Revert "Revert "epic Respiration Rework"" (#6527)
This commit is contained in:
@@ -1,7 +1,7 @@
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using System;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Shared.Atmos;
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@@ -9,7 +9,6 @@ using Content.Shared.Body.Components;
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using NUnit.Framework;
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using Robust.Server.Maps;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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@@ -21,16 +20,17 @@ namespace Content.IntegrationTests.Tests.Body
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{
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private const string Prototypes = @"
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- type: entity
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name: HumanBodyAndBloodstreamDummy
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id: HumanBodyAndBloodstreamDummy
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name: HumanBodyDummy
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id: HumanBodyDummy
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components:
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- type: Bloodstream
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max_volume: 100
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- type: SolutionContainerManager
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- type: Body
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template: HumanoidTemplate
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preset: HumanPreset
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centerSlot: torso
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- type: MobState
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thresholds:
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0: !type:NormalMobState {}
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- type: ThermalRegulator
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metabolismHeat: 5000
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radiatedHeat: 400
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@@ -40,101 +40,84 @@ namespace Content.IntegrationTests.Tests.Body
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normalBodyTemperature: 310.15
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thermalRegulationTemperatureThreshold: 25
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- type: Respirator
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needsGases:
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Oxygen: 0.00060763888
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producesGases:
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Oxygen: 0.00045572916
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CarbonDioxide: 0.00015190972
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";
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[Test]
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public async Task AirConsistencyTest()
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{
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// --- Setup
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var options = new ServerContentIntegrationOption{ExtraPrototypes = Prototypes};
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var server = StartServer(options);
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server.Assert(() =>
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await server.WaitIdleAsync();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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RespiratorSystem respSys = default;
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MetabolizerSystem metaSys = default;
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MapId mapId;
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IMapGrid grid = null;
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SharedBodyComponent body = default;
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EntityUid human = default;
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GridAtmosphereComponent relevantAtmos = default;
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float startingMoles = 0.0f;
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var testMapName = "Maps/Test/Breathing/3by3-20oxy-80nit.yml";
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await server.WaitPost(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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var mapId = mapManager.CreateMap();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var human = entityManager.SpawnEntity("HumanBodyAndBloodstreamDummy", new MapCoordinates(Vector2.Zero, mapId));
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var bodySys = EntitySystem.Get<BodySystem>();
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var lungSys = EntitySystem.Get<LungSystem>();
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Assert.That(entityManager.TryGetComponent(human, out SharedBodyComponent body));
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var lungs = bodySys.GetComponentsOnMechanisms<LungComponent>(human, body).ToArray();
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Assert.That(lungs.Count, Is.EqualTo(1));
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Assert.That(entityManager.TryGetComponent(human, out BloodstreamComponent bloodstream));
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var gas = new GasMixture(1);
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var originalOxygen = 2;
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var originalNitrogen = 8;
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var breathedPercentage = Atmospherics.BreathVolume / gas.Volume;
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gas.AdjustMoles(Gas.Oxygen, originalOxygen);
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gas.AdjustMoles(Gas.Nitrogen, originalNitrogen);
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var (lung, _) = lungs[0];
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lungSys.TakeGasFrom(((IComponent) lung).Owner, 1, gas, lung);
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var lungOxygen = originalOxygen * breathedPercentage;
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var lungNitrogen = originalNitrogen * breathedPercentage;
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Assert.That(bloodstream.Air.GetMoles(Gas.Oxygen), Is.EqualTo(lungOxygen));
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Assert.That(bloodstream.Air.GetMoles(Gas.Nitrogen), Is.EqualTo(lungNitrogen));
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var mixtureOxygen = originalOxygen - lungOxygen;
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var mixtureNitrogen = originalNitrogen - lungNitrogen;
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Assert.That(gas.GetMoles(Gas.Oxygen), Is.EqualTo(mixtureOxygen));
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Assert.That(gas.GetMoles(Gas.Nitrogen), Is.EqualTo(mixtureNitrogen));
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var lungOxygenBeforeExhale = lung.Air.GetMoles(Gas.Oxygen);
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var lungNitrogenBeforeExhale = lung.Air.GetMoles(Gas.Nitrogen);
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// Empty after it transfer to the bloodstream
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Assert.Zero(lungOxygenBeforeExhale);
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Assert.Zero(lungNitrogenBeforeExhale);
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lungSys.PushGasTo(((IComponent) lung).Owner, gas, lung);
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var lungOxygenAfterExhale = lung.Air.GetMoles(Gas.Oxygen);
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var exhaledOxygen = Math.Abs(lungOxygenBeforeExhale - lungOxygenAfterExhale);
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// Not completely empty
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Assert.Positive(lung.Air.Moles.Sum());
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// Retains needed gas
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Assert.Positive(bloodstream.Air.GetMoles(Gas.Oxygen));
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// Expels toxins
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Assert.Zero(bloodstream.Air.GetMoles(Gas.Nitrogen));
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mixtureOxygen += exhaledOxygen;
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var finalTotalOxygen = gas.GetMoles(Gas.Oxygen) +
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bloodstream.Air.GetMoles(Gas.Oxygen) +
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lung.Air.GetMoles(Gas.Oxygen);
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// No ticks were run, metabolism doesn't run and so no oxygen is used up
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Assert.That(finalTotalOxygen, Is.EqualTo(originalOxygen));
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Assert.That(gas.GetMoles(Gas.Oxygen), Is.EqualTo(mixtureOxygen).Within(0.000001f));
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var finalTotalNitrogen = gas.GetMoles(Gas.Nitrogen) +
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bloodstream.Air.GetMoles(Gas.Nitrogen) +
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lung.Air.GetMoles(Gas.Nitrogen);
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// Nitrogen stays constant
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Assert.That(finalTotalNitrogen, Is.EqualTo(originalNitrogen).Within(0.000001f));
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mapId = mapManager.CreateMap();
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grid = mapLoader.LoadBlueprint(mapId, testMapName);
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});
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Assert.NotNull(grid, $"Test blueprint {testMapName} not found.");
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float GetMapMoles()
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{
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var totalMapMoles = 0.0f;
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foreach (var tile in relevantAtmos.Tiles.Values)
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{
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totalMapMoles += tile.Air?.TotalMoles ?? 0.0f;
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}
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return totalMapMoles;
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}
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await server.WaitAssertion(() =>
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{
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var coords = new Vector2(0.5f, -1f);
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var coordinates = new EntityCoordinates(grid.GridEntityId, coords);
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human = entityManager.SpawnEntity("HumanBodyDummy", coordinates);
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respSys = EntitySystem.Get<RespiratorSystem>();
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metaSys = EntitySystem.Get<MetabolizerSystem>();
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relevantAtmos = entityManager.GetComponent<GridAtmosphereComponent>(grid.GridEntityId);
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startingMoles = GetMapMoles();
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Assert.True(entityManager.TryGetComponent(human, out body));
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Assert.True(entityManager.HasComponent<RespiratorComponent>(human));
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});
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// --- End setup
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var inhaleCycles = 100;
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for (var i = 0; i < inhaleCycles; i++)
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{
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await server.WaitAssertion(() =>
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{
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// inhale
