ChatManager murder (#7337)
This commit is contained in:
@@ -1,3 +1,4 @@
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using Content.Server.Chat;
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using Content.Server.Chat.Managers;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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@@ -9,7 +10,7 @@ namespace Content.Server.Actions
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[UsedImplicitly]
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public sealed class ActionsSystem : SharedActionsSystem
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{
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[Dependency] private readonly IChatManager _chatMan = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly MetaDataSystem _metaSystem = default!;
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public override void Initialize()
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@@ -50,7 +51,7 @@ namespace Content.Server.Actions
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if (!string.IsNullOrWhiteSpace(action.Speech))
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{
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_chatMan.EntitySay(user, Loc.GetString(action.Speech));
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_chat.TrySendInGameICMessage(user, Loc.GetString(action.Speech), InGameICChatType.Speak, false);
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result = true;
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}
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@@ -1,3 +1,4 @@
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using Content.Server.Chat;
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using Content.Server.Chat.Managers;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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@@ -25,6 +26,9 @@ namespace Content.Server.Administration.Commands
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return;
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}
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if (player.AttachedEntity is not { Valid: true } entity)
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return;
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if (args.Length < 1)
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return;
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@@ -32,10 +36,8 @@ namespace Content.Server.Administration.Commands
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if (string.IsNullOrEmpty(message))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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chat.SendAdminDeadChat(player, message);
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var chat = EntitySystem.Get<ChatSystem>();
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chat.TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Dead, false, shell, player);
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System;
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using Content.Server.Advertisements;
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using Content.Server.Chat;
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using Content.Server.Chat.Managers;
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using Content.Server.Power.Components;
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using Content.Server.VendingMachines;
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@@ -16,8 +17,8 @@ namespace Content.Server.Advertise
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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private const float UpdateTimer = 5f;
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@@ -60,7 +61,7 @@ namespace Content.Server.Advertise
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return;
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if (_prototypeManager.TryIndex(advertise.PackPrototypeId, out AdvertisementsPackPrototype? advertisements))
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_chatManager.EntitySay(advertise.Owner, Loc.GetString(_random.Pick(advertisements.Advertisements)), hideChat: true);
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_chat.TrySendInGameICMessage(advertise.Owner, Loc.GetString(_random.Pick(advertisements.Advertisements)), InGameICChatType.Speak, true);
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if(refresh)
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RefreshTimer(uid, true, advertise);
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453
Content.Server/Chat/ChatSystem.cs
Normal file
453
Content.Server/Chat/ChatSystem.cs
Normal file
@@ -0,0 +1,453 @@
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using System.Linq;
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using System.Text;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Headset;
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using Content.Server.Players;
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using Content.Server.Popups;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Disease.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Chat;
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/// <summary>
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/// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
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/// ChatSystem depends on ChatManager to actually send the messages.
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/// </summary>
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public sealed class ChatSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AdminLogSystem _logs = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly ListeningSystem _listener = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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private const int VoiceRange = 7; // how far voice goes in world units
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private const int WhisperRange = 2; // how far whisper goes in world units
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private bool _loocEnabled = true;
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private readonly bool _adminLoocEnabled = true;
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public override void Initialize()
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{
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_configurationManager.OnValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged, true);
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}
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public override void Shutdown()
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{
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_configurationManager.UnsubValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged);
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}
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private void OnLoocEnabledChanged(bool val)
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{
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if (_loocEnabled == val) return;
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_loocEnabled = val;
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString(val ? "chat-manager-looc-chat-enabled-message" : "chat-manager-looc-chat-disabled-message"));
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}
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// ReSharper disable once InconsistentNaming
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public void TrySendInGameICMessage(EntityUid source, string message, InGameICChatType desiredType, bool hideChat,
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IConsoleShell? shell = null, IPlayerSession? player = null)
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{
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if (HasComp<GhostComponent>(source))
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{
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// Ghosts can only send dead chat messages, so we'll forward it to InGame OOC.
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TrySendInGameOOCMessage(source, message, InGameOOCChatType.Dead, hideChat, shell, player);
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return;
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}
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if (!CanSendInGame(message, shell, player))
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return;
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message = SanitizeInGameICMessage(source, message, out var emoteStr);
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// Is this -actually- an emote, and is a player sending it?
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if (player != null && emoteStr != message && emoteStr != null)
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{
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SendEntityEmote(source, emoteStr, hideChat);
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return;
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}
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// Sus
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if (player?.AttachedEntity is { Valid: true } entity && source != entity)
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{
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return;
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}
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// Otherwise, send whatever type.
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switch (desiredType)
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{
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case InGameICChatType.Speak:
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SendEntitySpeak(source, message, hideChat);
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break;
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case InGameICChatType.Whisper:
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SendEntityWhisper(source, message, hideChat);
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break;
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case InGameICChatType.Emote:
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SendEntityEmote(source, message, hideChat);
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break;
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}
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}
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public void TrySendInGameOOCMessage(EntityUid source, string message, InGameOOCChatType type, bool hideChat,
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IConsoleShell? shell = null, IPlayerSession? player = null)
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{
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if (!CanSendInGame(message, shell, player))
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return;
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// It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending
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// in-game IC messages.
