ECS characterinfo (#5669)
This commit is contained in:
@@ -1,67 +1,31 @@
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using System;
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using Content.Client.CharacterInterface;
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using Content.Client.HUD.UI;
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using Content.Client.Stylesheets;
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using Content.Shared.CharacterInfo;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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namespace Content.Client.CharacterInfo.Components
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{
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[RegisterComponent]
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public sealed class CharacterInfoComponent : SharedCharacterInfoComponent, ICharacterUI
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public sealed class CharacterInfoComponent : Component, ICharacterUI
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{
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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public override string Name => "CharacterInfo";
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private CharacterInfoControl _control = default!;
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public CharacterInfoControl Control = default!;
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public Control Scene { get; private set; } = default!;
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public Control Scene { get; set; } = default!;
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public UIPriority Priority => UIPriority.Info;
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protected override void OnAdd()
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{
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base.OnAdd();
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Scene = _control = new CharacterInfoControl(_resourceCache);
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}
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public void Opened()
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{
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#pragma warning disable 618
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SendNetworkMessage(new RequestCharacterInfoMessage());
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#pragma warning restore 618
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EntitySystem.Get<CharacterInfoSystem>().RequestCharacterInfo(Owner);
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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switch (message)
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{
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case CharacterInfoMessage characterInfoMessage:
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_control.UpdateUI(characterInfoMessage);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (entityManager.TryGetComponent(Owner, out ISpriteComponent? spriteComponent))
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{
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_control.SpriteView.Sprite = spriteComponent;
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}
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_control.NameLabel.Text = entityManager.GetComponent<MetaDataComponent>(Owner).EntityName;
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break;
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}
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}
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private sealed class CharacterInfoControl : BoxContainer
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public sealed class CharacterInfoControl : BoxContainer
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{
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public SpriteView SpriteView { get; }
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public Label NameLabel { get; }
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@@ -69,7 +33,7 @@ namespace Content.Client.CharacterInfo.Components
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public BoxContainer ObjectivesContainer { get; }
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public CharacterInfoControl(IResourceCache resourceCache)
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public CharacterInfoControl()
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{
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IoCManager.InjectDependencies(this);
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@@ -91,7 +55,7 @@ namespace Content.Client.CharacterInfo.Components
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(SubText = new Label
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{
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VerticalAlignment = VAlignment.Top,
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StyleClasses = {StyleNano.StyleClassLabelSubText},
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StyleClasses = {StyleBase.StyleClassLabelSubText},
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})
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}
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@@ -115,57 +79,6 @@ namespace Content.Client.CharacterInfo.Components
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PlaceholderText = Loc.GetString("character-info-roles-antagonist-text")
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});
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}
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public void UpdateUI(CharacterInfoMessage characterInfoMessage)
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{
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SubText.Text = characterInfoMessage.JobTitle;
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ObjectivesContainer.RemoveAllChildren();
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foreach (var (groupId, objectiveConditions) in characterInfoMessage.Objectives)
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{
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var vbox = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Modulate = Color.Gray
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};
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vbox.AddChild(new Label
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{
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Text = groupId,
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Modulate = Color.LightSkyBlue
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});
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foreach (var objectiveCondition in objectiveConditions)
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{
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var hbox = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal
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};
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hbox.AddChild(new ProgressTextureRect
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{
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Texture = objectiveCondition.SpriteSpecifier.Frame0(),
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Progress = objectiveCondition.Progress,
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VerticalAlignment = VAlignment.Center
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});
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hbox.AddChild(new Control
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{
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MinSize = (10,0)
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});
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hbox.AddChild(new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Children =
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{
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new Label{Text = objectiveCondition.Title},
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new Label{Text = objectiveCondition.Description}
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}
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}
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);
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vbox.AddChild(hbox);
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}
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ObjectivesContainer.AddChild(vbox);
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}
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}
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}
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}
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}
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@@ -0,0 +1,99 @@
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using System.Collections.Generic;
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using Content.Shared.CharacterInfo;
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using Content.Shared.Objectives;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.CharacterInfo.Components;
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public class CharacterInfoSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<CharacterInfoEvent>(OnCharacterInfoEvent);