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respSys.Update(2.0f);
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Assert.That(GetMapMoles(), Is.LessThan(startingMoles));
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// metabolize + exhale
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metaSys.Update(1.0f);
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metaSys.Update(1.0f);
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respSys.Update(2.0f);
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Assert.That(GetMapMoles(), Is.EqualTo(startingMoles).Within(0.0001));
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});
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}
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await server.WaitIdleAsync();
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}
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@@ -169,22 +152,21 @@ namespace Content.IntegrationTests.Tests.Body
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{
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var center = new Vector2(0.5f, -1.5f);
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var coordinates = new EntityCoordinates(grid.GridEntityId, center);
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human = entityManager.SpawnEntity("HumanBodyAndBloodstreamDummy", coordinates);
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human = entityManager.SpawnEntity("HumanBodyDummy", coordinates);
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Assert.True(entityManager.HasComponent<SharedBodyComponent>(human));
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Assert.True(entityManager.TryGetComponent(human, out respirator));
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Assert.False(respirator.Suffocating);
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Assert.False(respirator.SuffocationCycles > respirator.SuffocationCycleThreshold);
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});
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var increment = 10;
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for (var tick = 0; tick < 600; tick += increment)
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{
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await server.WaitRunTicks(increment);
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await server.WaitAssertion(() =>
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{
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Assert.False(respirator.Suffocating, $"Entity {entityManager.GetComponent<MetaDataComponent>(human).EntityName} is suffocating on tick {tick}");
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Assert.False(respirator.SuffocationCycles > respirator.SuffocationCycleThreshold, $"Entity {entityManager.GetComponent<MetaDataComponent>(human).EntityName} is suffocating on tick {tick}");
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});
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}
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@@ -27,6 +27,8 @@ namespace Content.Server.Atmos.EntitySystems
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/// </summary>
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public float[] GasSpecificHeats => _gasSpecificHeats;
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public string?[] GasReagents = new string[Atmospherics.TotalNumberOfGases];
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private void InitializeGases()
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{
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_gasReactions = _protoMan.EnumeratePrototypes<GasReactionPrototype>().ToArray();
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@@ -37,6 +39,7 @@ namespace Content.Server.Atmos.EntitySystems
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for (var i = 0; i < GasPrototypes.Length; i++)
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{
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_gasSpecificHeats[i] = GasPrototypes[i].SpecificHeat;
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GasReagents[i] = GasPrototypes[i].Reagent;
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}
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}
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@@ -11,7 +11,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Body.Components
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{
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[RegisterComponent, Friend(typeof(BloodstreamSystem))]
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public class BloodstreamComponent : Component, IGasMixtureHolder
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public class BloodstreamComponent : Component
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{
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/// <summary>
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/// Max volume of internal solution storage
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@@ -24,9 +24,5 @@ namespace Content.Server.Body.Components
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public Solution Solution = default!;
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[ViewVariables]
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public GasMixture Air { get; set; } = new(6)
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{ Temperature = Atmospherics.NormalBodyTemperature };
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}
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}
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@@ -1,7 +1,8 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Atmos;
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using Content.Server.Body.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Components;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -12,11 +13,6 @@ namespace Content.Server.Body.Components;
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[RegisterComponent, Friend(typeof(LungSystem))]
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public class LungComponent : Component
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{
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public float AccumulatedFrametime;
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[ViewVariables]
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public TimeSpan LastGaspPopupTime;
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[DataField("air")]
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public GasMixture Air { get; set; } = new()
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{
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@@ -24,19 +20,9 @@ public class LungComponent : Component
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Temperature = Atmospherics.NormalBodyTemperature
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};
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[DataField("gaspPopupCooldown")]
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public TimeSpan GaspPopupCooldown { get; private set; } = TimeSpan.FromSeconds(8);
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[DataField("validReagentGases", required: true)]
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public HashSet<Gas> ValidGases = default!;
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[ViewVariables]
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public LungStatus Status { get; set; }
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[DataField("cycleDelay")]
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public float CycleDelay { get; set; } = 2;
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}
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public enum LungStatus
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{
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None = 0,
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Inhaling,
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Exhaling
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public Solution LungSolution = default!;
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}
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@@ -1,6 +1,5 @@
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using System.Collections.Generic;
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using System;
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using Content.Server.Body.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Damage;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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@@ -12,19 +11,26 @@ namespace Content.Server.Body.Components
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[RegisterComponent, Friend(typeof(RespiratorSystem))]
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public class RespiratorComponent : Component
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{
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[ViewVariables]
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[DataField("needsGases")]
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public Dictionary<Gas, float> NeedsGases { get; set; } = new();
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/// <summary>
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/// Saturation level. Reduced by CycleDelay each tick.
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/// Can be thought of as 'how many seconds you have until you start suffocating' in this configuration.
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/// </summary>
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[DataField("saturation")]
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public float Saturation = 5.0f;
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[ViewVariables]
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[DataField("producesGases")]
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public Dictionary<Gas, float> ProducesGases { get; set; } = new();
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/// <summary>
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/// At what level of saturation will you begin to suffocate?
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/// </summary>
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[DataField("suffocationThreshold")]
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public float SuffocationThreshold;
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[ViewVariables]
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[DataField("deficitGases")]
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public Dictionary<Gas, float> DeficitGases { get; set; } = new();
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[DataField("maxSaturation")]
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public float MaxSaturation = 5.0f;
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[ViewVariables] public bool Suffocating { get; set; }
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[DataField("minSaturation")]
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public float MinSaturation = -5.0f;
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// TODO HYPEROXIA?
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -34,6 +40,36 @@ namespace Content.Server.Body.Components
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier DamageRecovery = default!;
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[DataField("gaspPopupCooldown")]
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public TimeSpan GaspPopupCooldown { get; private set; } = TimeSpan.FromSeconds(8);
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[ViewVariables]
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public TimeSpan LastGaspPopupTime;
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/// <summary>
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/// How many cycles in a row has the mob been under-saturated?
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/// </summary>
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[ViewVariables]
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public int SuffocationCycles = 0;
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/// <summary>
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/// How many cycles in a row does it take for the suffocation alert to pop up?
