Admin overlay (#4728)

* adds admin overlay

* fixes things
This commit is contained in:
Paul Ritter
2021-10-03 13:34:36 +02:00
committed by GitHub
parent f4c01b58ce
commit 6fdb364497
7 changed files with 140 additions and 5 deletions

View File

@@ -0,0 +1,82 @@
using System.Collections.Generic;
using Content.Client.Administration.Managers;
using Content.Shared.Administration.Menu;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Containers;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
namespace Content.Client.Administration
{
internal class AdminNameOverlay : Overlay
{
private readonly AdminMenuManager _manager;
private readonly IEntityManager _entityManager;
private readonly IEyeManager _eyeManager;
private readonly IEntityLookup _entityLookup;
private IReadOnlyList<AdminMenuPlayerListMessage.PlayerInfo>? _playerInfos;
private readonly Font _font;
public AdminNameOverlay(AdminMenuManager manager, IEntityManager entityManager, IEyeManager eyeManager, IResourceCache resourceCache, IEntityLookup entityLookup)
{
_manager = manager;
_entityManager = entityManager;
_eyeManager = eyeManager;
_entityLookup = entityLookup;
ZIndex = 200;
_font = new VectorFont(resourceCache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 10);
}
public override OverlaySpace Space => OverlaySpace.ScreenSpace;
public void UpdatePlayerInfo(List<AdminMenuPlayerListMessage.PlayerInfo> playerInfos)
{
_playerInfos = playerInfos;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (_playerInfos == null)
{
return;
}
var viewport = _eyeManager.GetWorldViewport();
foreach (var playerInfo in _playerInfos)
{
// Otherwise the entity can not exist yet
if (!_entityManager.TryGetEntity(playerInfo.EntityUid, out var entity))
{
continue;
}
// if not on the same map, continue
if (entity.Transform.MapID != _eyeManager.CurrentMap)
{
continue;
}
var aabb = _entityLookup.GetWorldAabbFromEntity(entity);
// if not on screen, continue
if (!aabb.Intersects(in viewport))
{
continue;
}
var lineoffset = new Vector2(0, 11f);
var screenCoordinates = _eyeManager.WorldToScreen(aabb.TopRight + (0, -0.1f));
if (playerInfo.Antag)
{
args.ScreenHandle.DrawString(_font, screenCoordinates + (lineoffset * 2), "ANTAG", Color.OrangeRed);
}
args.ScreenHandle.DrawString(_font, screenCoordinates+(lineoffset), playerInfo.Username, Color.Yellow);
args.ScreenHandle.DrawString(_font, screenCoordinates, playerInfo.CharacterName, Color.Aquamarine);
}
}
}
}