Make dead bodies use CollisionWake (#4119)

* Make dead bodies use CollisionWake

* Disable CanCollide fuckery

* Update Content.Shared/GameObjects/Components/Mobs/State/SharedDeadMobState.cs

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2021-06-05 17:23:24 +10:00
committed by GitHub
parent f744b655b8
commit 70ac46ee09
2 changed files with 18 additions and 16 deletions

View File

@@ -1,10 +1,27 @@
#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Mobs.State
{
public abstract class SharedDeadMobState : BaseMobState
{
protected override DamageState DamageState => DamageState.Dead;
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
var wake = entity.EnsureComponent<CollisionWakeComponent>();
wake.Enabled = true;
}
public override void ExitState(IEntity entity)
{
base.ExitState(entity);
if (entity.HasComponent<CollisionWakeComponent>())
{
entity.RemoveComponent<CollisionWakeComponent>();
}
}
public override bool CanInteract()
{
return false;