Adds InRangeUnobstructed method to InteractionSystem (#698)
* You cannot pickup items across walls, or pickup items when dead/in crit. * Adds InRangeUnobstructed method to InteractionSystem. Changes HandsSystem and ItemComponent to use it.
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@@ -2,11 +2,14 @@
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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@@ -24,6 +27,9 @@ namespace Content.Server.GameObjects
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#pragma warning disable 649
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[Dependency] private readonly IRobustRandom _robustRandom;
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[Dependency] private readonly IPhysicsManager _physicsManager;
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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private string _equippedPrefix;
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@@ -64,8 +70,19 @@ namespace Content.Server.GameObjects
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serializer.DataField(ref _equippedPrefix, "HeldPrefix", null);
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}
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public bool CanPickup(IEntity user)
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{
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var coords = Owner.Transform.GridPosition;
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if (!ActionBlockerSystem.CanPickup(user)) return false;
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return _entitySystemManager.GetEntitySystem<InteractionSystem>()
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.InRangeUnobstructed(coords, user.Transform.GridPosition, ignoredEnt:Owner);
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}
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public bool AttackHand(AttackHandEventArgs eventArgs)
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{
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if (!CanPickup(eventArgs.User)) return false;
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var hands = eventArgs.User.GetComponent<IHandsComponent>();
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hands.PutInHand(this, hands.ActiveIndex, fallback: false);
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return true;
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@@ -85,7 +102,7 @@ namespace Content.Server.GameObjects
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protected override VerbVisibility GetVisibility(IEntity user, ItemComponent component)
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{
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if (ContainerHelpers.IsInContainer(component.Owner))
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if (ContainerHelpers.IsInContainer(component.Owner) || !component.CanPickup(user))
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{
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return VerbVisibility.Invisible;
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}
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