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if (player?.AttachedEntity is not { Valid: true } entity || source != entity)
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return;
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message = SanitizeInGameOOCMessage(message);
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switch (type)
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{
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case InGameOOCChatType.Dead:
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SendDeadChat(source, player, message, hideChat);
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break;
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case InGameOOCChatType.Looc:
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SendLOOC(source, player, message, hideChat);
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break;
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}
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}
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#region Private API
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private void SendEntitySpeak(EntityUid source, string message, bool hideChat = false)
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{
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if (!_actionBlocker.CanSpeak(source)) return;
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message = TransformSpeech(source, message);
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_listener.PingListeners(source, message);
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var messageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",
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("entityName", Name(source)));
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SendInVoiceRange(ChatChannel.Local, message, messageWrap, source, hideChat);
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var ev = new EntitySpokeEvent(message);
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RaiseLocalEvent(source, ev, false);
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_logs.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}: {message}");
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}
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private void SendEntityWhisper(EntityUid source, string message, bool hideChat = false)
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{
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if (!_actionBlocker.CanSpeak(source)) return;
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message = TransformSpeech(source, message);
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_listener.PingListeners(source, message);
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var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
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var transformSource = Transform(source);
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var sourceCoords = transformSource.Coordinates;
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var messageWrap = Loc.GetString("chat-manager-entity-whisper-wrap-message",
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("entityName", Name(source)));
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var xforms = GetEntityQuery<TransformComponent>();
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var ghosts = GetEntityQuery<GhostComponent>();
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var sessions = new List<ICommonSession>();
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ClientDistanceToList(source, VoiceRange, sessions);
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// Whisper needs these special calculations, since it can obfuscate the message.
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foreach (var session in sessions)
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{
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if (session.AttachedEntity is not { Valid: true } playerEntity)
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continue;
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var transformEntity = xforms.GetComponent(playerEntity);
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if (sourceCoords.InRange(EntityManager, transformEntity.Coordinates, WhisperRange) ||
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ghosts.HasComponent(playerEntity))
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{
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, messageWrap, source, hideChat, session.ConnectedClient);
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}
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else
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{
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, messageWrap, source, hideChat,
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session.ConnectedClient);
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}
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}
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var ev = new EntitySpokeEvent(message);
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RaiseLocalEvent(source, ev, false);
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_logs.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {message}");
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}
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private void SendEntityEmote(EntityUid source, string action, bool hideChat)
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{
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if (!_actionBlocker.CanEmote(source)) return;
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var messageWrap = Loc.GetString("chat-manager-entity-me-wrap-message",
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("entityName", Name(source)));
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SendInVoiceRange(ChatChannel.Emotes, action, messageWrap, source, hideChat);
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_logs.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
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}
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// ReSharper disable once InconsistentNaming
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private void SendLOOC(EntityUid source, IPlayerSession player, string message, bool hideChat)
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{
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if (_adminManager.IsAdmin(player))
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{
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if (!_adminLoocEnabled) return;
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}
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else if (!_loocEnabled) return;
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var messageWrap = Loc.GetString("chat-manager-entity-looc-wrap-message",
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("entityName", Name(source)));
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SendInVoiceRange(ChatChannel.LOOC, message, messageWrap, source, hideChat);
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_logs.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
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}
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private void SendDeadChat(EntityUid source, IPlayerSession player, string message, bool hideChat)
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{
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var clients = GetDeadChatClients();
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var playerName = Name(source);
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string messageWrap;
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if (_adminManager.IsAdmin(player))
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{
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messageWrap = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
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("userName", player.ConnectedClient.UserName));
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_logs.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
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}
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else
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{
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messageWrap = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
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("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
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("playerName", (playerName)));
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_logs.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
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}
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_chatManager.ChatMessageToMany(ChatChannel.Dead, message, messageWrap, source, hideChat, clients.ToList());
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_logs.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
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}
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#endregion
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#region Utility
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/// <summary>
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/// Sends a chat message to the given players in range of the source entity.
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/// </summary>
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private void SendInVoiceRange(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat)
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{
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var sessions = new List<ICommonSession>();
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ClientDistanceToList(source, VoiceRange, sessions);
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_chatManager.ChatMessageToMany(channel, message, messageWrap, source, hideChat, sessions.Select(s => s.ConnectedClient).ToList());
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}
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/// <summary>
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/// Returns true if the given player is 'allowed' to send the given message, false otherwise.
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/// </summary>
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private bool CanSendInGame(string message, IConsoleShell? shell = null, IPlayerSession? player = null)
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{
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// Non-players don't have to worry about these restrictions.
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if (player == null)
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return true;
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var mindComponent = player.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell?.WriteError("You don't have a mind!");
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return false;
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}
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if (player.AttachedEntity is not { Valid: true } _)
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{
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shell?.WriteError("You don't have an entity!");
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return false;
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}
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return !_chatManager.MessageCharacterLimit(player, message);
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}
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// ReSharper disable once InconsistentNaming
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private string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr)
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{
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var newMessage = message.Trim();
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newMessage = SanitizeMessageCapital(source, newMessage);
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newMessage = FormattedMessage.EscapeText(newMessage);
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_sanitizer.TrySanitizeOutSmilies(newMessage, source, out newMessage, out emoteStr);
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return newMessage;
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}
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private string SanitizeInGameOOCMessage(string message)
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{
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var newMessage = message.Trim();
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newMessage = FormattedMessage.EscapeText(newMessage);
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return newMessage;
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}
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private string TransformSpeech(EntityUid sender, string message)
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{
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var ev = new TransformSpeechEvent(sender, message);
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RaiseLocalEvent(ev);
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return ev.Message;
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}
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private IEnumerable<INetChannel> GetDeadChatClients()
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{
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return Filter.Empty()
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.AddWhereAttachedEntity(uid => HasComp<GhostComponent>(uid))
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.Recipients
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.Union(_adminManager.ActiveAdmins)
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.Select(p => p.ConnectedClient);
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}
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private string SanitizeMessageCapital(EntityUid source, string message)
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{
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if (message.StartsWith(';'))
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{
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// Remove semicolon
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message = message.Substring(1).TrimStart();
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// Capitalize first letter
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message = message[0].ToString().ToUpper() + message.Remove(0, 1);
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if (_inventory.TryGetSlotEntity(source, "ears", out var entityUid) &&
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TryComp(entityUid, out HeadsetComponent? headset))
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{
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headset.RadioRequested = true;
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("chat-manager-no-headset-on-message"), source, Filter.Entities(source));
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}
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}
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else
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{
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// Capitalize first letter
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message = message[0].ToString().ToUpper() + message.Remove(0, 1);
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}
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return message;
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}
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private void ClientDistanceToList(EntityUid source, int voiceRange, List<ICommonSession> playerSessions)
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{
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var ghosts = GetEntityQuery<GhostComponent>();
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var xforms = GetEntityQuery<TransformComponent>();
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var transformSource = xforms.GetComponent(source);
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var sourceMapId = transformSource.MapID;
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var sourceCoords = transformSource.Coordinates;
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity is not {Valid: true} playerEntity)
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continue;
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var transformEntity = xforms.GetComponent(playerEntity);
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if (transformEntity.MapID != sourceMapId ||
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!ghosts.HasComponent(playerEntity) &&
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!sourceCoords.InRange(EntityManager, transformEntity.Coordinates, voiceRange))
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continue;
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playerSessions.Add(player);
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}
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}
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|
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private string ObfuscateMessageReadability(string message, float chance)
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{
|
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var modifiedMessage = new StringBuilder(message);
|
||||
|
||||
for (var i = 0; i < message.Length; i++)
|
||||
{
|
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if (char.IsWhiteSpace((modifiedMessage[i])))
|
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{
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continue;
|
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}
|
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|
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if (_random.Prob(1 - chance))
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{
|
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modifiedMessage[i] = '~';
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||||
}
|
||||
}
|
||||
|
||||
return modifiedMessage.ToString();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised broadcast in order to transform speech.
