Make Droppers Respect Closed/Sealed Containers (#33011)
* Make droppers respect closed/sealed * Combine nested * Optimize conditions a bit
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@@ -13,6 +13,7 @@ using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Stacks;
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using Content.Shared.Stacks;
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using Content.Shared.Nutrition.EntitySystems;
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namespace Content.Server.Chemistry.EntitySystems;
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namespace Content.Server.Chemistry.EntitySystems;
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@@ -20,6 +21,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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{
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{
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly BloodstreamSystem _blood = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
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[Dependency] private readonly OpenableSystem _openable = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -31,13 +33,14 @@ public sealed class InjectorSystem : SharedInjectorSystem
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private bool TryUseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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private bool TryUseInjector(Entity<InjectorComponent> injector, EntityUid target, EntityUid user)
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{
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{
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var isOpenOrIgnored = injector.Comp.IgnoreClosed || !_openable.IsClosed(target);
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// Handle injecting/drawing for solutions
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// Handle injecting/drawing for solutions
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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if (injector.Comp.ToggleState == InjectorToggleMode.Inject)
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{
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{
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if (SolutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
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if (isOpenOrIgnored && SolutionContainers.TryGetInjectableSolution(target, out var injectableSolution, out _))
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return TryInject(injector, target, injectableSolution.Value, user, false);
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return TryInject(injector, target, injectableSolution.Value, user, false);
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if (SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
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if (isOpenOrIgnored && SolutionContainers.TryGetRefillableSolution(target, out var refillableSolution, out _))
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return TryInject(injector, target, refillableSolution.Value, user, true);
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return TryInject(injector, target, refillableSolution.Value, user, true);
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if (TryComp<BloodstreamComponent>(target, out var bloodstream))
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if (TryComp<BloodstreamComponent>(target, out var bloodstream))
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@@ -58,7 +61,7 @@ public sealed class InjectorSystem : SharedInjectorSystem
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}
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}
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// Draw from an object (food, beaker, etc)
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// Draw from an object (food, beaker, etc)
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if (SolutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
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if (isOpenOrIgnored && SolutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
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return TryDraw(injector, target, drawableSolution.Value, user);
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return TryDraw(injector, target, drawableSolution.Value, user);
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Popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
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Popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message",
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@@ -45,6 +45,15 @@ public sealed partial class InjectorComponent : Component
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[DataField]
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[DataField]
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public bool IgnoreMobs;
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public bool IgnoreMobs;
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/// <summary>
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/// Whether or not the injector is able to draw from or inject into containers that are closed/sealed
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/// </summary>
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/// <remarks>
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/// for example: droppers can not inject into cans, but syringes can
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/// </remarks>
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[DataField]
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public bool IgnoreClosed = true;
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/// <summary>
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/// <summary>
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/// The minimum amount of solution that can be transferred at once from this solution.
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/// The minimum amount of solution that can be transferred at once from this solution.
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/// </summary>
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/// </summary>
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@@ -283,6 +283,7 @@
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- type: Injector
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- type: Injector
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injectOnly: false
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injectOnly: false
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ignoreMobs: true
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ignoreMobs: true
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ignoreClosed: false
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minTransferAmount: 1
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minTransferAmount: 1
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maxTransferAmount: 5
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maxTransferAmount: 5
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transferAmount: 1
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transferAmount: 1
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