Replace old Overflow algorithm (#6280)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Ygg01
2022-02-15 03:22:26 +01:00
committed by GitHub
parent 8977b104a7
commit 6f36f5b60d
8 changed files with 313 additions and 230 deletions

View File

@@ -1,28 +1,12 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Fluids.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Database;
using Content.Shared.Directions;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Fluids;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Slippery;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Player;
namespace Content.Server.Fluids.EntitySystems
@@ -30,8 +14,8 @@ namespace Content.Server.Fluids.EntitySystems
[UsedImplicitly]
public sealed class PuddleSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly FluidSpreaderSystem _fluidSpreaderSystem = default!;
public override void Initialize()
{
@@ -45,7 +29,7 @@ namespace Content.Server.Fluids.EntitySystems
private void OnInit(EntityUid uid, PuddleComponent component, ComponentInit args)
{
var solution = _solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
var solution = _solutionContainerSystem.EnsureSolution(uid, component.SolutionName);
solution.MaxVolume = FixedPoint2.New(1000);
}
@@ -111,21 +95,6 @@ namespace Content.Server.Fluids.EntitySystems
QueueDel(uid);
}
/// <summary>
/// Whether adding this solution to this puddle would overflow.
/// </summary>
/// <param name="uid">Uid of owning entity</param>
/// <param name="puddle">Puddle to which we are adding solution</param>
/// <param name="solution">Solution we intend to add</param>
/// <returns></returns>
public bool WouldOverflow(EntityUid uid, Solution solution, PuddleComponent? puddle = null)
{
if (!Resolve(uid, ref puddle))
return false;
return puddle.CurrentVolume + solution.TotalVolume > puddle.OverflowVolume;
}
public bool EmptyHolder(EntityUid uid, PuddleComponent? puddleComponent = null)
{
if (!Resolve(uid, ref puddleComponent))
@@ -147,24 +116,40 @@ namespace Content.Server.Fluids.EntitySystems
: FixedPoint2.Zero;
}
public bool TryAddSolution(EntityUid uid, Solution solution,
/// <summary>
///
/// </summary>
/// <param name="puddleUid">Puddle to which we add</param>
/// <param name="addedSolution">Solution that is added to puddleComponent</param>
/// <param name="sound">Play sound on overflow</param>
/// <param name="checkForOverflow">Overflow on encountered values</param>
/// <param name="puddleComponent">Optional resolved PuddleComponent</param>
/// <returns></returns>
public bool TryAddSolution(EntityUid puddleUid,
Solution addedSolution,
bool sound = true,
bool checkForOverflow = true,
PuddleComponent? puddleComponent = null)
{
if (!Resolve(uid, ref puddleComponent))
if (!Resolve(puddleUid, ref puddleComponent))
return false;
if (solution.TotalVolume == 0 ||
if (addedSolution.TotalVolume == 0 ||
!_solutionContainerSystem.TryGetSolution(puddleComponent.Owner, puddleComponent.SolutionName,
out var puddleSolution))
{
return false;
}
var result = _solutionContainerSystem
.TryAddSolution(puddleComponent.Owner, puddleSolution, solution);
.TryMixAndOverflow(puddleComponent.Owner, puddleSolution, addedSolution, puddleComponent.OverflowVolume,
out var overflowSolution);
if (checkForOverflow && overflowSolution != null)
{
_fluidSpreaderSystem.AddOverflowingPuddle(puddleComponent, overflowSolution);
}
if (!result)
{
return false;
@@ -172,11 +157,6 @@ namespace Content.Server.Fluids.EntitySystems
RaiseLocalEvent(puddleComponent.Owner, new SolutionChangedEvent());
if (checkForOverflow)
{
CheckOverflow(puddleComponent);
}
if (!sound)
{
return true;
@@ -188,139 +168,18 @@ namespace Content.Server.Fluids.EntitySystems
}
/// <summary>
/// Will overflow this entity to neighboring entities if required
/// Whether adding this solution to this puddle would overflow.