|
||||
/// </summary>
|
||||
public sealed class TransformSpeechEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Sender;
|
||||
public string Message;
|
||||
|
||||
public TransformSpeechEvent(EntityUid sender, string message)
|
||||
{
|
||||
Sender = sender;
|
||||
Message = message;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it speaks, either through 'say' or 'whisper'.
|
||||
/// </summary>
|
||||
public sealed class EntitySpokeEvent : EntityEventArgs
|
||||
{
|
||||
public string Message;
|
||||
|
||||
public EntitySpokeEvent(string message)
|
||||
{
|
||||
Message = message;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// InGame IC chat is for chat that is specifically ingame (not lobby) but is also in character, i.e. speaking.
|
||||
/// </summary>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public enum InGameICChatType : byte
|
||||
{
|
||||
Speak,
|
||||
Emote,
|
||||
Whisper
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// InGame OOC chat is for chat that is specifically ingame (not lobby) but is OOC, like deadchat or LOOC.
|
||||
/// </summary>
|
||||
public enum InGameOOCChatType : byte
|
||||
{
|
||||
Looc,
|
||||
Dead
|
||||
}
|
||||
@@ -31,8 +31,7 @@ namespace Content.Server.Chat.Commands
|
||||
if (string.IsNullOrEmpty(message))
|
||||
return;
|
||||
|
||||
var chat = IoCManager.Resolve<IChatManager>();
|
||||
chat.SendAdminChat(player, message);
|
||||
IoCManager.Resolve<IChatManager>().TrySendOOCMessage(player, message, OOCChatType.Admin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,6 +24,9 @@ namespace Content.Server.Chat.Commands
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.AttachedEntity is not { Valid: true } entity)
|
||||
return;
|
||||
|
||||
if (player.Status != SessionStatus.InGame)
|
||||
return;
|
||||
|
||||
@@ -34,7 +37,7 @@ namespace Content.Server.Chat.Commands
|
||||
if (string.IsNullOrEmpty(message))
|
||||
return;
|
||||
|
||||
IoCManager.Resolve<IChatManager>().SendLOOC(player, message);
|
||||
EntitySystem.Get<ChatSystem>().TrySendInGameOOCMessage(entity, message, InGameOOCChatType.Looc, false, shell, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Content.Server.Chat.Commands
|
||||
if (string.IsNullOrEmpty(message))
|
||||
return;
|
||||
|
||||
IoCManager.Resolve<IChatManager>().TryEmote(playerEntity, message, shell, player);
|
||||
EntitySystem.Get<ChatSystem>().TrySendInGameICMessage(playerEntity, message, InGameICChatType.Emote, false, shell, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Content.Server.Chat.Commands
|
||||
if (string.IsNullOrEmpty(message))
|
||||
return;
|
||||
|
||||
IoCManager.Resolve<IChatManager>().SendOOC(player, message);
|
||||
IoCManager.Resolve<IChatManager>().TrySendOOCMessage(player, message, OOCChatType.OOC);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Content.Server.Chat.Commands
|
||||
if (string.IsNullOrEmpty(message))
|
||||
return;
|
||||
|
||||
IoCManager.Resolve<IChatManager>().TrySpeak(playerEntity, message, false, shell, player);
|
||||
EntitySystem.Get<ChatSystem>().TrySendInGameICMessage(playerEntity, message, InGameICChatType.Speak, false, shell, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace Content.Server.Chat.Commands
|
||||
if (string.IsNullOrEmpty(message))
|
||||
return;
|
||||
|
||||
IoCManager.Resolve<IChatManager>().TrySpeak(playerEntity, message, true, shell, player);
|
||||
EntitySystem.Get<ChatSystem>().TrySendInGameICMessage(playerEntity, message, InGameICChatType.Whisper, false, shell, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,15 +45,11 @@ namespace Content.Server.Chat.Managers
|
||||
{ "revolutionary", "#aa00ff" }
|
||||
};
|
||||
|
||||
[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
|
||||
[Dependency] private readonly IEntityManager _entManager = default!;
|
||||
[Dependency] private readonly IServerNetManager _netManager = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IMoMMILink _mommiLink = default!;
|
||||
[Dependency] private readonly IAdminManager _adminManager = default!;
|
||||
[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
private AdminLogSystem _logs = default!;
|
||||
|
||||
@@ -62,15 +58,8 @@ namespace Content.Server.Chat.Managers
|
||||
/// </summary>
|
||||
public int MaxMessageLength => _configurationManager.GetCVar(CCVars.ChatMaxMessageLength);
|
||||
|
||||
private const int VoiceRange = 7; // how far voice goes in world units
|
||||
private const int WhisperRange = 2; // how far whisper goes in world units
|
||||
|
||||
//TODO: make prio based?
