return;
}
// We check to see if message is a whisper or a standard say message.
if (isWhisper)
{
EntityWhisper(source, message);
}
else
{
EntitySay(source, message);
}
}
public string SanitizeMessageCapital(EntityUid source, string message)
{
if (message.StartsWith(';'))
{
// Remove semicolon
message = message.Substring(1).TrimStart();
// Capitalize first letter
message = message[0].ToString().ToUpper() + message.Remove(0, 1);
var invSystem = EntitySystem.Get<InventorySystem>();
if (invSystem.TryGetSlotEntity(source, "ears", out var entityUid) &&
_entManager.TryGetComponent(entityUid, out HeadsetComponent? headset))
{
headset.RadioRequested = true;
}
else
{
source.PopupMessage(Loc.GetString("chat-manager-no-headset-on-message"));
}
}
else
{
// Capitalize first letter
message = message[0].ToString().ToUpper() + message.Remove(0, 1);
}
return message;
}
public void NetMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, INetChannel client)
public void ChatMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, INetChannel client)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = channel;
@@ -598,7 +238,18 @@ namespace Content.Server.Chat.Managers
_netManager.ServerSendMessage(msg, client);
}
public void NetMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null)
public void ChatMessageToMany(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, List<INetChannel> clients)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = channel;
msg.Message = message;
msg.MessageWrap = messageWrap;
msg.SenderEntity = source;
msg.HideChat = hideChat;
_netManager.ServerSendToMany(msg, clients);
}
public void ChatMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = channel;
@@ -611,17 +262,20 @@ namespace Content.Server.Chat.Managers
_netManager.ServerSendToAll(msg);
}
public bool MessageCharacterLimit(EntityUid source, string message)
public bool MessageCharacterLimit(IPlayerSession? player, string message)
{
var isOverLength = false;
// Non-players don't need to be checked.
if (player == null)
return false;
// Check if message exceeds the character limit if the sender is a player
if (_entManager.TryGetComponent(source, out ActorComponent? actor) &&
message.Length > MaxMessageLength)
if (message.Length > MaxMessageLength)
{
var feedback = Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength));
DispatchServerMessage(actor.PlayerSession, feedback);
DispatchServerMessage(player, feedback);
isOverLength = true;
}
@@ -629,53 +283,12 @@ namespace Content.Server.Chat.Managers
return isOverLength;
}
public void ClientDistanceToList(EntityUid source, int voiceRange, List<ICommonSession> playerSessions)
{
var ghosts = _entManager.GetEntityQuery<GhostComponent>();
var xforms = _entManager.GetEntityQuery<TransformComponent>();
#endregion
}
var transformSource = xforms.GetComponent(source);
var sourceMapId = transformSource.MapID;
var sourceCoords = transformSource.Coordinates;
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity is not {Valid: true} playerEntity)
continue;
var transformEntity = xforms.GetComponent(playerEntity);
if (transformEntity.MapID != sourceMapId ||
!ghosts.HasComponent(playerEntity) &&
!sourceCoords.InRange(_entManager, transformEntity.Coordinates, voiceRange))
continue;
playerSessions.Add(player);
}
}
public string ObfuscateMessageReadability(string message, float chance)
{
var modifiedMessage = new StringBuilder(message);
for (var i = 0; i < message.Length; i++)
{
if (char.IsWhiteSpace((modifiedMessage[i])))
{
continue;
}
if (_random.Prob(chance))
{
modifiedMessage[i] = modifiedMessage[i];
}
else
{
modifiedMessage[i] = '~';
}
}
return modifiedMessage.ToString();
}
public enum OOCChatType : byte
{
OOC,
Admin
}
}

View File

@@ -1,6 +1,8 @@
using Content.Shared.Chat;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Players;
namespace Content.Server.Chat.Managers
@@ -23,32 +25,22 @@ namespace Content.Server.Chat.Managers
/// <param name="sender"></param>
/// <param name="playDefaultSound">If the default 'PA' sound should be played.</param>
/// <param name="colorOverride">Override the color of the message being sent.</param>
void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true, Color? colorOverride = null);
void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true,
Color? colorOverride = null);
void DispatchServerMessage(IPlayerSession player, string message);
/// <summary>
/// Tries to use entity say or entity whisper to speak a message.
/// </summary>
void TrySpeak(EntityUid source, string message, bool whisper = false, IConsoleShell? shell = null, IPlayerSession? player = null);
void TryEmote(EntityUid source, string message, IConsoleShell? shell = null, IPlayerSession? player = null);
/// <param name="hideChat">If true, message will not be logged to chat boxes but will still produce a speech bubble.</param>
void EntitySay(EntityUid source, string message, bool hideChat=false);
void EntityWhisper(EntityUid source, string message, bool hideChat = false);
void EntityMe(EntityUid source, string action);
void SendLOOC(IPlayerSession player, string message);
void SendOOC(IPlayerSession player, string message);
void SendAdminChat(IPlayerSession player, string message);
void SendDeadChat(IPlayerSession player, string message);
void SendAdminDeadChat(IPlayerSession player, string message);
void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type);
void SendHookOOC(string sender, string message);
delegate string TransformChat(EntityUid speaker, string message);
void RegisterChatTransform(TransformChat handler);
void SendAdminAnnouncement(string message);
void ChatMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
INetChannel client);
void ChatMessageToMany(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
List<INetChannel> clients);
void ChatMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null);
bool MessageCharacterLimit(IPlayerSession player, string message);
}
}