/// </summary>
private void CheckOverflow(PuddleComponent puddleComponent)
/// <param name="uid">Uid of owning entity</param>
/// <param name="puddle">Puddle to which we are adding solution</param>
/// <param name="solution">Solution we intend to add</param>
/// <returns></returns>
public bool WouldOverflow(EntityUid uid, Solution solution, PuddleComponent? puddle = null)
{
if (puddleComponent.CurrentVolume <= puddleComponent.OverflowVolume
|| puddleComponent.Overflown)
return;
var nextPuddles = new List<PuddleComponent>() { puddleComponent };
var overflownPuddles = new List<PuddleComponent>();
while (puddleComponent.OverflowLeft > FixedPoint2.Zero && nextPuddles.Count > 0)
{
foreach (var next in nextPuddles.ToArray())
{
nextPuddles.Remove(next);
next.Overflown = true;
overflownPuddles.Add(next);
var adjacentPuddles = GetAllAdjacentOverflow(next).ToArray();
if (puddleComponent.OverflowLeft <= FixedPoint2.Epsilon * adjacentPuddles.Length)
{
break;
}
if (adjacentPuddles.Length == 0)
{
continue;
}
var numberOfAdjacent = FixedPoint2.New(adjacentPuddles.Length);
var overflowSplit = puddleComponent.OverflowLeft / numberOfAdjacent;
foreach (var adjacent in adjacentPuddles)
{
var adjacentPuddle = adjacent();
var quantity = FixedPoint2.Min(overflowSplit, adjacentPuddle.OverflowVolume);
var puddleSolution = _solutionContainerSystem.EnsureSolution(puddleComponent.Owner,
puddleComponent.SolutionName);
var spillAmount = _solutionContainerSystem.SplitSolution(puddleComponent.Owner,
puddleSolution, quantity);
TryAddSolution(adjacentPuddle.Owner, spillAmount, false, false);
nextPuddles.Add(adjacentPuddle);
}
}
}
foreach (var puddle in overflownPuddles)
{
puddle.Overflown = false;
}
}
/// <summary>
/// Finds or creates adjacent puddles in random directions from this one
/// </summary>
/// <returns>Enumerable of the puddles found or to be created</returns>
private IEnumerable<Func<PuddleComponent>> GetAllAdjacentOverflow(PuddleComponent puddleComponent)
{
foreach (var direction in SharedDirectionExtensions.RandomDirections())
{
if (TryGetAdjacentOverflow(puddleComponent, direction, out var puddle))
{
yield return puddle;
}
}
}
/// <summary>
/// Tries to get an adjacent coordinate to overflow to, unless it is blocked by a wall on the
/// same tile or the tile is empty
/// </summary>
/// <param name="puddleComponent"></param>
/// <param name="direction">The direction to get the puddle from, respective to this one</param>
/// <param name="puddle">The puddle that was found or is to be created, or null if there
/// is a wall in the way</param>
/// <returns>true if a puddle was found or created, false otherwise</returns>
private bool TryGetAdjacentOverflow(PuddleComponent puddleComponent, Direction direction,
[NotNullWhen(true)] out Func<PuddleComponent>? puddle)
{
puddle = default;
// We're most likely in space, do nothing.
if (!EntityManager.GetComponent<TransformComponent>(puddleComponent.Owner).GridID.IsValid())
if (!Resolve(uid, ref puddle))
return false;
var mapGrid = _mapManager.GetGrid(EntityManager.GetComponent<TransformComponent>(puddleComponent.Owner).GridID);
var coords = EntityManager.GetComponent<TransformComponent>(puddleComponent.Owner).Coordinates;
if (!coords.Offset(direction).TryGetTileRef(out var tile))
{
return false;
}
// If space return early, let that spill go out into the void
if (tile.Value.Tile.IsEmpty)
{
return false;
}
if (!EntityManager.GetComponent<TransformComponent>(puddleComponent.Owner).Anchored)
return false;
foreach (var entity in mapGrid.GetInDir(coords, direction))
{
if (EntityManager.TryGetComponent(entity, out IPhysBody? physics) &&
(physics.CollisionLayer & (int)CollisionGroup.Impassable) != 0)
{
puddle = default;
return false;
}
if (EntityManager.TryGetComponent(entity, out PuddleComponent? existingPuddle))
{
if (existingPuddle.Overflown)
{
return false;
}
puddle = () => existingPuddle;
}
}
puddle ??= () =>
{
var id = EntityManager.SpawnEntity(
EntityManager.GetComponent<MetaDataComponent>(puddleComponent.Owner).EntityPrototype?.ID,
mapGrid.DirectionToGrid(coords, direction));
return EntityManager.GetComponent<PuddleComponent>(id);
};
return true;
return puddle.CurrentVolume + solution.TotalVolume > puddle.OverflowVolume;
}
}
}