|
||||
private readonly List<TransformChat> _chatTransformHandlers = new();
|
||||
private bool _oocEnabled = true;
|
||||
private bool _adminOocEnabled = true;
|
||||
private bool _loocEnabled = true;
|
||||
private bool _adminLoocEnabled = true;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
@@ -78,7 +67,6 @@ namespace Content.Server.Chat.Managers
|
||||
_netManager.RegisterNetMessage<MsgChatMessage>();
|
||||
|
||||
_configurationManager.OnValueChanged(CCVars.OocEnabled, OnOocEnabledChanged, true);
|
||||
_configurationManager.OnValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged, true);
|
||||
_configurationManager.OnValueChanged(CCVars.AdminOocEnabled, OnAdminOocEnabledChanged, true);
|
||||
}
|
||||
|
||||
@@ -90,14 +78,6 @@ namespace Content.Server.Chat.Managers
|
||||
DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-ooc-chat-enabled-message" : "chat-manager-ooc-chat-disabled-message"));
|
||||
}
|
||||
|
||||
private void OnLoocEnabledChanged(bool val)
|
||||
{
|
||||
if (_loocEnabled == val) return;
|
||||
|
||||
_loocEnabled = val;
|
||||
DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-looc-chat-enabled-message" : "chat-manager-looc-chat-disabled-message"));
|
||||
}
|
||||
|
||||
private void OnAdminOocEnabledChanged(bool val)
|
||||
{
|
||||
if (_adminOocEnabled == val) return;
|
||||
@@ -106,10 +86,12 @@ namespace Content.Server.Chat.Managers
|
||||
DispatchServerAnnouncement(Loc.GetString(val ? "chat-manager-admin-ooc-chat-enabled-message" : "chat-manager-admin-ooc-chat-disabled-message"));
|
||||
}
|
||||
|
||||
#region Server Announcements
|
||||
|
||||
public void DispatchServerAnnouncement(string message, Color? colorOverride = null)
|
||||
{
|
||||
var messageWrap = Loc.GetString("chat-manager-server-wrap-message");
|
||||
NetMessageToAll(ChatChannel.Server, message, messageWrap, colorOverride);
|
||||
ChatMessageToAll(ChatChannel.Server, message, messageWrap, colorOverride);
|
||||
Logger.InfoS("SERVER", message);
|
||||
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Server announcement: {message}");
|
||||
@@ -118,7 +100,7 @@ namespace Content.Server.Chat.Managers
|
||||
public void DispatchStationAnnouncement(string message, string sender = "Central Command", bool playDefaultSound = true, Color? colorOverride = null)
|
||||
{
|
||||
var messageWrap = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender));
|
||||
NetMessageToAll(ChatChannel.Radio, message, messageWrap, colorOverride);
|
||||
ChatMessageToAll(ChatChannel.Radio, message, messageWrap, colorOverride);
|
||||
if (playDefaultSound)
|
||||
{
|
||||
SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/announce.ogg", AudioParams.Default.WithVolume(-2f));
|
||||
@@ -130,227 +112,43 @@ namespace Content.Server.Chat.Managers
|
||||
public void DispatchServerMessage(IPlayerSession player, string message)
|
||||
{
|
||||
var messageWrap = Loc.GetString("chat-manager-server-wrap-message");
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = ChatChannel.Server;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = messageWrap;
|
||||
_netManager.ServerSendMessage(msg, player.ConnectedClient);
|
||||
ChatMessageToOne(ChatChannel.Server, message, messageWrap, default, false, player.ConnectedClient);
|
||||
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Server message from {player:Player}: {message}");
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Server message to {player:Player}: {message}");
|
||||
}
|
||||
|
||||
public void TrySpeak(EntityUid source, string message, bool isWhisper = false, IConsoleShell? shell = null, IPlayerSession? player = null)
|
||||
public void SendAdminAnnouncement(string message)
|
||||
{
|
||||
// Listen it avoids the 30 lines being copy-paste and means only 1 source needs updating if something changes.
|
||||
if (_entManager.HasComponent<GhostComponent>(source))
|
||||
{
|
||||
if (player == null) return;
|
||||
SendDeadChat(player, message);
|
||||
}
|
||||
else
|
||||
{
|
||||
var mindComponent = player?.ContentData()?.Mind;
|
||||
|
||||
if (mindComponent == null)
|
||||
{
|
||||
shell?.WriteError("You don't have a mind!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (mindComponent.OwnedEntity is not {Valid: true} owned)
|
||||
{
|
||||
shell?.WriteError("You don't have an entity!");
|
||||
return;
|
||||
}
|
||||
|
||||
var isEmote = _sanitizer.TrySanitizeOutSmilies(message, owned, out var sanitized, out var emoteStr);
|
||||
|
||||
if (sanitized.Length != 0)
|
||||
SendEntityChatType(owned, sanitized, isWhisper);
|
||||
|
||||
if (isEmote)
|
||||
EntityMe(owned, emoteStr!);
|
||||
}
|
||||
}
|
||||
|
||||
public void TryEmote(EntityUid source, string message, IConsoleShell? shell = null, IPlayerSession? player = null)
|
||||
{
|
||||
var mindComponent = player?.ContentData()?.Mind;
|
||||
|
||||
if (mindComponent == null)
|
||||
{
|
||||
shell?.WriteError("You don't have a mind!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (mindComponent.OwnedEntity is not {Valid: true} owned)
|
||||
{
|
||||
shell?.WriteError("You don't have an entity!");
|
||||
return;
|
||||
}
|
||||
|
||||
var isEmote = _sanitizer.TrySanitizeOutSmilies(message, mindComponent.OwnedEntity.Value, out var sanitized, out var emoteStr);
|
||||
|
||||
if (sanitized.Length != 0)
|
||||
EntityMe(mindComponent.OwnedEntity.Value, sanitized);
|
||||
|
||||
if (isEmote)
|
||||
EntityMe(mindComponent.OwnedEntity.Value, emoteStr!);
|
||||
}
|
||||
|
||||
public void EntitySay(EntityUid source, string message, bool hideChat=false)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_entManager.HasComponent<DiseasedComponent>(source) && _entManager.TryGetComponent<DiseaseCarrierComponent>(source,out var carrier))
|
||||
{
|
||||
EntitySystem.Get<DiseaseSystem>().SneezeCough(source, _random.Pick(carrier.Diseases), string.Empty);
|
||||
}
|
||||
|
||||
if (MessageCharacterLimit(source, message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
message = message.Trim();
|
||||
|
||||
message = SanitizeMessageCapital(source, message);
|
||||
|
||||
foreach (var handler in _chatTransformHandlers)
|
||||
{
|
||||
//TODO: rather return a bool and use a out var?
