Avoid RGB controller error spam (#16440)

This commit is contained in:
Leon Friedrich
2023-05-15 08:18:14 +12:00
committed by GitHub
parent 80d339de65
commit 7065341171

View File

@@ -99,6 +99,7 @@ namespace Content.Client.Light
rgb.HolderLayers.Add(key);
}
}
private void OnHandleState(EntityUid uid, RgbLightControllerComponent rgb, ref ComponentHandleState args)
{
if (args.Current is not RgbLightControllerState state)
@@ -176,9 +177,10 @@ namespace Content.Client.Light
if (rgb.Layers != null)
{
foreach (var layer in rgb.Layers)
foreach (var index in rgb.Layers)
{
sprite.LayerSetColor(layer, color);
if (sprite.TryGetLayer(index, out var layer))
layer.Color = color;
}
}
@@ -188,11 +190,12 @@ namespace Content.Client.Light
foreach (var layer in rgb.HolderLayers)
{
holderSprite.LayerSetColor(layer, color);
if (holderSprite.LayerMapTryGet(layer, out var index))
holderSprite.LayerSetColor(index, color);
}
}
foreach (var (rgb, map) in EntityQuery<RgbLightControllerComponent, MapLightComponent>())
foreach (var (map, rgb) in EntityQuery<MapLightComponent, RgbLightControllerComponent>())
{
var color = GetCurrentRgbColor(_gameTiming.RealTime, rgb.CreationTick.Value * _gameTiming.TickPeriod, rgb);
map.AmbientLightColor = color;