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/// </summary>
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[ViewVariables]
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public int SuffocationCycleThreshold = 3;
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[ViewVariables]
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public RespiratorStatus Status = RespiratorStatus.Inhaling;
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[DataField("cycleDelay")]
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public float CycleDelay = 2.0f;
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public float AccumulatedFrametime;
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}
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}
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public enum RespiratorStatus
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{
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Inhaling,
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Exhaling
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}
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@@ -44,34 +44,4 @@ public class BloodstreamSystem : EntitySystem
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return _solutionContainerSystem.TryAddSolution(uid, component.Solution, solution);
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}
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public void PumpToxins(EntityUid uid, GasMixture to, BloodstreamComponent? blood=null, RespiratorComponent? respiration=null)
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{
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if (!Resolve(uid, ref blood))
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return;
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if(!Resolve(uid, ref respiration, false))
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{
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_atmosSystem.Merge(to, blood.Air);
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blood.Air.Clear();
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return;
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}
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var toxins = _respiratorSystem.Clean(uid, respiration, blood);
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var toOld = new float[to.Moles.Length];
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Array.Copy(to.Moles, toOld, toOld.Length);
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_atmosSystem.Merge(to, toxins);
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for (var i = 0; i < toOld.Length; i++)
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{
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var newAmount = to.GetMoles(i);
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var oldAmount = toOld[i];
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var delta = newAmount - oldAmount;
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toxins.AdjustMoles(i, -delta);
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}
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_atmosSystem.Merge(blood.Air, toxins);
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}
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}
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25
Content.Server/Body/Systems/InternalsSystem.cs
Normal file
25
Content.Server/Body/Systems/InternalsSystem.cs
Normal file
@@ -0,0 +1,25 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Body.Components;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Body.Systems;
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public class InternalsSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<InternalsComponent, InhaleLocationEvent>(OnInhaleLocation);
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}
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private void OnInhaleLocation(EntityUid uid, InternalsComponent component, InhaleLocationEvent args)
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{
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if (component.AreInternalsWorking())
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{
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var gasTank = Comp<GasTankComponent>(component.GasTankEntity!.Value);
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args.Gas = gasTank.RemoveAirVolume(Atmospherics.BreathVolume);
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}
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}
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}
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@@ -1,33 +1,28 @@
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using System;
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using Content.Server.Atmos;
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Popups;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Events;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Inventory.Events;
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using Content.Shared.MobState.Components;
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using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Body.Systems;
|
||||
|
||||
public class LungSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
|
||||
[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
|
||||
public static string LungSolutionName = "Lung";
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<LungComponent, AddedToBodyEvent>(OnAddedToBody);
|
||||
SubscribeLocalEvent<LungComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<BreathToolComponent, GotEquippedEvent>(OnGotEquipped);
|
||||
SubscribeLocalEvent<BreathToolComponent, GotUnequippedEvent>(OnGotUnequipped);
|
||||
}
|
||||
@@ -50,175 +45,30 @@ public class LungSystem : EntitySystem
|
||||
}
|
||||
}
|
||||
|
||||
private void OnAddedToBody(EntityUid uid, LungComponent component, AddedToBodyEvent args)
|
||||
private void OnComponentInit(EntityUid uid, LungComponent component, ComponentInit args)
|
||||
{
|
||||
Inhale(uid, component.CycleDelay);
|
||||
component.LungSolution = _solutionContainerSystem.EnsureSolution(uid, LungSolutionName);
|
||||
component.LungSolution.MaxVolume = 100.0f;
|
||||
component.LungSolution.CanReact = false; // No dexalin lungs
|
||||
}
|
||||
|
||||
public void Gasp(EntityUid uid,
|
||||
LungComponent? lung=null,
|
||||
MechanismComponent? mech=null)
|
||||
public void GasToReagent(EntityUid uid, LungComponent lung)
|
||||
{
|
||||
if (!Resolve(uid, ref lung, ref mech))
|
||||
return;
|
||||
|
||||
if (_gameTiming.CurTime >= lung.LastGaspPopupTime + lung.GaspPopupCooldown)
|
||||
foreach (var gas in lung.ValidGases)
|
||||
{
|
||||
lung.LastGaspPopupTime = _gameTiming.CurTime;
|
||||
_popupSystem.PopupEntity(Loc.GetString("lung-behavior-gasp"), uid, Filter.Pvs(uid));
|
||||
var i = (int) gas;
|
||||
var moles = lung.Air.Moles[i];
|
||||
if (moles <= 0)
|
||||
continue;
|
||||
var reagent = _atmosphereSystem.GasReagents[i];
|
||||
if (reagent == null) continue;
|
||||
|
||||
var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
|
||||
_solutionContainerSystem.TryAddReagent(uid, lung.LungSolution, reagent, amount, out _);
|
||||
|
||||
// We don't remove the gas from the lung mix,
|
||||
// that's the responsibility of whatever gas is being metabolized.
|
||||
// Most things will just want to exhale again.
|
||||
}
|
||||
|
||||
if (mech.Body != null && TryComp((mech.Body).Owner, out MobStateComponent? mobState) && !mobState.IsAlive())
|
||||
return;
|
||||
|
||||
Inhale(uid, lung.CycleDelay);
|
||||
}
|
||||
|
||||
public void UpdateLung(EntityUid uid,
|
||||
LungComponent? lung=null,
|
||||
MechanismComponent? mech=null)
|
||||
{
|
||||
if (!Resolve(uid, ref lung, ref mech))
|
||||
return;
|
||||
|
||||
if (mech.Body != null && EntityManager.TryGetComponent((mech.Body).Owner, out MobStateComponent? mobState) && mobState.IsCritical())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (lung.Status == LungStatus.None)
|
||||
{
|
||||
lung.Status = LungStatus.Inhaling;
|
||||
}
|
||||
|
||||
lung.AccumulatedFrametime += lung.Status switch
|
||||
{
|
||||
LungStatus.Inhaling => 1,
|
||||
LungStatus.Exhaling => -1,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
|
||||
var absoluteTime = Math.Abs(lung.AccumulatedFrametime);
|
||||
var delay = lung.CycleDelay;
|
||||
|
||||
if (absoluteTime < delay)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (lung.Status)
|
||||
{
|
||||
case LungStatus.Inhaling:
|
||||
Inhale(uid, absoluteTime);
|
||||
lung.Status = LungStatus.Exhaling;
|
||||
break;
|
||||
case LungStatus.Exhaling:
|
||||
Exhale(uid, absoluteTime);
|
||||
lung.Status = LungStatus.Inhaling;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
lung.AccumulatedFrametime = absoluteTime - delay;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find an air mixture to inhale from, then inhales from it.
|
||||
/// </summary>
|
||||
public void Inhale(EntityUid uid, float frameTime,
|
||||
LungComponent? lung=null,
|
||||
MechanismComponent? mech=null)
|
||||
{
|
||||
if (!Resolve(uid, ref lung, ref mech))
|
||||
return;
|
||||
|
||||
// TODO Jesus Christ make this event based.
|
||||
if (mech.Body != null &&
|
||||
EntityManager.TryGetComponent((mech.Body).Owner, out InternalsComponent? internals) &&
|
||||
internals.BreathToolEntity != null &&
|
||||
internals.GasTankEntity != null &&
|
||||
EntityManager.TryGetComponent(internals.BreathToolEntity, out BreathToolComponent? breathTool) &&
|
||||
breathTool.IsFunctional &&
|
||||
EntityManager.TryGetComponent(internals.GasTankEntity, out GasTankComponent? gasTank))
|
||||
{
|
||||
TakeGasFrom(uid, frameTime, gasTank.RemoveAirVolume(Atmospherics.BreathVolume), lung);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_atmosSys.GetTileMixture(EntityManager.GetComponent<TransformComponent>(uid).Coordinates, true) is not { } tileAir)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
TakeGasFrom(uid, frameTime, tileAir, lung);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inhales directly from a given mixture.
|
||||
/// </summary>
|
||||
public void TakeGasFrom(EntityUid uid, float frameTime, GasMixture from,
|
||||
LungComponent? lung=null,
|
||||
MechanismComponent? mech=null)
|
||||
{
|
||||
if (!Resolve(uid, ref lung, ref mech))
|
||||
return;
|
||||
|
||||
var ratio = (Atmospherics.BreathVolume / from.Volume) * frameTime;
|
||||
|
||||
_atmosSys.Merge(lung.Air, from.RemoveRatio(ratio));
|
||||
|
||||
// Push to bloodstream
|
||||
if (mech.Body == null)
|
||||
return;
|
||||
|
||||
if (!EntityManager.TryGetComponent((mech.Body).Owner, out BloodstreamComponent? bloodstream))
|
||||
return;
|
||||
|
||||
var to = bloodstream.Air;
|
||||
|
||||
_atmosSys.Merge(to, lung.Air);
|
||||
lung.Air.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find a gas mixture to exhale to, then pushes gas to it.