|
||||
message = handler(source, message);
|
||||
}
|
||||
|
||||
var listeners = EntitySystem.Get<ListeningSystem>();
|
||||
listeners.PingListeners(source, message);
|
||||
|
||||
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
|
||||
var sessions = new List<ICommonSession>();
|
||||
ClientDistanceToList(source, VoiceRange, sessions);
|
||||
var messageWrap = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
|
||||
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")));
|
||||
|
||||
var messageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
|
||||
|
||||
foreach (var session in sessions)
|
||||
{
|
||||
NetMessageToOne(ChatChannel.Local, message, messageWrap, source, hideChat, session.ConnectedClient);
|
||||
}
|
||||
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Say from {_entManager.ToPrettyString(source):user}: {message}");
|
||||
ChatMessageToMany(ChatChannel.Admin, message, messageWrap, default, false, clients.ToList());
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Admin announcement from {message}: {message}");
|
||||
}
|
||||
|
||||
public void EntityWhisper(EntityUid source, string message, bool hideChat=false)
|
||||
public void SendHookOOC(string sender, string message)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageCharacterLimit(source, message))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
message = message.Trim();
|
||||
|
||||
message = SanitizeMessageCapital(source, message);
|
||||
|
||||
foreach (var handler in _chatTransformHandlers)
|
||||
{
|
||||
//TODO: rather return a bool and use a out var?
|
||||
message = handler(source, message);
|
||||
}
|
||||
|
||||
var listeners = EntitySystem.Get<ListeningSystem>();
|
||||
listeners.PingListeners(source, message);
|
||||
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
|
||||
var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
|
||||
|
||||
var sessions = new List<ICommonSession>();
|
||||
ClientDistanceToList(source, VoiceRange, sessions);
|
||||
|
||||
var transformSource = _entManager.GetComponent<TransformComponent>(source);
|
||||
var sourceCoords = transformSource.Coordinates;
|
||||
var messageWrap = Loc.GetString("chat-manager-entity-whisper-wrap-message",("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
|
||||
|
||||
var xforms = _entManager.GetEntityQuery<TransformComponent>();
|
||||
var ghosts = _entManager.GetEntityQuery<GhostComponent>();
|
||||
|
||||
foreach (var session in sessions)
|
||||
{
|
||||
if (session.AttachedEntity is not {Valid: true} playerEntity)
|
||||
continue;
|
||||
|
||||
var transformEntity = xforms.GetComponent(playerEntity);
|
||||
|
||||
if (sourceCoords.InRange(_entManager, transformEntity.Coordinates, WhisperRange) ||
|
||||
ghosts.HasComponent(playerEntity))
|
||||
{
|
||||
NetMessageToOne(ChatChannel.Whisper, message, messageWrap, source, hideChat, session.ConnectedClient);
|
||||
}
|
||||
else
|
||||
{
|
||||
NetMessageToOne(ChatChannel.Whisper, obfuscatedMessage, messageWrap, source, hideChat, session.ConnectedClient);
|
||||
}
|
||||
}
|
||||
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Whisper from {_entManager.ToPrettyString(source):user}: {message}");
|
||||
var messageWrap = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender));
|
||||
ChatMessageToAll(ChatChannel.OOC, message, messageWrap);
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Hook OOC from {sender}: {message}");
|
||||
}
|
||||
|
||||
public void EntityMe(EntityUid source, string action)
|
||||
#endregion
|
||||
|
||||
#region Public OOC Chat API
|
||||
|
||||
/// <summary>
|
||||
/// Called for a player to attempt sending an OOC, out-of-game. message.
|
||||
/// </summary>
|
||||
/// <param name="player">The player sending the message.</param>
|
||||
/// <param name="message">The message.</param>
|
||||
/// <param name="type">The type of message.</param>
|
||||
public void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type)
|
||||
{
|
||||
if (!EntitySystem.Get<ActionBlockerSystem>().CanEmote(source))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageCharacterLimit(source, action))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
action = FormattedMessage.EscapeText(action);
|
||||
|
||||
var sessions = new List<ICommonSession>();
|
||||
|
||||
ClientDistanceToList(source, VoiceRange, sessions);
|
||||
|
||||
var messageWrap = Loc.GetString("chat-manager-entity-me-wrap-message", ("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
|
||||
|
||||
foreach (var session in sessions)
|
||||
{
|
||||
NetMessageToOne(ChatChannel.Emotes, action, messageWrap, source, true, session.ConnectedClient);
|
||||
}
|
||||
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Emote from {_entManager.ToPrettyString(source):user}: {action}");
|
||||
}
|
||||
|
||||
public void SendLOOC(IPlayerSession player, string message)
|
||||
{
|
||||
if (_adminManager.IsAdmin(player))
|
||||
{
|
||||
if (!_adminLoocEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (!_loocEnabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Check they're even attached to an entity before we potentially send a message length error.
