Fix prototypes so they pass analyzer checks (#35435)
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@@ -14,7 +14,7 @@ namespace Content.Shared.Procedural;
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/// This lets us share data between different dungeon configs without having to repeat entire configs.
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/// </remarks>
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[DataRecord]
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public sealed class DungeonData
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public sealed partial class DungeonData
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{
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// I hate this but it also significantly reduces yaml bloat if we add like 10 variations on the same set of layers
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// e.g. science rooms, engi rooms, cargo rooms all under PlanetBase for example.
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