|
||||
/// </summary>
|
||||
public void Exhale(EntityUid uid, float frameTime,
|
||||
LungComponent? lung=null,
|
||||
MechanismComponent? mech=null)
|
||||
{
|
||||
if (!Resolve(uid, ref lung, ref mech))
|
||||
return;
|
||||
|
||||
if (_atmosSys.GetTileMixture(EntityManager.GetComponent<TransformComponent>(uid).Coordinates, true) is not { } tileAir)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PushGasTo(uid, tileAir, lung, mech);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Pushes gas from the lungs to a gas mixture.
|
||||
/// </summary>
|
||||
public void PushGasTo(EntityUid uid, GasMixture to,
|
||||
LungComponent? lung=null,
|
||||
MechanismComponent? mech=null)
|
||||
{
|
||||
if (!Resolve(uid, ref lung, ref mech))
|
||||
return;
|
||||
|
||||
// TODO: Make the bloodstream separately pump toxins into the lungs, making the lungs' only job to empty.
|
||||
if (mech.Body == null)
|
||||
return;
|
||||
|
||||
if (!EntityManager.TryGetComponent((mech.Body).Owner, out BloodstreamComponent? bloodstream))
|
||||
return;
|
||||
|
||||
_bloodstreamSystem.PumpToxins((mech.Body).Owner, lung.Air, bloodstream);
|
||||
|
||||
var lungRemoved = lung.Air.RemoveRatio(0.5f);
|
||||
_atmosSys.Merge(to, lungRemoved);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,6 +77,8 @@ namespace Content.Server.Body.Systems
|
||||
// First step is get the solution we actually care about
|
||||
Solution? solution = null;
|
||||
EntityUid? solutionEntityUid = null;
|
||||
EntityUid? bodyEntityUid = mech?.Body?.Owner;
|
||||
|
||||
SolutionContainerManagerComponent? manager = null;
|
||||
|
||||
if (meta.SolutionOnBody)
|
||||
@@ -144,6 +146,10 @@ namespace Content.Server.Body.Systems
|
||||
if (entry.MetabolismRate > mostToRemove)
|
||||
mostToRemove = entry.MetabolismRate;
|
||||
|
||||
mostToRemove *= group.MetabolismRateModifier;
|
||||
|
||||
mostToRemove = FixedPoint2.Clamp(mostToRemove, 0, reagent.Quantity);
|
||||
|
||||
// if it's possible for them to be dead, and they are,
|
||||
// then we shouldn't process any effects, but should probably
|
||||
// still remove reagents
|
||||
@@ -153,7 +159,8 @@ namespace Content.Server.Body.Systems
|
||||
continue;
|
||||
}
|
||||
|
||||
var args = new ReagentEffectArgs(solutionEntityUid.Value, (meta).Owner, solution, proto, entry.MetabolismRate,
|
||||
var actualEntity = bodyEntityUid != null ? bodyEntityUid.Value : solutionEntityUid.Value;
|
||||
var args = new ReagentEffectArgs(actualEntity, (meta).Owner, solution, proto, mostToRemove,
|
||||
EntityManager, null);
|
||||
|
||||
// do all effects, if conditions apply
|
||||
@@ -164,9 +171,8 @@ namespace Content.Server.Body.Systems
|
||||
|
||||
if (effect.ShouldLog)
|
||||
{
|
||||
var entity = args.SolutionEntity;
|
||||
_logSystem.Add(LogType.ReagentEffect, effect.LogImpact,
|
||||
$"Metabolism effect {effect.GetType().Name:effect} of reagent {args.Reagent.Name:reagent} applied on entity {entity} at {Transform(entity).Coordinates:coordinates}");
|
||||
$"Metabolism effect {effect.GetType().Name:effect} of reagent {args.Reagent.Name:reagent} applied on entity {actualEntity:entity} at {Transform(actualEntity).Coordinates:coordinates}");
|
||||
}
|
||||
|
||||
effect.Effect(args);
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Body.Components;
|
||||
@@ -13,6 +14,9 @@ using Content.Shared.MobState.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Body.Systems
|
||||
{
|
||||
@@ -23,14 +27,25 @@ namespace Content.Server.Body.Systems
|
||||
[Dependency] private readonly AdminLogSystem _logSys = default!;
|
||||
[Dependency] private readonly BodySystem _bodySystem = default!;
|
||||
[Dependency] private readonly LungSystem _lungSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosSys = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// We want to process lung reagents before we inhale new reagents.
|
||||
UpdatesAfter.Add(typeof(MetabolizerSystem));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
foreach (var (respirator, blood, body) in
|
||||
EntityManager.EntityQuery<RespiratorComponent, BloodstreamComponent, SharedBodyComponent>())
|
||||
foreach (var (respirator, body) in
|
||||
EntityManager.EntityQuery<RespiratorComponent, SharedBodyComponent>())
|
||||
{
|
||||
var uid = respirator.Owner;
|
||||
if (!EntityManager.TryGetComponent<MobStateComponent>(uid, out var state) ||
|
||||
@@ -41,211 +56,142 @@ namespace Content.Server.Body.Systems
|
||||
|
||||
respirator.AccumulatedFrametime += frameTime;
|
||||
|
||||
if (respirator.AccumulatedFrametime < 1)
|
||||
{
|
||||
if (respirator.AccumulatedFrametime < respirator.CycleDelay)
|
||||
continue;
|
||||
respirator.AccumulatedFrametime -= respirator.CycleDelay;
|
||||
UpdateSaturation(respirator.Owner, -respirator.CycleDelay, respirator);
|
||||
|
||||
switch (respirator.Status)
|
||||
{
|
||||
case RespiratorStatus.Inhaling:
|
||||
Inhale(uid, body);
|
||||
respirator.Status = RespiratorStatus.Exhaling;
|
||||
break;
|
||||
case RespiratorStatus.Exhaling:
|
||||
Exhale(uid, body);
|
||||
respirator.Status = RespiratorStatus.Inhaling;
|
||||
break;
|
||||
}
|
||||
|
||||
ProcessGases(uid, respirator, blood, body);
|
||||
|
||||
respirator.AccumulatedFrametime -= 1;
|
||||
|
||||
if (SuffocatingPercentage(respirator) > 0)
|
||||
if (respirator.Saturation < respirator.SuffocationThreshold)
|
||||
{
|
||||
if (_gameTiming.CurTime >= respirator.LastGaspPopupTime + respirator.GaspPopupCooldown)
|
||||
{
|
||||
respirator.LastGaspPopupTime = _gameTiming.CurTime;
|
||||
_popupSystem.PopupEntity(Loc.GetString("lung-behavior-gasp"), uid, Filter.Pvs(uid));
|
||||
}
|
||||
|
||||
TakeSuffocationDamage(uid, respirator);
|
||||
respirator.SuffocationCycles += 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
StopSuffocation(uid, respirator);
|
||||
respirator.SuffocationCycles = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<Gas, float> NeedsAndDeficit(RespiratorComponent respirator)
|
||||
public void Inhale(EntityUid uid, SharedBodyComponent? body=null)
|
||||
{
|
||||
var needs = new Dictionary<Gas, float>(respirator.NeedsGases);
