Make dead bodies use CollisionWake (#4119)

* Make dead bodies use CollisionWake

* Disable CanCollide fuckery

* Update Content.Shared/GameObjects/Components/Mobs/State/SharedDeadMobState.cs

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
metalgearsloth
2021-06-05 17:23:24 +10:00
committed by GitHub
parent f744b655b8
commit 70ac46ee09
2 changed files with 18 additions and 16 deletions

View File

@@ -30,21 +30,6 @@ namespace Content.Server.GameObjects.Components.Mobs.State
}
EntitySystem.Get<StandingStateSystem>().Down(entity);
if (entity.TryGetComponent(out IPhysBody? physics))
{
physics.CanCollide = false;
}
}
public override void ExitState(IEntity entity)
{
base.ExitState(entity);
if (entity.TryGetComponent(out IPhysBody? physics))
{
physics.CanCollide = true;
}
}
}
}