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SubscribeLocalEvent<CharacterInfoComponent, ComponentAdd>(OnComponentAdd);
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}
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private void OnComponentAdd(EntityUid uid, CharacterInfoComponent component, ComponentAdd args)
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{
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component.Scene = component.Control = new CharacterInfoComponent.CharacterInfoControl();
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}
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public void RequestCharacterInfo(EntityUid entityUid)
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{
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RaiseNetworkEvent(new RequestCharacterInfoEvent(entityUid));
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}
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private void OnCharacterInfoEvent(CharacterInfoEvent msg, EntitySessionEventArgs args)
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{
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if (!EntityManager.TryGetComponent(msg.EntityUid, out CharacterInfoComponent characterInfoComponent))
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return;
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UpdateUI(characterInfoComponent, msg.JobTitle, msg.Objectives);
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if (EntityManager.TryGetComponent(msg.EntityUid, out ISpriteComponent? spriteComponent))
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{
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characterInfoComponent.Control.SpriteView.Sprite = spriteComponent;
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}
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if (!EntityManager.TryGetComponent(msg.EntityUid, out MetaDataComponent metadata))
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return;
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characterInfoComponent.Control.NameLabel.Text = metadata.EntityName;
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}
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private void UpdateUI(CharacterInfoComponent comp, string jobTitle, Dictionary<string, List<ConditionInfo>> objectives)
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{
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comp.Control.SubText.Text = jobTitle;
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comp.Control.ObjectivesContainer.RemoveAllChildren();
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foreach (var (groupId, objectiveConditions) in objectives)
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{
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var vbox = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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Modulate = Color.Gray
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};
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vbox.AddChild(new Label
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{
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Text = groupId,
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Modulate = Color.LightSkyBlue
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});
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foreach (var objectiveCondition in objectiveConditions)
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{
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var hbox = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Horizontal
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};
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hbox.AddChild(new ProgressTextureRect
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{
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Texture = objectiveCondition.SpriteSpecifier.Frame0(),
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Progress = objectiveCondition.Progress,
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VerticalAlignment = Control.VAlignment.Center
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});
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hbox.AddChild(new Control
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{
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MinSize = (10,0)
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});
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hbox.AddChild(new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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Children =
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{
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new Label{Text = objectiveCondition.Title},
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new Label{Text = objectiveCondition.Description}
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}
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}
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);
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vbox.AddChild(hbox);
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}
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comp.Control.ObjectivesContainer.AddChild(vbox);
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}
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}
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}
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@@ -1,14 +1,8 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.CharacterInfo.Components;
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using Content.Client.HUD;
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using Content.Shared.Input;
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using Robust.Client.GameObjects;
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using Robust.Client.Input;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.CharacterInterface
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@@ -20,8 +14,6 @@ namespace Content.Client.CharacterInterface
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[RegisterComponent]
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public class CharacterInterfaceComponent : Component
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{
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[Dependency] private readonly IGameHud _gameHud = default!;
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public override string Name => "Character Interface Component";
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/// <summary>
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@@ -30,104 +22,31 @@ namespace Content.Client.CharacterInterface
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/// <remarks>
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/// Null if it would otherwise be empty.
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/// </remarks>
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public CharacterWindow? Window { get; private set; }
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public CharacterWindow? Window { get; set; }
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private List<ICharacterUI>? _uiComponents;
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/// <summary>
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/// Create the window with all character UIs and bind it to a keypress
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/// </summary>
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protected override void Initialize()
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{
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base.Initialize();
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//Use all the character ui interfaced components to create the character window
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_uiComponents = IoCManager.Resolve<IEntityManager>().GetComponents<ICharacterUI>(Owner).ToList();
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if (_uiComponents.Count == 0)
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{
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return;
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}
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Window = new CharacterWindow(_uiComponents);
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Window.OnClose += () => _gameHud.CharacterButtonDown = false;
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}
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/// <summary>
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/// Dispose of window and the keypress binding
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/// </summary>
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protected override void OnRemove()
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{
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base.OnRemove();
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if (_uiComponents != null)
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{
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foreach (var component in _uiComponents)
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{
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// Make sure these don't get deleted when the window is disposed.