|
||||
foreach (var (gas, amount) in respirator.DeficitGases)
|
||||
{
|
||||
var newAmount = (needs.GetValueOrDefault(gas) + amount);
|
||||
needs[gas] = newAmount;
|
||||
}
|
||||
|
||||
return needs;
|
||||
}
|
||||
|
||||
private void ClampDeficit(RespiratorComponent respirator)
|
||||
{
|
||||
var deficitGases = new Dictionary<Gas, float>(respirator.DeficitGases);
|
||||
|
||||
foreach (var (gas, deficit) in deficitGases)
|
||||
{
|
||||
if (!respirator.NeedsGases.TryGetValue(gas, out var need))
|
||||
{
|
||||
respirator.DeficitGases.Remove(gas);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (deficit > need)
|
||||
{
|
||||
respirator.DeficitGases[gas] = need;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private float SuffocatingPercentage(RespiratorComponent respirator)
|
||||
{
|
||||
var total = 0f;
|
||||
|
||||
foreach (var (gas, deficit) in respirator.DeficitGases)
|
||||
{
|
||||
var lack = 1f;
|
||||
if (respirator.NeedsGases.TryGetValue(gas, out var needed))
|
||||
{
|
||||
lack = deficit / needed;
|
||||
}
|
||||
|
||||
total += lack / Atmospherics.TotalNumberOfGases;
|
||||
}
|
||||
|
||||
return total;
|
||||
}
|
||||
|
||||
private float GasProducedMultiplier(RespiratorComponent respirator, Gas gas, float usedAverage)
|
||||
{
|
||||
if (!respirator.ProducesGases.TryGetValue(gas, out var produces))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!respirator.NeedsGases.TryGetValue(gas, out var needs))
|
||||
{
|
||||
needs = 1;
|
||||
}
|
||||
|
||||
return needs * produces * usedAverage;
|
||||
}
|
||||
|
||||
private Dictionary<Gas, float> GasProduced(RespiratorComponent respirator, float usedAverage)
|
||||
{
|
||||
return respirator.ProducesGases.ToDictionary(pair => pair.Key, pair => GasProducedMultiplier(respirator, pair.Key, usedAverage));
|
||||
}
|
||||
|
||||
private void ProcessGases(EntityUid uid, RespiratorComponent respirator,
|
||||
BloodstreamComponent? bloodstream,
|
||||
SharedBodyComponent? body)
|
||||
{
|
||||
if (!Resolve(uid, ref bloodstream, ref body, false))
|
||||
if (!Resolve(uid, ref body, false))
|
||||
return;
|
||||
|
||||
var lungs = _bodySystem.GetComponentsOnMechanisms<LungComponent>(uid, body).ToArray();
|
||||
var organs = _bodySystem.GetComponentsOnMechanisms<LungComponent>(uid, body).ToArray();
|
||||
|
||||
var needs = NeedsAndDeficit(respirator);
|
||||
var used = 0f;
|
||||
// Inhale gas
|
||||
var ev = new InhaleLocationEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
|
||||
foreach (var (lung, mech) in lungs)
|
||||
if (ev.Gas == null)
|
||||
{
|
||||
_lungSystem.UpdateLung(lung.Owner, lung, mech);
|
||||
ev.Gas = _atmosSys.GetTileMixture(Transform(uid).Coordinates);
|
||||
if (ev.Gas == null) return;
|
||||
}
|
||||
|
||||
foreach (var (gas, amountNeeded) in needs)
|
||||
var ratio = (Atmospherics.BreathVolume / ev.Gas.Volume);
|
||||
var actualGas = ev.Gas.RemoveRatio(ratio);
|
||||
|
||||
var lungRatio = 1.0f / organs.Length;
|
||||
var gas = organs.Length == 1 ? actualGas : actualGas.RemoveRatio(lungRatio);
|
||||
foreach (var (lung, _) in organs)
|
||||
{
|
||||
var bloodstreamAmount = bloodstream.Air.GetMoles(gas);
|
||||
var deficit = 0f;
|
||||
// Merge doesn't remove gas from the giver.
|
||||
_atmosSys.Merge(lung.Air, gas);
|
||||
_lungSystem.GasToReagent(lung.Owner, lung);
|
||||
}
|
||||
}
|
||||
|
||||
if (bloodstreamAmount < amountNeeded)
|
||||
{
|
||||
// Panic inhale
|
||||
foreach (var (lung, mech) in lungs)
|
||||
{
|
||||
_lungSystem.Gasp((lung).Owner, lung, mech);
|
||||
}
|
||||
public void Exhale(EntityUid uid, SharedBodyComponent? body=null)
|
||||
{
|
||||
if (!Resolve(uid, ref body, false))
|
||||
return;
|
||||
|
||||
bloodstreamAmount = bloodstream.Air.GetMoles(gas);
|
||||
var organs = _bodySystem.GetComponentsOnMechanisms<LungComponent>(uid, body).ToArray();
|
||||
|
||||
deficit = Math.Max(0, amountNeeded - bloodstreamAmount);
|
||||
// exhale gas
|
||||
|
||||
if (deficit > 0)
|
||||
{
|
||||
bloodstream.Air.SetMoles(gas, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
bloodstream.Air.AdjustMoles(gas, -amountNeeded);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bloodstream.Air.AdjustMoles(gas, -amountNeeded);
|
||||
}
|
||||
var ev = new ExhaleLocationEvent();
|
||||
RaiseLocalEvent(uid, ev, false);
|
||||
|
||||
respirator.DeficitGases[gas] = deficit;
|
||||
|
||||
used += (amountNeeded - deficit) / amountNeeded;
|
||||
if (ev.Gas == null)
|
||||
{
|
||||
ev.Gas = _atmosSys.GetTileMixture(Transform(uid).Coordinates);
|
||||
if (ev.Gas == null) return;
|
||||
}
|
||||
|
||||
var produced = GasProduced(respirator, used / needs.Count);
|
||||
|
||||
foreach (var (gas, amountProduced) in produced)
|
||||
var outGas = new GasMixture(ev.Gas.Volume);
|
||||
foreach (var (lung, _) in organs)
|
||||
{
|
||||
bloodstream.Air.AdjustMoles(gas, amountProduced);
|
||||
_atmosSys.Merge(outGas, lung.Air);
|
||||
lung.Air.Clear();
|
||||
lung.LungSolution.RemoveAllSolution();
|
||||
}
|
||||
|
||||
ClampDeficit(respirator);
|
||||
_atmosSys.Merge(ev.Gas, outGas);
|
||||
}
|
||||
|
||||
private void TakeSuffocationDamage(EntityUid uid, RespiratorComponent respirator)
|
||||
{
|
||||
if (!respirator.Suffocating)
|
||||
if (respirator.SuffocationCycles == 2)
|
||||
_logSys.Add(LogType.Asphyxiation, $"{ToPrettyString(uid):entity} started suffocating");
|
||||
|
||||
respirator.Suffocating = true;
|
||||
|
||||
_alertsSystem.ShowAlert(uid, AlertType.LowOxygen);
|
||||
if (respirator.SuffocationCycles >= respirator.SuffocationCycleThreshold)
|
||||
{
|
||||
_alertsSystem.ShowAlert(uid, AlertType.LowOxygen);
|
||||
}
|
||||
|
||||
_damageableSys.TryChangeDamage(uid, respirator.Damage, true, false);
|
||||
}
|
||||
|
||||
private void StopSuffocation(EntityUid uid, RespiratorComponent respirator)
|
||||
{
|
||||
if (respirator.Suffocating)
|
||||
if (respirator.SuffocationCycles >= 2)
|
||||
_logSys.Add(LogType.Asphyxiation, $"{ToPrettyString(uid):entity} stopped suffocating");
|
||||
|
||||
respirator.Suffocating = false;
|
||||
|