|
||||
if (player.AttachedEntity is not { } entity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if message exceeds the character limit
|
||||
if (message.Length > MaxMessageLength)
|
||||
{
|
||||
@@ -359,21 +157,23 @@ namespace Content.Server.Chat.Managers
|
||||
}
|
||||
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
var sessions = new List<ICommonSession>();
|
||||
|
||||
ClientDistanceToList(entity, VoiceRange, sessions);
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = ChatChannel.LOOC;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-entity-looc-wrap-message", ("entityName", _entManager.GetComponent<MetaDataComponent>(entity).EntityName));
|
||||
|
||||
_netManager.ServerSendToMany(msg, sessions.Select(o => o.ConnectedClient).ToList());
|
||||
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
|
||||
switch (type)
|
||||
{
|
||||
case OOCChatType.OOC:
|
||||
SendOOC(player, message);
|
||||
break;
|
||||
case OOCChatType.Admin:
|
||||
SendAdminChat(player, message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SendOOC(IPlayerSession player, string message)
|
||||
#endregion
|
||||
|
||||
#region Private API
|
||||
|
||||
private void SendOOC(IPlayerSession player, string message)
|
||||
{
|
||||
if (_adminManager.IsAdmin(player))
|
||||
{
|
||||
@@ -387,207 +187,47 @@ namespace Content.Server.Chat.Managers
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if message exceeds the character limit
|
||||
if (message.Length > MaxMessageLength)
|
||||
{
|
||||
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
|
||||
return;
|
||||
}
|
||||
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = ChatChannel.OOC;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName",player.Name));
|
||||
Color? colorOverride = null;
|
||||
var messageWrap = Loc.GetString("chat-manager-send-ooc-wrap-message", ("playerName",player.Name));
|
||||
if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
|
||||
{
|
||||
var prefs = _preferencesManager.GetPreferences(player.UserId);
|
||||
msg.MessageColorOverride = prefs.AdminOOCColor;
|
||||
colorOverride = prefs.AdminOOCColor;
|
||||
}
|
||||
if (player.ConnectedClient.UserData.PatronTier is { } patron &&
|
||||
PatronOocColors.TryGetValue(patron, out var patronColor))
|
||||
{
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", patronColor),("playerName", player.Name));
|
||||
messageWrap = Loc.GetString("chat-manager-send-ooc-patron-wrap-message", ("patronColor", patronColor),("playerName", player.Name));
|
||||
}
|
||||
|
||||
//TODO: player.Name color, this will need to change the structure of the MsgChatMessage
|
||||
_netManager.ServerSendToAll(msg);
|
||||
|
||||
ChatMessageToAll(ChatChannel.OOC, message, messageWrap, colorOverride);
|
||||
_mommiLink.SendOOCMessage(player.Name, message);
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"OOC from {player:Player}: {message}");
|
||||
}
|
||||
|
||||
public void SendDeadChat(IPlayerSession player, string message)
|
||||
private void SendAdminChat(IPlayerSession player, string message)
|
||||
{
|
||||
// Check if message exceeds the character limit
|
||||
if (message.Length > MaxMessageLength)
|
||||
if (!_adminManager.IsAdmin(player))
|
||||
{
|
||||
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message",("limit", MaxMessageLength)));
|
||||
_logs.Add(LogType.Chat, LogImpact.Extreme, $"{player:Player} attempted to send admin message but was not admin");
|
||||
return;
|
||||
}
|
||||
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
|
||||
var clients = GetDeadChatClients();
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = ChatChannel.Dead;
|
||||
msg.Message = message;
|
||||
|
||||
var playerName = player.AttachedEntity is {Valid: true} playerEntity
|
||||
? _entManager.GetComponent<MetaDataComponent>(playerEntity).EntityName
|
||||
: "???";
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
|
||||
("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
|
||||
("playerName", (playerName)));
|
||||
msg.SenderEntity = player.AttachedEntity.GetValueOrDefault();
|
||||
_netManager.ServerSendToMany(msg, clients.ToList());
|
||||
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
|
||||
}
|
||||
|
||||
public void SendAdminDeadChat(IPlayerSession player, string message)
|
||||
{
|
||||
// Check if message exceeds the character limit
|
||||
if (message.Length > MaxMessageLength)
|
||||
{
|
||||
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
|
||||
return;
|
||||
}
|
||||
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
|
||||
var clients = GetDeadChatClients();
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = ChatChannel.Dead;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
|
||||
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
|
||||
("userName", player.ConnectedClient.UserName));
|
||||
_netManager.ServerSendToMany(msg, clients.ToList());
|
||||
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
|
||||
}
|
||||
|
||||
private IEnumerable<INetChannel> GetDeadChatClients()
|
||||
{
|
||||
return Filter.Empty()
|
||||
.AddWhereAttachedEntity(uid => _entManager.HasComponent<GhostComponent>(uid))
|
||||
.Recipients
|
||||
.Union(_adminManager.ActiveAdmins)
|
||||
.Select(p => p.ConnectedClient);
|
||||
}
|
||||
|
||||
public void SendAdminChat(IPlayerSession player, string message)
|
||||
{
|
||||
// Check if message exceeds the character limit
|
||||
if (message.Length > MaxMessageLength)
|
||||
{
|
||||
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
|
||||
return;
|
||||
}
|
||||
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
|
||||
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
|
||||
msg.Channel = ChatChannel.Admin;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
|
||||
var messageWrap = Loc.GetString("chat-manager-send-admin-chat-wrap-message",
|
||||
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
|
||||
("playerName", player.Name));
|
||||
_netManager.ServerSendToMany(msg, clients.ToList());
|
||||
ChatMessageToMany(ChatChannel.Admin, message, messageWrap, default, false, clients.ToList());
|
||||
|
||||
_logs.Add(LogType.Chat, $"Admin chat from {player:Player}: {message}");
|
||||
}
|
||||
|
||||
public void SendAdminAnnouncement(string message)
|
||||
{
|
||||
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
|
||||
#endregion
|
||||
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
#region Utility
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
|
||||
msg.Channel = ChatChannel.Admin;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-send-admin-announcement-wrap-message",
|
||||
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")));
|
||||
|
||||
_netManager.ServerSendToMany(msg, clients.ToList());
|
||||
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Admin announcement from {message}: {message}");
|
||||
}
|
||||
|
||||
public void SendHookOOC(string sender, string message)
|
||||
{
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
var messageWrap = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender));
|
||||
NetMessageToAll(ChatChannel.OOC, message, messageWrap);
|
||||
_logs.Add(LogType.Chat, LogImpact.Low, $"Hook OOC from {sender}: {message}");
|
||||
}
|
||||
|
||||
public void RegisterChatTransform(TransformChat handler)
|
||||
{
|
||||
// TODO: Literally just make this an event...