View File

@@ -1,4 +1,5 @@
using System.Threading;
using Content.Server.Chat;
using Content.Shared.Disease;
using Content.Shared.Disease.Components;
using Content.Server.Disease.Components;
@@ -40,6 +41,7 @@ namespace Content.Server.Disease
SubscribeLocalEvent<DiseaseCarrierComponent, CureDiseaseAttemptEvent>(OnTryCureDisease);
SubscribeLocalEvent<DiseasedComponent, InteractHandEvent>(OnInteractDiseasedHand);
SubscribeLocalEvent<DiseasedComponent, InteractUsingEvent>(OnInteractDiseasedUsing);
SubscribeLocalEvent<DiseasedComponent, EntitySpokeEvent>(OnEntitySpeak);
SubscribeLocalEvent<DiseaseProtectionComponent, GotEquippedEvent>(OnEquipped);
SubscribeLocalEvent<DiseaseProtectionComponent, GotUnequippedEvent>(OnUnequipped);
SubscribeLocalEvent<DiseaseVaccineComponent, AfterInteractEvent>(OnAfterInteract);
@@ -204,6 +206,14 @@ namespace Content.Server.Disease
InteractWithDiseased(args.Target, args.User);
}
private void OnEntitySpeak(EntityUid uid, DiseasedComponent component, EntitySpokeEvent args)
{
if (TryComp<DiseaseCarrierComponent>(uid, out var carrier))
{
SneezeCough(uid, _random.Pick(carrier.Diseases), string.Empty);
}
}
/// <summary>
/// Called when a vaccine is used on someone
/// to handle the vaccination doafter

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Content.Server.Chat;
using Content.Server.Chat.Managers;
using Content.Server.Radio.EntitySystems;
using Content.Shared.Examine;
@@ -23,7 +24,7 @@ namespace Content.Server.Radio.Components
public sealed class HandheldRadioComponent : Component, IListen, IRadio, IActivate, IExamine
#pragma warning restore 618
{
[Dependency] private readonly IChatManager _chatManager = default!;
private ChatSystem _chatSystem = default!;
private RadioSystem _radioSystem = default!;
private bool _radioOn;
@@ -54,13 +55,14 @@ namespace Content.Server.Radio.Components
base.Initialize();
_radioSystem = EntitySystem.Get<RadioSystem>();
_chatSystem = EntitySystem.Get<ChatSystem>();
RadioOn = false;
}
public void Speak(string message)
{
_chatManager.EntitySay(Owner, message);
_chatSystem.TrySendInGameICMessage(Owner, message, InGameICChatType.Speak, false);
}
public bool Use(EntityUid user)

View File

@@ -1,4 +1,5 @@
using System.Text.RegularExpressions;
using Content.Server.Chat;
using Content.Server.Chat.Managers;
using Content.Server.Speech.Components;
using Robust.Shared.GameObjects;
@@ -8,22 +9,19 @@ namespace Content.Server.Speech
{
public sealed class AccentSystem : EntitySystem
{
[Dependency] private readonly IChatManager _chatManager = default!;
public static readonly Regex SentenceRegex = new(@"(?<=[\.!\?])", RegexOptions.Compiled);
public override void Initialize()
{
_chatManager.RegisterChatTransform(AccentHandler);
SubscribeLocalEvent<TransformSpeechEvent>(AccentHandler);
}
public string AccentHandler(EntityUid playerUid, string message)
private void AccentHandler(TransformSpeechEvent args)
{
var accentEvent = new AccentGetEvent(playerUid, message);
var accentEvent = new AccentGetEvent(args.Sender, args.Message);
RaiseLocalEvent(playerUid, accentEvent);
return accentEvent.Message;
RaiseLocalEvent(args.Sender, accentEvent);
args.Message = accentEvent.Message;
}
}

View File

@@ -235,6 +235,7 @@
<s:Boolean x:Key="/Default/UserDictionary/Words/=Lacunarity/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Lerp/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=lerping/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=LOOC/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Magboots/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=metabolizable/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=mommi/@EntryIndexedValue">True</s:Boolean>