||||
_alertsSystem.ClearAlert(uid, AlertType.LowOxygen);
|
||||
|
||||
_damageableSys.TryChangeDamage(uid, respirator.DamageRecovery, true);
|
||||
}
|
||||
|
||||
public GasMixture Clean(EntityUid uid, RespiratorComponent respirator, BloodstreamComponent bloodstream)
|
||||
public void UpdateSaturation(EntityUid uid, float amount,
|
||||
RespiratorComponent? respirator = null)
|
||||
{
|
||||
var gasMixture = new GasMixture(bloodstream.Air.Volume)
|
||||
{
|
||||
Temperature = bloodstream.Air.Temperature
|
||||
};
|
||||
if (!Resolve(uid, ref respirator, false))
|
||||
return;
|
||||
|
||||
for (Gas gas = 0; gas < (Gas) Atmospherics.TotalNumberOfGases; gas++)
|
||||
{
|
||||
float amount;
|
||||
var molesInBlood = bloodstream.Air.GetMoles(gas);
|
||||
|
||||
if (!respirator.NeedsGases.TryGetValue(gas, out var needed))
|
||||
{
|
||||
amount = molesInBlood;
|
||||
}
|
||||
else
|
||||
{
|
||||
var overflowThreshold = needed * 5f;
|
||||
|
||||
amount = molesInBlood > overflowThreshold
|
||||
? molesInBlood - overflowThreshold
|
||||
: 0;
|
||||
}
|
||||
|
||||
gasMixture.AdjustMoles(gas, amount);
|
||||
bloodstream.Air.AdjustMoles(gas, -amount);
|
||||
}
|
||||
|
||||
return gasMixture;
|
||||
respirator.Saturation += amount;
|
||||
respirator.Saturation =
|
||||
Math.Clamp(respirator.Saturation, respirator.MinSaturation, respirator.MaxSaturation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class InhaleLocationEvent : EntityEventArgs
|
||||
{
|
||||
public GasMixture? Gas;
|
||||
}
|
||||
|
||||
public class ExhaleLocationEvent : EntityEventArgs
|
||||
{
|
||||
public GasMixture? Gas;
|
||||
}
|
||||
|
||||
46
Content.Server/Chemistry/ReagentEffects/AdjustAlert.cs
Normal file
46
Content.Server/Chemistry/ReagentEffects/AdjustAlert.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects;
|
||||
|
||||
public class AdjustAlert : ReagentEffect
|
||||
{
|
||||
[DataField("alertType", required: true)]
|
||||
public AlertType Type;
|
||||
|
||||
[DataField("clear")]
|
||||
public bool Clear;
|
||||
|
||||
[DataField("cooldown")]
|
||||
public bool Cooldown;
|
||||
|
||||
[DataField("time")]
|
||||
public float Time;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
var alertSys = EntitySystem.Get<AlertsSystem>();
|
||||
if (args.EntityManager.HasComponent<AlertsComponent>(args.SolutionEntity))
|
||||
{
|
||||
if (Clear)
|
||||
{
|
||||
alertSys.ClearAlert(args.SolutionEntity, Type);
|
||||
}
|
||||
else
|
||||
{
|
||||
(TimeSpan, TimeSpan)? cooldown = null;
|
||||
if (Cooldown)
|
||||
{
|
||||
var timing = IoCManager.Resolve<IGameTiming>();
|
||||
cooldown = (timing.CurTime, timing.CurTime + TimeSpan.FromSeconds(Time));
|
||||
}
|
||||
alertSys.ShowAlert(args.SolutionEntity, Type, cooldown: cooldown);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
24
Content.Server/Chemistry/ReagentEffects/ModifyLungGas.cs
Normal file
24
Content.Server/Chemistry/ReagentEffects/ModifyLungGas.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects;
|
||||
|
||||
public class ModifyLungGas : ReagentEffect
|
||||
{
|
||||
[DataField("ratios", required: true)]
|
||||
private Dictionary<Gas, float> _ratios = default!;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.EntityManager.TryGetComponent<LungComponent>(args.OrganEntity, out var lung))
|
||||
{
|
||||
foreach (var (gas, ratio) in _ratios)
|
||||
{
|
||||
lung.Air.Moles[(int) gas] += (ratio * args.Quantity.Float()) / Atmospherics.BreathMolesToReagentMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
22
Content.Server/Chemistry/ReagentEffects/Oxygenate.cs
Normal file
22
Content.Server/Chemistry/ReagentEffects/Oxygenate.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Chemistry.ReagentEffects;
|
||||
|
||||
public class Oxygenate : ReagentEffect
|
||||
{
|
||||
[DataField("factor")]
|
||||
public float Factor = 1f;
|
||||
|
||||
public override void Effect(ReagentEffectArgs args)
|
||||
{
|
||||
if (args.EntityManager.TryGetComponent<RespiratorComponent>(args.SolutionEntity, out var resp))
|
||||
{
|
||||
var respSys = EntitySystem.Get<RespiratorSystem>();
|
||||
respSys.UpdateSaturation(resp.Owner, args.Quantity.Float() * Factor, resp);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -12,5 +12,6 @@ public enum AlertCategory
|
||||
Health,
|
||||
Piloting,
|
||||
Hunger,
|
||||
Thirst
|
||||
}
|
||||
Thirst,
|
||||
Toxins
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
Pulled,
|
||||
Pulling,
|
||||
Magboots,
|
||||
Toxins,
|
||||
Debug1,
|
||||
Debug2,
|
||||
Debug3,
|
||||
|
||||
@@ -255,11 +255,10 @@ namespace Content.Shared.Atmos
|
||||
/// </summary>
|
||||
public const float NormalBodyTemperature = 37f;
|
||||
|
||||
public const float HumanNeededOxygen = MolesCellStandard * BreathPercentage * 0.16f;
|
||||
|
||||
public const float HumanProducedOxygen = HumanNeededOxygen * 0.75f;
|
||||
|
||||
public const float HumanProducedCarbonDioxide = HumanNeededOxygen * 0.25f;
|
||||
/// <summary>
|
||||
/// I hereby decree. This is Arbitrary Suck my Dick
|
||||
/// </summary>
|
||||
public const float BreathMolesToReagentMultiplier = 1144;
|
||||
|
||||
#region Pipes
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Robust.Shared.Prototypes;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Atmos.Prototypes
|
||||
@@ -70,6 +72,12 @@ namespace Content.Shared.Atmos.Prototypes
|
||||
[DataField("overlayPath")]
|
||||
public string OverlayPath { get; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// The reagent that this gas will turn into when inhaled.
|
||||
/// </summary>
|
||||
[DataField("reagent", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
|
||||
public string? Reagent { get; } = default!;
|
||||
|
||||
[DataField("color")] public string Color { get; } = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,16 @@
|
||||
sprite: /Textures/Interface/Alerts/breathing.rsi
|
||||
state: not_enough_oxy
|
||||
name: "[color=red]Low Oxygen[/color]"
|
||||
description: "There is not [color=red]not enough oxygen[/color] in the air you are breathing. Put on [color=green]internals[/color]."