|
||||
_chatTransformHandlers.Add(handler);
|
||||
}
|
||||
|
||||
public void SendEntityChatType(EntityUid source, string message, bool isWhisper)
|
||||
{
|
||||
// I don't know why you're trying to smile over the radio...
|
||||
// This filters out the players who just really want to try.
|
||||
if (message.StartsWith(';') && message.Length <= 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// We check to see if message is a whisper or a standard say message.
|
||||
if (isWhisper)
|
||||
{
|
||||
EntityWhisper(source, message);
|
||||
}
|
||||
else
|
||||
{
|
||||
EntitySay(source, message);
|
||||
}
|
||||
}
|
||||
public string SanitizeMessageCapital(EntityUid source, string message)
|
||||
{
|
||||
if (message.StartsWith(';'))
|
||||
{
|
||||
// Remove semicolon
|
||||
message = message.Substring(1).TrimStart();
|
||||
|
||||
// Capitalize first letter
|
||||
message = message[0].ToString().ToUpper() + message.Remove(0, 1);
|
||||
|
||||
var invSystem = EntitySystem.Get<InventorySystem>();
|
||||
|
||||
if (invSystem.TryGetSlotEntity(source, "ears", out var entityUid) &&
|
||||
_entManager.TryGetComponent(entityUid, out HeadsetComponent? headset))
|
||||
{
|
||||
headset.RadioRequested = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
source.PopupMessage(Loc.GetString("chat-manager-no-headset-on-message"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Capitalize first letter
|
||||
message = message[0].ToString().ToUpper() + message.Remove(0, 1);
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
public void NetMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, INetChannel client)
|
||||
public void ChatMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, INetChannel client)
|
||||
{
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = channel;
|
||||
@@ -598,7 +238,18 @@ namespace Content.Server.Chat.Managers
|
||||
_netManager.ServerSendMessage(msg, client);
|
||||
}
|
||||
|
||||
public void NetMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null)
|
||||
public void ChatMessageToMany(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, List<INetChannel> clients)
|
||||
{
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = channel;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = messageWrap;
|
||||
msg.SenderEntity = source;
|
||||
msg.HideChat = hideChat;
|
||||
_netManager.ServerSendToMany(msg, clients);
|
||||
}
|
||||
|
||||
public void ChatMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null)
|
||||
{
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = channel;
|
||||
@@ -611,17 +262,20 @@ namespace Content.Server.Chat.Managers
|
||||
_netManager.ServerSendToAll(msg);
|
||||
}
|
||||
|
||||
public bool MessageCharacterLimit(EntityUid source, string message)
|
||||
public bool MessageCharacterLimit(IPlayerSession? player, string message)
|
||||
{
|
||||
var isOverLength = false;
|
||||
|
||||
// Non-players don't need to be checked.
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
// Check if message exceeds the character limit if the sender is a player
|
||||
if (_entManager.TryGetComponent(source, out ActorComponent? actor) &&
|
||||
message.Length > MaxMessageLength)
|
||||
if (message.Length > MaxMessageLength)
|
||||
{
|
||||
var feedback = Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength));
|
||||
|
||||
DispatchServerMessage(actor.PlayerSession, feedback);
|
||||
DispatchServerMessage(player, feedback);
|
||||
|
||||
isOverLength = true;
|
||||
}
|
||||
@@ -629,53 +283,12 @@ namespace Content.Server.Chat.Managers
|
||||
return isOverLength;
|
||||
}
|
||||
|
||||
public void ClientDistanceToList(EntityUid source, int voiceRange, List<ICommonSession> playerSessions)
|
||||
{
|
||||
var ghosts = _entManager.GetEntityQuery<GhostComponent>();
|
||||
var xforms = _entManager.GetEntityQuery<TransformComponent>();
|
||||
#endregion
|
||||
}
|
||||
|
||||
var transformSource = xforms.GetComponent(source);
|
||||
var sourceMapId = transformSource.MapID;
|
||||
var sourceCoords = transformSource.Coordinates;
|
||||
|
||||
foreach (var player in _playerManager.Sessions)
|
||||
{
|
||||
if (player.AttachedEntity is not {Valid: true} playerEntity)
|
||||
continue;
|
||||
|
||||
var transformEntity = xforms.GetComponent(playerEntity);
|
||||
|
||||
if (transformEntity.MapID != sourceMapId ||
|
||||
!ghosts.HasComponent(playerEntity) &&
|
||||
!sourceCoords.InRange(_entManager, transformEntity.Coordinates, voiceRange))
|
||||
continue;
|
||||
|
||||
playerSessions.Add(player);
|
||||
}
|
||||
}
|
||||
|
||||
public string ObfuscateMessageReadability(string message, float chance)
|
||||
{
|
||||
var modifiedMessage = new StringBuilder(message);
|
||||
|
||||
for (var i = 0; i < message.Length; i++)
|
||||
{
|
||||
if (char.IsWhiteSpace((modifiedMessage[i])))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_random.Prob(chance))
|
||||
{
|
||||
modifiedMessage[i] = modifiedMessage[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
modifiedMessage[i] = '~';
|
||||
}
|
||||
}
|
||||
|
||||
return modifiedMessage.ToString();
|
||||
}
|
||||
public enum OOCChatType : byte
|
||||
{
|
||||
OOC,
|
||||
Admin
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Shared.Chat;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Server.Chat.Managers
|
||||
@@ -23,32 +25,22 @@ namespace Content.Server.Chat.Managers
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="playDefaultSound">If the default 'PA' sound should be played.</param>
|
||||
/// <param name="colorOverride">Override the color of the message being sent.</param>
|
||||
void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true, Color? colorOverride = null);
|
||||
void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true,
|
||||
Color? colorOverride = null);
|
||||
|
||||
void DispatchServerMessage(IPlayerSession player, string message);
|
||||
|
||||
/// <summary>
|
||||
/// Tries to use entity say or entity whisper to speak a message.
