Urist's damage and health thing. (#10)
* Add prototype for temperature testing entity. * Add Damageable, Destructible, Temperature. Add a prototype based on those. * Works and cleaned up. * Nerf
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@@ -15,6 +15,9 @@ namespace Content.Client
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factory.RegisterIgnore("Inventory");
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factory.RegisterIgnore("Item");
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factory.RegisterIgnore("Interactable");
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factory.RegisterIgnore("Damageable");
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factory.RegisterIgnore("Destructible");
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factory.RegisterIgnore("Temperature");
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factory.Register<HandsComponent>();
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factory.RegisterReference<HandsComponent, IHandsComponent>();
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