|
||||
description: "There is [color=red]not enough oxygen[/color] in the air you are breathing. Put on [color=green]internals[/color]."
|
||||
|
||||
- type: alert
|
||||
alertType: Toxins
|
||||
category: Toxins
|
||||
icon:
|
||||
sprite: /Textures/Interface/Alerts/breathing.rsi
|
||||
state: too_much_tox
|
||||
name: "[color=red]High Toxin Level[/color]"
|
||||
description: "There are [color=red]too many toxins[/color] in the air you are breathing. Put on [color=green]internals[/color] or get away."
|
||||
|
||||
- type: alert
|
||||
alertType: LowPressure
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
heatCapacityRatio: 1.4
|
||||
molarMass: 32
|
||||
color: 2887E8
|
||||
reagent: Oxygen
|
||||
|
||||
- type: gas
|
||||
id: 1
|
||||
@@ -13,6 +14,7 @@
|
||||
heatCapacityRatio: 1.4
|
||||
molarMass: 28
|
||||
color: DA1010
|
||||
reagent: Nitrogen
|
||||
|
||||
- type: gas
|
||||
id: 2
|
||||
@@ -21,6 +23,7 @@
|
||||
heatCapacityRatio: 1.3
|
||||
molarMass: 44
|
||||
color: 4e4e4e
|
||||
reagent: CarbonDioxide
|
||||
|
||||
- type: gas
|
||||
id: 3
|
||||
@@ -31,6 +34,7 @@
|
||||
gasOverlaySprite: /Textures/Effects/atmospherics.rsi
|
||||
gasOverlayState: plasma
|
||||
color: FF3300
|
||||
reagent: Plasma
|
||||
|
||||
- type: gas
|
||||
id: 4
|
||||
@@ -41,6 +45,7 @@
|
||||
gasOverlaySprite: /Textures/Effects/atmospherics.rsi
|
||||
gasOverlayState: tritium
|
||||
color: 13FF4B
|
||||
reagent: Tritium
|
||||
|
||||
- type: gas
|
||||
id: 5
|
||||
@@ -51,3 +56,4 @@
|
||||
gasOverlaySprite: /Textures/Effects/atmospherics.rsi
|
||||
gasOverlayState: water_vapor
|
||||
color: bffffd
|
||||
reagent: Water
|
||||
|
||||
@@ -100,6 +100,19 @@
|
||||
size: 1
|
||||
compatibility: Biological
|
||||
- type: Lung
|
||||
validReagentGases:
|
||||
- Oxygen
|
||||
- Plasma
|
||||
- Tritium
|
||||
- CarbonDioxide
|
||||
- type: Metabolizer
|
||||
removeEmpty: true
|
||||
solutionOnBody: false
|
||||
solution: "Lung"
|
||||
metabolizerTypes: [ Human ]
|
||||
groups:
|
||||
- id: Gas
|
||||
rateModifier: 100.0
|
||||
|
||||
- type: entity
|
||||
id: OrganHumanHeart
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
- type: Mechanism
|
||||
size: 5
|
||||
compatibility: Slime
|
||||
- type: Lung
|
||||
- type: Brain
|
||||
- type: Stomach
|
||||
maxVolume: 250
|
||||
|
||||
@@ -82,6 +82,19 @@
|
||||
size: 1
|
||||
compatibility: Biological
|
||||
- type: Lung
|
||||
validReagentGases:
|
||||
- Oxygen
|
||||
- Plasma
|
||||
- Tritium
|
||||
- CarbonDioxide
|
||||
- type: Metabolizer
|
||||
removeEmpty: true
|
||||
solutionOnBody: false
|
||||
solution: "Lung"
|
||||
metabolizerTypes: [ Animal ]
|
||||
groups:
|
||||
- id: Gas
|
||||
rateModifier: 100.0
|
||||
|
||||
- type: entity
|
||||
id: OrganAnimalStomach
|
||||
|
||||
@@ -16,3 +16,7 @@
|
||||
|
||||
- type: metabolismGroup
|
||||
id: Drink
|
||||
|
||||
# Used for gases that have effects on being inhaled
|
||||
- type: metabolismGroup
|
||||
id: Gas
|
||||
|
||||
@@ -152,17 +152,12 @@
|
||||
normalBodyTemperature: 310.15
|
||||
thermalRegulationTemperatureThreshold: 25
|
||||
- type: Respirator
|
||||
needsGases:
|
||||
Oxygen: 0.00060763888
|
||||
producesGases:
|
||||
Oxygen: 0.00045572916
|
||||
CarbonDioxide: 0.00015190972
|
||||
damage:
|
||||
types:
|
||||
Asphyxiation: 1
|
||||
Asphyxiation: 3
|
||||
damageRecovery:
|
||||
types:
|
||||
Asphyxiation: -1
|
||||
Asphyxiation: -1.5
|
||||
- type: Temperature
|
||||
heatDamageThreshold: 360
|
||||
coldDamageThreshold: 260
|
||||
|
||||
@@ -42,10 +42,10 @@
|
||||
- type: Respirator
|
||||
damage:
|
||||
types:
|
||||
Asphyxiation: 1
|
||||
Asphyxiation: 3
|
||||
damageRecovery:
|
||||
types:
|
||||
Asphyxiation: -1
|
||||
Asphyxiation: -1.5
|
||||
- type: UnarmedCombat
|
||||
range: 1.5
|
||||
arcwidth: 0
|
||||
|
||||
@@ -11,6 +11,13 @@
|
||||
context: "human"
|
||||
- type: PlayerMobMover
|
||||
- type: PlayerInputMover
|
||||
- type: Respirator
|
||||
damage:
|
||||
types:
|
||||
Asphyxiation: 3
|
||||
damageRecovery:
|
||||
types:
|
||||
Asphyxiation: -1.5
|
||||
- type: Alerts
|
||||
- type: Actions
|
||||
innateActions:
|
||||
|
||||
@@ -9,6 +9,13 @@
|
||||
- type: Icon
|
||||
sprite: Mobs/Species/Slime/parts.rsi
|
||||
state: full
|
||||
- type: Respirator
|
||||
damage:
|
||||
types:
|
||||
Asphyxiation: 3
|
||||
damageRecovery:
|
||||
types:
|
||||
Asphyxiation: -1.5
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
noRot: true
|
||||
|
||||
@@ -199,18 +199,6 @@
|
||||
shiveringHeatRegulation: 2000
|
||||
normalBodyTemperature: 310.15
|
||||
thermalRegulationTemperatureThreshold: 25
|
||||
- type: Respirator
|
||||
needsGases:
|
||||
Oxygen: 0.00060763888
|
||||
producesGases:
|
||||
Oxygen: 0.00045572916
|
||||
CarbonDioxide: 0.00015190972
|
||||
damage:
|
||||
types:
|
||||
Asphyxiation: 1
|
||||
damageRecovery:
|
||||
types:
|
||||
Asphyxiation: -1
|
||||
- type: Internals
|
||||
- type: MobState
|
||||
thresholds:
|
||||
|
||||
@@ -83,18 +83,14 @@
|
||||
- type: Body
|
||||
template: HumanoidTemplate
|
||||
preset: VoxPreset
|
||||
# TODO Vox nitrogen
|
||||
- type: Respirator
|
||||
needsGases:
|
||||
Nitrogen: 0.00060763888
|
||||
producesGases:
|
||||
Nitrogen: 0.00045572916
|
||||
CarbonDioxide: 0.00015190972
|
||||
damage:
|
||||
types:
|
||||
Asphyxiation: 1
|
||||
Asphyxiation: 3
|
||||
damageRecovery:
|
||||
types:
|
||||
Asphyxiation: -1
|
||||
Asphyxiation: -1.5
|
||||
# - type: Appearance
|
||||
# visuals:
|
||||
# - type: RotationVisualizer
|
||||
|
||||
@@ -134,26 +134,6 @@
|
||||
types:
|
||||
Poison: 2
|
||||
|
||||
- type: reagent
|
||||
id: Nitrogen
|
||||
name: nitrogen
|
||||
group: Elements
|
||||
desc: A colorless, odorless unreactive gas. Highly stable.
