Avoid RGB controller error spam (#16440)
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@@ -99,6 +99,7 @@ namespace Content.Client.Light
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rgb.HolderLayers.Add(key);
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rgb.HolderLayers.Add(key);
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}
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}
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}
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}
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private void OnHandleState(EntityUid uid, RgbLightControllerComponent rgb, ref ComponentHandleState args)
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private void OnHandleState(EntityUid uid, RgbLightControllerComponent rgb, ref ComponentHandleState args)
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{
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{
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if (args.Current is not RgbLightControllerState state)
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if (args.Current is not RgbLightControllerState state)
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@@ -176,9 +177,10 @@ namespace Content.Client.Light
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if (rgb.Layers != null)
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if (rgb.Layers != null)
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{
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{
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foreach (var layer in rgb.Layers)
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foreach (var index in rgb.Layers)
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{
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{
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sprite.LayerSetColor(layer, color);
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if (sprite.TryGetLayer(index, out var layer))
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layer.Color = color;
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}
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}
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}
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}
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@@ -188,11 +190,12 @@ namespace Content.Client.Light
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foreach (var layer in rgb.HolderLayers)
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foreach (var layer in rgb.HolderLayers)
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{
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{
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holderSprite.LayerSetColor(layer, color);
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if (holderSprite.LayerMapTryGet(layer, out var index))
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holderSprite.LayerSetColor(index, color);
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}
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}
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}
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}
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foreach (var (rgb, map) in EntityQuery<RgbLightControllerComponent, MapLightComponent>())
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foreach (var (map, rgb) in EntityQuery<MapLightComponent, RgbLightControllerComponent>())
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{
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{
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var color = GetCurrentRgbColor(_gameTiming.RealTime, rgb.CreationTick.Value * _gameTiming.TickPeriod, rgb);
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var color = GetCurrentRgbColor(_gameTiming.RealTime, rgb.CreationTick.Value * _gameTiming.TickPeriod, rgb);
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map.AmbientLightColor = color;
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map.AmbientLightColor = color;
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