Misc stealth and box changes (#11809)

* git mv

* Disable shader while box is open

* Hide entity menu / prevent examine

* fix recursion fix recursion fix recursion fix recursion

* Better visibility checks

* min and max visibility fields

* fix reference point
This commit is contained in:
Leon Friedrich
2022-10-15 17:15:25 +13:00
committed by GitHub
parent 8199d361c1
commit 6f4bb040e4
12 changed files with 222 additions and 52 deletions

View File

@@ -108,18 +108,34 @@ namespace Content.Client.Verbs
? Visibility
: Visibility | MenuVisibility.NoFov;
// Get entities
List<EntityUid> entities;
// Do we have to do FoV checks?
if ((visibility & MenuVisibility.NoFov) == 0)
{
var entitiesUnderMouse = gameScreenBase.GetEntitiesUnderPosition(targetPos);
bool Predicate(EntityUid e) => e == player || entitiesUnderMouse.Contains(e);
// first check the general location.
if (!_examineSystem.CanExamine(player.Value, targetPos, Predicate))
return false;
}
// Get entities
var entities = _entityLookup.GetEntitiesInRange(targetPos, EntityMenuLookupSize)
.ToList();
TryComp(player.Value, out ExaminerComponent? examiner);
// Then check every entity
entities = new();
foreach (var ent in _entityLookup.GetEntitiesInRange(targetPos, EntityMenuLookupSize))
{
if (_examineSystem.CanExamine(player.Value, targetPos, Predicate, ent, examiner))
entities.Add(ent);
}
}
else
{
entities = _entityLookup.GetEntitiesInRange(targetPos, EntityMenuLookupSize).ToList();
}
if (entities.Count == 0)
return false;