|
||||
physicalDesc: gaseous
|
||||
color: "#808080"
|
||||
boilingPoint: -195.8
|
||||
meltingPoint: -210.0
|
||||
|
||||
- type: reagent
|
||||
id: Oxygen
|
||||
name: oxygen
|
||||
group: Elements
|
||||
desc: An oxidizing, colorless gas.
|
||||
physicalDesc: gaseous
|
||||
color: "#808080"
|
||||
boilingPoint: -183.0
|
||||
meltingPoint: -218.4
|
||||
|
||||
- type: reagent
|
||||
id: Potassium
|
||||
name: potassium
|
||||
|
||||
121
Resources/Prototypes/Reagents/gases.yml
Normal file
121
Resources/Prototypes/Reagents/gases.yml
Normal file
@@ -0,0 +1,121 @@
|
||||
- type: reagent
|
||||
id: Oxygen
|
||||
name: oxygen
|
||||
desc: An oxidizing, colorless gas.
|
||||
physicalDesc: gaseous
|
||||
color: "#808080"
|
||||
boilingPoint: -183.0
|
||||
meltingPoint: -218.4
|
||||
metabolisms:
|
||||
Gas:
|
||||
effects:
|
||||
- !type:Oxygenate
|
||||
conditions:
|
||||
- !type:OrganType
|
||||
type: Human
|
||||
- !type:Oxygenate
|
||||
conditions:
|
||||
- !type:OrganType
|
||||
type: Animal
|
||||
# Convert Oxygen into CO2.
|
||||
- !type:ModifyLungGas
|
||||
ratios:
|
||||
CarbonDioxide: 1.0
|
||||
Oxygen: -1.0
|
||||
|
||||
- type: reagent
|
||||
id: Plasma
|
||||
name: plasma
|
||||
desc: Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
|
||||
physicalDesc: gaseous
|
||||
color: "#7e009e"
|
||||
boilingPoint: -127.3 # Random values picked between the actual values for CO2 and O2
|
||||
meltingPoint: -186.4
|
||||
tileReactions:
|
||||
- !type:FlammableTileReaction
|
||||
temperatureMultiplier: 1.5
|
||||
metabolisms:
|
||||
Poison:
|
||||
effects:
|
||||
- !type:HealthChange
|
||||
damage:
|
||||
types:
|
||||
Poison: 3
|
||||
- !type:AdjustReagent
|
||||
reagent: Inaprovaline
|
||||
amount: -2.0
|
||||
Gas:
|
||||
effects:
|
||||
- !type:HealthChange
|
||||
scaleByQuantity: true
|
||||
ignoreResistances: true
|
||||
damage:
|
||||
types:
|
||||
Poison:
|
||||
1
|
||||
# Cant be added until I add metabolism effects on reagent removal
|
||||
#- !type:AdjustAlert
|
||||
# alertType: Toxins
|
||||
reactiveEffects:
|
||||
Flammable:
|
||||
methods: [ Touch ]
|
||||
effects:
|
||||
- !type:FlammableReaction
|
||||
|
||||
- type: reagent
|
||||
id: Tritium
|
||||
name: tritium
|
||||
desc: Radioactive space-magic pixie dust.
|
||||
physicalDesc: ionizing
|
||||
color: "#66ff33"
|
||||
tileReactions:
|
||||
- !type:FlammableTileReaction
|
||||
temperatureMultiplier: 2.0
|
||||
metabolisms:
|
||||
Poison:
|
||||
effects:
|
||||
- !type:HealthChange
|
||||
damage:
|
||||
types:
|
||||
Radiation: 3
|
||||
Gas:
|
||||
effects:
|
||||
- !type:HealthChange
|
||||
scaleByQuantity: true
|
||||
ignoreResistances: true
|
||||
damage:
|
||||
types:
|
||||
Radiation:
|
||||
1
|
||||
# Cant be added until I add metabolism effects on reagent removal
|
||||
#- !type:AdjustAlert
|
||||
# alertType: Toxins
|
||||
|
||||
- type: reagent
|
||||
id: CarbonDioxide
|
||||
name: carbon dioxide
|
||||
desc: You have genuinely no idea what this is.
|
||||
physicalDesc: odorless
|
||||
color: "#66ff33"
|
||||
metabolisms:
|
||||
Gas:
|
||||
effects:
|
||||
- !type:HealthChange
|
||||
scaleByQuantity: true
|
||||
ignoreResistances: true
|
||||
damage:
|
||||
types:
|
||||
Poison:
|
||||
0.2
|
||||
# Cant be added until I add metabolism effects on reagent removal
|
||||
#- !type:AdjustAlert
|
||||
# alertType: CarbonDioxide
|
||||
|
||||
- type: reagent
|
||||
id: Nitrogen
|
||||
name: nitrogen
|
||||
desc: A colorless, odorless unreactive gas. Highly stable.
|
||||
physicalDesc: gaseous
|
||||
color: "#808080"
|
||||
boilingPoint: -195.8
|
||||
meltingPoint: -210.0
|
||||
@@ -133,35 +133,6 @@
|
||||
type: Local
|
||||
messages: [ "generic-reagent-effect-burning-insides" ]
|
||||
probability: 0.33
|
||||
# TODO MIRROR acid!
|
||||
|
||||
- type: reagent
|
||||
id: Plasma
|
||||
name: plasma
|
||||
group: Toxins
|
||||
desc: Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways.
|
||||
physicalDesc: gaseous
|
||||
color: "#7e009e"
|
||||
boilingPoint: -127.3 # Random values picked between the actual values for CO2 and O2
|
||||
meltingPoint: -186.4
|
||||
tileReactions:
|
||||
- !type:FlammableTileReaction
|
||||
temperatureMultiplier: 1.5
|
||||
metabolisms:
|
||||
Poison:
|
||||
effects:
|
||||
- !type:HealthChange
|
||||
damage:
|
||||
types:
|
||||
Poison: 3
|
||||
- !type:AdjustReagent
|
||||
reagent: Inaprovaline
|
||||
amount: -2.0
|
||||
reactiveEffects:
|
||||
Flammable:
|
||||
methods: [ Touch ]
|
||||
effects:
|
||||
- !type:FlammableReaction
|
||||
|
||||
- type: reagent
|
||||
id: UnstableMutagen
|
||||
|
||||
Reference in New Issue
Block a user