diff --git a/Content.Server/GameObjects/Components/AnchorableComponent.cs b/Content.Server/GameObjects/Components/AnchorableComponent.cs
index 5131dde457..9837ac04cb 100644
--- a/Content.Server/GameObjects/Components/AnchorableComponent.cs
+++ b/Content.Server/GameObjects/Components/AnchorableComponent.cs
@@ -22,7 +22,6 @@ namespace Content.Server.GameObjects.Components
///
/// The user doing the action
/// The tool being used, can be null if forcing it
- /// The collidable component of the owning entity
/// Whether or not to check if the tool is valid
/// true if it is valid, false otherwise
private async Task Valid(IEntity user, IEntity? utilizing, [MaybeNullWhen(false)] bool force = false)