Misc stealth and box changes (#11809)

* git mv

* Disable shader while box is open

* Hide entity menu / prevent examine

* fix recursion fix recursion fix recursion fix recursion

* Better visibility checks

* min and max visibility fields

* fix reference point
This commit is contained in:
Leon Friedrich
2022-10-15 17:15:25 +13:00
committed by GitHub
parent 8199d361c1
commit 6f4bb040e4
12 changed files with 222 additions and 52 deletions

View File

@@ -1,4 +1,4 @@
using System.Linq;
using System.Linq;
using Content.Shared.CardboardBox.Components;
using Content.Server.Storage.Components;
using Content.Shared.CardboardBox;
@@ -6,6 +6,8 @@ using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using Content.Shared.Stealth.Components;
using Content.Shared.Stealth;
namespace Content.Server.CardboardBox;
@@ -14,12 +16,14 @@ public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedMoverController _mover = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedStealthSystem _stealth = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CardboardBoxComponent, StorageBeforeCloseEvent>(OnBeforeStorageClosed);
SubscribeLocalEvent<CardboardBoxComponent, StorageAfterOpenEvent>(AfterStorageOpen);
SubscribeLocalEvent<CardboardBoxComponent, StorageAfterCloseEvent>(AfterStorageClosed);
}
private void OnBeforeStorageClosed(EntityUid uid, CardboardBoxComponent component, StorageBeforeCloseEvent args)
@@ -57,5 +61,18 @@ public sealed class CardboardBoxSystem : SharedCardboardBoxSystem
}
component.Mover = null;
// If this box has a stealth/chameleon effect, disable the stealth effect while the box is open.
_stealth.SetEnabled(uid, false);
}
private void AfterStorageClosed(EntityUid uid, CardboardBoxComponent component, StorageAfterCloseEvent args)
{
// If this box has a stealth/chameleon effect, enable the stealth effect.
if (TryComp(uid, out StealthComponent? stealth))
{
_stealth.SetVisibility(uid, stealth.MaxVisibility, stealth);
_stealth.SetEnabled(uid, true, stealth);
}
}
}