diff --git a/Content.Server/GameObjects/Components/AnchorableComponent.cs b/Content.Server/GameObjects/Components/AnchorableComponent.cs index 5131dde457..9837ac04cb 100644 --- a/Content.Server/GameObjects/Components/AnchorableComponent.cs +++ b/Content.Server/GameObjects/Components/AnchorableComponent.cs @@ -22,7 +22,6 @@ namespace Content.Server.GameObjects.Components /// /// The user doing the action /// The tool being used, can be null if forcing it - /// The collidable component of the owning entity /// Whether or not to check if the tool is valid /// true if it is valid, false otherwise private async Task Valid(IEntity user, IEntity? utilizing, [MaybeNullWhen(false)] bool force = false)