|
||||
/// </summary>
|
||||
void TrySpeak(EntityUid source, string message, bool whisper = false, IConsoleShell? shell = null, IPlayerSession? player = null);
|
||||
|
||||
void TryEmote(EntityUid source, string message, IConsoleShell? shell = null, IPlayerSession? player = null);
|
||||
|
||||
/// <param name="hideChat">If true, message will not be logged to chat boxes but will still produce a speech bubble.</param>
|
||||
void EntitySay(EntityUid source, string message, bool hideChat=false);
|
||||
void EntityWhisper(EntityUid source, string message, bool hideChat = false);
|
||||
void EntityMe(EntityUid source, string action);
|
||||
void SendLOOC(IPlayerSession player, string message);
|
||||
|
||||
void SendOOC(IPlayerSession player, string message);
|
||||
void SendAdminChat(IPlayerSession player, string message);
|
||||
void SendDeadChat(IPlayerSession player, string message);
|
||||
void SendAdminDeadChat(IPlayerSession player, string message);
|
||||
void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type);
|
||||
|
||||
void SendHookOOC(string sender, string message);
|
||||
|
||||
delegate string TransformChat(EntityUid speaker, string message);
|
||||
void RegisterChatTransform(TransformChat handler);
|
||||
void SendAdminAnnouncement(string message);
|
||||
|
||||
void ChatMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
|
||||
INetChannel client);
|
||||
void ChatMessageToMany(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
|
||||
List<INetChannel> clients);
|
||||
void ChatMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null);
|
||||
|
||||
bool MessageCharacterLimit(IPlayerSession player, string message);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Threading;
|
||||
using Content.Server.Chat;
|
||||
using Content.Shared.Disease;
|
||||
using Content.Shared.Disease.Components;
|
||||
using Content.Server.Disease.Components;
|
||||
@@ -40,6 +41,7 @@ namespace Content.Server.Disease
|
||||
SubscribeLocalEvent<DiseaseCarrierComponent, CureDiseaseAttemptEvent>(OnTryCureDisease);
|
||||
SubscribeLocalEvent<DiseasedComponent, InteractHandEvent>(OnInteractDiseasedHand);
|
||||
SubscribeLocalEvent<DiseasedComponent, InteractUsingEvent>(OnInteractDiseasedUsing);
|
||||
SubscribeLocalEvent<DiseasedComponent, EntitySpokeEvent>(OnEntitySpeak);
|
||||
SubscribeLocalEvent<DiseaseProtectionComponent, GotEquippedEvent>(OnEquipped);
|
||||
SubscribeLocalEvent<DiseaseProtectionComponent, GotUnequippedEvent>(OnUnequipped);
|
||||
SubscribeLocalEvent<DiseaseVaccineComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
@@ -204,6 +206,14 @@ namespace Content.Server.Disease
|
||||
InteractWithDiseased(args.Target, args.User);
|
||||
}
|
||||
|
||||
private void OnEntitySpeak(EntityUid uid, DiseasedComponent component, EntitySpokeEvent args)
|
||||
{
|
||||
if (TryComp<DiseaseCarrierComponent>(uid, out var carrier))
|
||||
{
|
||||
SneezeCough(uid, _random.Pick(carrier.Diseases), string.Empty);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when a vaccine is used on someone
|
||||
/// to handle the vaccination doafter
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Chat;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Radio.EntitySystems;
|
||||
using Content.Shared.Examine;
|
||||
@@ -23,7 +24,7 @@ namespace Content.Server.Radio.Components
|
||||
public sealed class HandheldRadioComponent : Component, IListen, IRadio, IActivate, IExamine
|
||||
#pragma warning restore 618
|
||||
{
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
private ChatSystem _chatSystem = default!;
|
||||
private RadioSystem _radioSystem = default!;
|
||||
|
||||
private bool _radioOn;
|
||||
@@ -54,13 +55,14 @@ namespace Content.Server.Radio.Components
|
||||
base.Initialize();
|
||||
|
||||
_radioSystem = EntitySystem.Get<RadioSystem>();
|
||||
_chatSystem = EntitySystem.Get<ChatSystem>();
|
||||
|
||||
RadioOn = false;
|
||||
}
|
||||
|
||||
public void Speak(string message)
|
||||
{
|
||||
_chatManager.EntitySay(Owner, message);
|
||||
_chatSystem.TrySendInGameICMessage(Owner, message, InGameICChatType.Speak, false);
|
||||
}
|
||||
|
||||
public bool Use(EntityUid user)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Text.RegularExpressions;
|
||||
using Content.Server.Chat;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Speech.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -8,22 +9,19 @@ namespace Content.Server.Speech
|
||||
{
|
||||
public sealed class AccentSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
|
||||
public static readonly Regex SentenceRegex = new(@"(?<=[\.!\?])", RegexOptions.Compiled);
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
_chatManager.RegisterChatTransform(AccentHandler);
|
||||
SubscribeLocalEvent<TransformSpeechEvent>(AccentHandler);
|
||||
}
|
||||
|
||||
public string AccentHandler(EntityUid playerUid, string message)
|
||||
private void AccentHandler(TransformSpeechEvent args)
|
||||
{
|
||||
var accentEvent = new AccentGetEvent(playerUid, message);
|
||||
var accentEvent = new AccentGetEvent(args.Sender, args.Message);
|
||||
|
||||
RaiseLocalEvent(playerUid, accentEvent);
|
||||
|
||||
return accentEvent.Message;
|
||||
RaiseLocalEvent(args.Sender, accentEvent);
|
||||
args.Message = accentEvent.Message;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -235,6 +235,7 @@
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Lacunarity/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Lerp/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=lerping/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=LOOC/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Magboots/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=metabolizable/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=mommi/@EntryIndexedValue">True</s:Boolean>
|
||||
|
||||
Reference in New Issue
Block a user