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component.Scene.Orphan();
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}
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}
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_uiComponents = null;
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Window?.Close();
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Window = null;
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var inputMgr = IoCManager.Resolve<IInputManager>();
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inputMgr.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
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}
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public void PlayerDetached()
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{
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if (Window != null)
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{
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_gameHud.CharacterButtonVisible = false;
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Window.Close();
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}
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}
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public void PlayerAttached()
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{
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if (Window != null)
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{
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_gameHud.CharacterButtonVisible = true;
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_gameHud.CharacterButtonToggled = b =>
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{
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if (b)
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{
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Window.OpenCentered();
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}
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else
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{
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Window.Close();
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}
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};
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}
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}
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public List<ICharacterUI>? UIComponents;
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/// <summary>
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/// A window that collects and shows all the individual character user interfaces
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/// </summary>
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public class CharacterWindow : SS14Window
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{
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private readonly BoxContainer _contentsVBox;
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private readonly List<ICharacterUI> _windowComponents;
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public CharacterWindow(List<ICharacterUI> windowComponents)
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{
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Title = "Character";
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_contentsVBox = new BoxContainer
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var contentsVBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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Contents.AddChild(_contentsVBox);
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Contents.AddChild(contentsVBox);
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windowComponents.Sort((a, b) => ((int) a.Priority).CompareTo((int) b.Priority));
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foreach (var element in windowComponents)
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{
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_contentsVBox.AddChild(element.Scene);
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contentsVBox.AddChild(element.Scene);
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}
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_windowComponents = windowComponents;
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@@ -1,7 +1,10 @@
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using System.Linq;
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using Content.Client.CharacterInfo.Components;
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using Content.Client.HUD;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Input;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.GameObjects;
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@@ -15,6 +18,7 @@ namespace Content.Client.CharacterInterface
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{
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[Dependency] private readonly IGameHud _gameHud = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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public override void Initialize()
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{
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@@ -22,11 +26,13 @@ namespace Content.Client.CharacterInterface
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.OpenCharacterMenu,
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InputCmdHandler.FromDelegate(s => HandleOpenCharacterMenu()))
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InputCmdHandler.FromDelegate(_ => HandleOpenCharacterMenu()))
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.Register<CharacterInterfaceSystem>();
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SubscribeLocalEvent<CharacterInterfaceComponent, PlayerAttachedEvent>((_, component, _) => component.PlayerAttached());
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SubscribeLocalEvent<CharacterInterfaceComponent, PlayerDetachedEvent>((_, component, _) => component.PlayerDetached());
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SubscribeLocalEvent<CharacterInterfaceComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<CharacterInterfaceComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<CharacterInterfaceComponent, PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<CharacterInterfaceComponent, PlayerDetachedEvent>(OnPlayerDetached);
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}
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public override void Shutdown()
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@@ -35,31 +41,77 @@ namespace Content.Client.CharacterInterface
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base.Shutdown();
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}
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private void OnComponentInit(EntityUid uid, CharacterInterfaceComponent comp, ComponentInit args)
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{
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//Use all the character ui interfaced components to create the character window
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comp.UIComponents = EntityManager.GetComponents<ICharacterUI>(uid).ToList();
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if (comp.UIComponents.Count == 0)
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return;
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comp.Window = new CharacterInterfaceComponent.CharacterWindow(comp.UIComponents);
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comp.Window.OnClose += () => _gameHud.CharacterButtonDown = false;
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}
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private void OnComponentRemove(EntityUid uid, CharacterInterfaceComponent comp, ComponentRemove args)
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{
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if (comp.UIComponents != null)
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{
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foreach (var component in comp.UIComponents)
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{
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// Make sure these don't get deleted when the window is disposed.
