fix several traitor objective bugs (#12212)

This commit is contained in:
Rane
2022-11-03 22:58:19 -04:00
committed by GitHub
parent de534070ae
commit 6f53e9c459
4 changed files with 24 additions and 47 deletions

View File

@@ -3,13 +3,11 @@ using Content.Server.Chat.Managers;
using Content.Server.Objectives.Interfaces;
using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Store.Systems;
using Content.Server.Traitor;
using Content.Server.Traitor.Uplink;
using Content.Server.MobState;
using Content.Shared.CCVar;
using Content.Shared.Dataset;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Inventory;
using Content.Shared.Roles;
using Robust.Server.Player;
using Robust.Shared.Audio;
@@ -29,11 +27,10 @@ public sealed class TraitorRuleSystem : GameRuleSystem
[Dependency] private readonly IObjectivesManager _objectivesManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly StoreSystem _store = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
[Dependency] private readonly UplinkSystem _uplink = default!;
public override string Prototype => "Traitor";
private readonly SoundSpecifier _addedSound = new SoundPathSpecifier("/Audio/Misc/tatoralert.ogg");
@@ -322,4 +319,18 @@ public sealed class TraitorRuleSystem : GameRuleSystem
}
ev.AddLine(result);
}
public IEnumerable<Traitor.TraitorRole> GetOtherTraitorsAliveAndConnected(Mind.Mind ourMind)
{
var traitors = Traitors;
List<Traitor.TraitorRole> removeList = new();
return Traitors // don't want
.Where(t => t.Mind is not null) // no mind
.Where(t => t.Mind.OwnedEntity is not null) // no entity
.Where(t => t.Mind.Session is not null) // player disconnected
.Where(t => t.Mind != ourMind) // ourselves
.Where(t => _mobStateSystem.IsAlive((EntityUid) t.Mind.OwnedEntity!)) // dead
.Where(t => t.Mind.CurrentEntity == t.Mind.OwnedEntity); // not in original body
}
}

View File

@@ -18,9 +18,7 @@ namespace Content.Server.Objectives.Conditions
if (Target == null)
return Loc.GetString("objective-condition-kill-person-title", ("targetName", targetName), ("job", jobName));
if (Target.CharacterName != null)
targetName = Target.CharacterName;
else if (Target.OwnedEntity is {Valid: true} owned)
if (Target.OwnedEntity is {Valid: true} owned)
targetName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(owned).EntityName;
return Loc.GetString("objective-condition-kill-person-title", ("targetName", targetName), ("job", jobName));

View File

@@ -1,3 +1,4 @@
using System.Linq;
using Content.Server.Objectives.Interfaces;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@@ -13,27 +14,7 @@ namespace Content.Server.Objectives.Conditions
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
var traitors = EntitySystem.Get<TraitorRuleSystem>().Traitors;
List<Traitor.TraitorRole> removeList = new();
foreach (var traitor in traitors)
{
if (traitor.Mind == null)
{
removeList.Add(traitor);
continue;
}
if (traitor.Mind == mind) // we have different objectives for defending ourselves.
{
removeList.Add(traitor);
continue;
}
}
foreach (var traitor in removeList)
{
traitors.Remove(traitor);
}
var traitors = entityMgr.EntitySysManager.GetEntitySystem<TraitorRuleSystem>().GetOtherTraitorsAliveAndConnected(mind).ToList();
if (traitors.Count == 0) return new EscapeShuttleCondition{}; //You were made a traitor by admins, and are the first/only.
return new RandomTraitorAliveCondition { _target = IoCManager.Resolve<IRobustRandom>().Pick(traitors).Mind };
@@ -49,9 +30,7 @@ namespace Content.Server.Objectives.Conditions
if (_target == null)
return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName));
if (_target.CharacterName != null)
targetName = _target.CharacterName;
else if (_target.OwnedEntity is {Valid: true} owned)
if (_target.OwnedEntity is {Valid: true} owned)
targetName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(owned).EntityName;
return Loc.GetString("objective-condition-other-traitor-alive-title", ("targetName", targetName), ("job", jobName));

View File

@@ -1,3 +1,4 @@
using System.Linq;
using Content.Server.Objectives.Interfaces;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@@ -13,21 +14,11 @@ namespace Content.Server.Objectives.Conditions
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
var traitors = EntitySystem.Get<TraitorRuleSystem>().Traitors;
var traitors = entityMgr.EntitySysManager.GetEntitySystem<TraitorRuleSystem>().GetOtherTraitorsAliveAndConnected(mind).ToList();
List<Traitor.TraitorRole> removeList = new();
foreach (var traitor in traitors)
{
if (traitor.Mind == null)
{
removeList.Add(traitor);
continue;
}
if (traitor.Mind == mind)
{
removeList.Add(traitor);
continue;
}
foreach (var objective in traitor.Mind.AllObjectives)
{
foreach (var condition in objective.Conditions)
@@ -59,9 +50,7 @@ namespace Content.Server.Objectives.Conditions
if (_target == null)
return Loc.GetString("objective-condition-other-traitor-progress-title", ("targetName", targetName), ("job", jobName));
if (_target.CharacterName != null)
targetName = _target.CharacterName;
else if (_target.OwnedEntity is {Valid: true} owned)
if (_target.OwnedEntity is {Valid: true} owned)
targetName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(owned).EntityName;
return Loc.GetString("objective-condition-other-traitor-progress-title", ("targetName", targetName), ("job", jobName));