Urist's damage and health thing. (#10)
* Add prototype for temperature testing entity. * Add Damageable, Destructible, Temperature. Add a prototype based on those. * Works and cleaned up. * Nerf
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using SS14.Shared.Interfaces.GameObjects;
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namespace Content.Server.Interfaces.GameObjects
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{
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public interface ITemperatureComponent : IComponent
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{
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float CurrentTemperature { get; }
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}
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}
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