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component.Scene.Orphan();
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}
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}
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comp.UIComponents = null;
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comp.Window?.Close();
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comp.Window = null;
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_inputManager.SetInputCommand(ContentKeyFunctions.OpenCharacterMenu, null);
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}
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private void OnPlayerAttached(EntityUid uid, CharacterInterfaceComponent comp, PlayerAttachedEvent args)
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{
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if (comp.Window == null)
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return;
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_gameHud.CharacterButtonVisible = true;
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_gameHud.CharacterButtonToggled = b =>
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{
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if (b)
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comp.Window.OpenCentered();
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else
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comp.Window.Close();
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};
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}
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private void OnPlayerDetached(EntityUid uid, CharacterInterfaceComponent comp, PlayerDetachedEvent args)
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{
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if (comp.Window == null)
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return;
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_gameHud.CharacterButtonVisible = false;
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comp.Window.Close();
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}
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private void HandleOpenCharacterMenu()
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{
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if (!EntityManager.TryGetComponent(_playerManager.LocalPlayer?.ControlledEntity, out CharacterInterfaceComponent? characterInterface))
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{
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if (_playerManager.LocalPlayer?.ControlledEntity == null
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|| !EntityManager.TryGetComponent(_playerManager.LocalPlayer.ControlledEntity, out CharacterInterfaceComponent? characterInterface))
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return;
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}
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var menu = characterInterface.Window;
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if (menu == null)
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{
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return;
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}
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if (menu.IsOpen)
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{
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if (menu.IsAtFront())
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{
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_setOpenValue(menu, false);
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}
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else
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{
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menu.MoveToFront();
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}
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}
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else
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{
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_setOpenValue(menu, true);
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@@ -68,16 +120,11 @@ namespace Content.Client.CharacterInterface
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private void _setOpenValue(SS14Window menu, bool value)
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{
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_gameHud.CharacterButtonDown = value;
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if (value)
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{
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_gameHud.CharacterButtonDown = true;
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menu.OpenCentered();
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}
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else
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{
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_gameHud.CharacterButtonDown = false;
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menu.Close();
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}
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}
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}
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}
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@@ -1,63 +0,0 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Mind.Components;
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using Content.Server.Roles;
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using Content.Shared.CharacterInfo;
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using Content.Shared.Objectives;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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namespace Content.Server.CharacterInfo
