Replaces anchored lookup flag with static (#13036)

This commit is contained in:
Leon Friedrich
2022-12-15 17:29:46 +13:00
committed by GitHub
parent 0db4402567
commit 6fa2391e42
10 changed files with 12 additions and 12 deletions

View File

@@ -117,7 +117,7 @@ public sealed class TargetOutlineSystem : EntitySystem
// TODO: Duplicated in SpriteSystem and DragDropSystem. Should probably be cached somewhere for a frame?
var mousePos = _eyeManager.ScreenToMap(_inputManager.MouseScreenPosition).Position;
var bounds = new Box2(mousePos - LookupSize / 2f, mousePos + LookupSize / 2f);
var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Anchored);
var pvsEntities = _lookup.GetEntitiesIntersecting(_eyeManager.CurrentMap, bounds, LookupFlags.Approximate | LookupFlags.Static);
var spriteQuery = GetEntityQuery<SpriteComponent>();
foreach (var entity in pvsEntities)