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{
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[RegisterComponent]
|
||||
public class CharacterInfoComponent : SharedCharacterInfoComponent
|
||||
{
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
|
||||
{
|
||||
if(session?.AttachedEntity != Owner) return;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RequestCharacterInfoMessage _:
|
||||
var conditions = new Dictionary<string, List<ConditionInfo>>();
|
||||
var jobTitle = "No Profession";
|
||||
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out MindComponent? mindComponent))
|
||||
{
|
||||
var mind = mindComponent.Mind;
|
||||
|
||||
if (mind != null)
|
||||
{
|
||||
// getting conditions
|
||||
foreach (var objective in mind.AllObjectives)
|
||||
{
|
||||
if (!conditions.ContainsKey(objective.Prototype.Issuer))
|
||||
conditions[objective.Prototype.Issuer] = new List<ConditionInfo>();
|
||||
foreach (var condition in objective.Conditions)
|
||||
{
|
||||
conditions[objective.Prototype.Issuer].Add(new ConditionInfo(condition.Title,
|
||||
condition.Description, condition.Icon, condition.Progress));
|
||||
}
|
||||
}
|
||||
|
||||
// getting jobtitle
|
||||
foreach (var role in mind.AllRoles)
|
||||
{
|
||||
if (role.GetType() == typeof(Job))
|
||||
{
|
||||
jobTitle = role.Name;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma warning disable 618
|
||||
SendNetworkMessage(new CharacterInfoMessage(jobTitle, conditions));
|
||||
#pragma warning restore 618
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Content.Server/CharacterInfo/CharacterInfoSystem.cs
Normal file
59
Content.Server/CharacterInfo/CharacterInfoSystem.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Mind.Components;
|
||||
using Content.Server.Roles;
|
||||
using Content.Shared.CharacterInfo;
|
||||
using Content.Shared.Objectives;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.CharacterInfo;
|
||||
|
||||
public class CharacterInfoSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeNetworkEvent<RequestCharacterInfoEvent>(OnRequestCharacterInfoEvent);
|
||||
}
|
||||
|
||||
private void OnRequestCharacterInfoEvent(RequestCharacterInfoEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (!args.SenderSession.AttachedEntity.HasValue
|
||||
|| args.SenderSession.AttachedEntity != msg.EntityUid)
|
||||
return;
|
||||
|
||||
var entity = args.SenderSession.AttachedEntity.Value;
|
||||
|
||||
var conditions = new Dictionary<string, List<ConditionInfo>>();
|
||||
var jobTitle = "No Profession";
|
||||
if (EntityManager.TryGetComponent(entity, out MindComponent? mindComponent) && mindComponent.Mind != null)
|
||||
{
|
||||
var mind = mindComponent.Mind;
|
||||
|
||||
// Get objectives
|
||||
foreach (var objective in mind.AllObjectives)
|
||||
{
|
||||
if (!conditions.ContainsKey(objective.Prototype.Issuer))
|
||||
conditions[objective.Prototype.Issuer] = new List<ConditionInfo>();
|
||||
foreach (var condition in objective.Conditions)
|
||||
{
|
||||
conditions[objective.Prototype.Issuer].Add(new ConditionInfo(condition.Title,
|
||||
condition.Description, condition.Icon, condition.Progress));
|
||||
}
|
||||
}
|
||||
|
||||
// Get job title
|
||||
foreach (var role in mind.AllRoles)
|
||||
{
|
||||
if (role.GetType() != typeof(Job)) continue;
|
||||
|
||||
jobTitle = role.Name;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RaiseNetworkEvent(new CharacterInfoEvent(entity, jobTitle, conditions),
|
||||
Filter.SinglePlayer(args.SenderSession));
|
||||
}
|
||||
}
|
||||
@@ -17,7 +17,8 @@ namespace Content.Server.Entry
|
||||
"RadiatingLight",
|
||||
"Icon",
|
||||
"ClientEntitySpawner",
|
||||
"ToySingularity"
|
||||
"ToySingularity",
|
||||
"CharacterInfo"
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Objectives;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.CharacterInfo
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedCharacterInfoComponent : Component
|
||||
{
|
||||
public override string Name => "CharacterInfo";
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
#pragma warning disable 618
|
||||
protected class RequestCharacterInfoMessage : ComponentMessage
|
||||
#pragma warning restore 618
|
||||
{
|
||||
public RequestCharacterInfoMessage()
|
||||
{
|
||||
Directed = true;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
#pragma warning disable 618
|
||||
protected class CharacterInfoMessage : ComponentMessage
|
||||
#pragma warning restore 618
|
||||
{
|
||||
public readonly Dictionary<string, List<ConditionInfo>> Objectives;
|
||||
public readonly string JobTitle;
|
||||
|
||||
public CharacterInfoMessage(string jobTitle, Dictionary<string, List<ConditionInfo>> objectives)
|
||||
{
|
||||
Directed = true;
|
||||
JobTitle = jobTitle;
|
||||
Objectives = objectives;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
33
Content.Shared/CharacterInfo/SharedCharacterInfoSystem.cs
Normal file
33
Content.Shared/CharacterInfo/SharedCharacterInfoSystem.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Objectives;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.CharacterInfo;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class RequestCharacterInfoEvent : EntityEventArgs
|
||||
{
|
||||
public readonly EntityUid EntityUid;
|
||||
|
||||
public RequestCharacterInfoEvent(EntityUid entityUid)
|
||||
{
|
||||
EntityUid = entityUid;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class CharacterInfoEvent : EntityEventArgs
|
||||
{
|
||||
public readonly EntityUid EntityUid;
|
||||
public readonly string JobTitle;
|
||||
public readonly Dictionary<string, List<ConditionInfo>> Objectives;
|
||||
|
||||
public CharacterInfoEvent(EntityUid entityUid, string jobTitle, Dictionary<string, List<ConditionInfo>> objectives)
|
||||
{
|
||||
EntityUid = entityUid;
|
||||
JobTitle = jobTitle;
|
||||
Objectives = objectives;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user