Replace old Overflow algorithm (#6280)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
208
Content.Server/Fluids/EntitySystems/FluidSpreaderSystem.cs
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208
Content.Server/Fluids/EntitySystems/FluidSpreaderSystem.cs
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Directions;
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using Content.Shared.FixedPoint;
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using Content.Shared.Physics;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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namespace Content.Server.Fluids.EntitySystems;
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[UsedImplicitly]
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public sealed class FluidSpreaderSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly PuddleSystem _puddleSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
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private float _accumulatedTimeFrame;
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private HashSet<EntityUid> _fluidSpread = new();
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public override void Initialize()
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{
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SubscribeLocalEvent<FluidSpreaderComponent, ComponentAdd>((uid, component, _) =>
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FluidSpreaderAdd(uid, component));
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}
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public void AddOverflowingPuddle(PuddleComponent puddleComponent, Solution? solution = null)
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{
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var puddleSolution = solution;
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if (puddleSolution == null && !_solutionContainerSystem.TryGetSolution(puddleComponent.Owner,
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puddleComponent.SolutionName,
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out puddleSolution)) return;
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if (puddleSolution.CurrentVolume <= puddleComponent.OverflowVolume)
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return;
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var spreaderComponent = EntityManager.EnsureComponent<FluidSpreaderComponent>(puddleComponent.Owner);
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spreaderComponent.OverflownSolution = puddleSolution;
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spreaderComponent.Enabled = true;
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FluidSpreaderAdd(spreaderComponent.Owner, spreaderComponent);
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}
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private void FluidSpreaderAdd(EntityUid uid, FluidSpreaderComponent component)
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{
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if (component.Enabled)
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_fluidSpread.Add(uid);
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}
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public override void Update(float frameTime)
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{
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_accumulatedTimeFrame += frameTime;
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if (!(_accumulatedTimeFrame >= 1.0f))
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return;
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_accumulatedTimeFrame -= 1.0f;
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base.Update(frameTime);
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var remQueue = new RemQueue<EntityUid>();
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foreach (var uid in _fluidSpread)
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{
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MetaDataComponent? meta = null;
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if (Paused(uid, meta))
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continue;
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// If not paused
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// it's either Deleted or will be via SpreadFluid
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remQueue.Add(uid);
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if (Deleted(uid, meta))
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continue;
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SpreadFluid(uid);
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}
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foreach (var removeUid in remQueue)
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{
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_fluidSpread.Remove(removeUid);
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}
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}
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private void SpreadFluid(EntityUid suid)
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{
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PuddleComponent? puddleComponent = null;
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MetaDataComponent? metadataOriginal = null;
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TransformComponent? transformOrig = null;
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FluidSpreaderComponent? spreader = null;
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if (!Resolve(suid, ref puddleComponent, ref metadataOriginal, ref transformOrig, ref spreader, false))
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return;
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var prototypeName = metadataOriginal.EntityPrototype!.ID;
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var puddles = new List<PuddleComponent> { puddleComponent };
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var visitedTiles = new HashSet<Vector2i>();
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if (!_mapManager.TryGetGrid(transformOrig.GridID, out var mapGrid))
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return;
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while (puddles.Count > 0
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&& spreader.OverflownSolution.CurrentVolume > FixedPoint2.Zero)
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{
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var nextToExpand = new List<(Vector2i, EntityUid?)>();
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var divided = spreader.OverflownSolution.CurrentVolume / puddles.Count;
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foreach (var puddle in puddles)
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{
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if (puddle.CurrentVolume >= puddle.OverflowVolume) continue;
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// -puddle.OverflowLeft is guaranteed to be >= 0
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// iff puddle.CurrentVolume >= puddle.OverflowVolume
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var split = FixedPoint2.Min(divided, -puddle.OverflowLeft);
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_puddleSystem.TryAddSolution(
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puddle.Owner,
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spreader.OverflownSolution.SplitSolution(split),
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false, false, puddle);
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}
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// if solution is spent do not explore
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if (spreader.OverflownSolution.CurrentVolume <= FixedPoint2.Zero)
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continue;
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// find edges
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foreach (var puddle in puddles)
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{
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TransformComponent? transform = null;
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if (!Resolve(puddle.Owner, ref transform, false))
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continue;
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// prepare next set of puddles to be expanded
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var puddlePos = transform.Coordinates.ToVector2i(EntityManager, _mapManager);
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foreach (var direction in SharedDirectionExtensions.RandomDirections().ToArray())
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{
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var newPos = puddlePos.Offset(direction);
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if (visitedTiles.Contains(newPos))
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continue;
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visitedTiles.Add(newPos);
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if (CanExpand(newPos, mapGrid, out var uid))
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nextToExpand.Add((newPos, uid));
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}
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}
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puddles = new List<PuddleComponent>();
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// prepare edges for next iteration
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foreach (var (pos, uid) in nextToExpand)
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{
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if (spreader.OverflownSolution.CurrentVolume <= FixedPoint2.Zero)
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continue;
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var puddleUid = uid!.Value;
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var coordinate = mapGrid.GridTileToWorld(pos);
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if (uid == EntityUid.Invalid)
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{
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puddleUid = EntityManager.SpawnEntity(prototypeName, coordinate);
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}
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puddles.Add(EntityManager.GetComponent<PuddleComponent>(puddleUid));
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}
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}
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}
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private bool CanExpand(Vector2i newPos, IMapGrid mapGrid,
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[NotNullWhen(true)] out EntityUid? uid)
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{
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if (!mapGrid.TryGetTileRef(newPos, out var tileRef)
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|| tileRef.Tile.IsEmpty)
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{
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uid = null;
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return false;
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}
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foreach (var entity in mapGrid.GetAnchoredEntities(newPos))
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{
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IPhysBody? physics = null;
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PuddleComponent? existingPuddle = null;
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// This is an invalid location
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if (Resolve(entity, ref physics, false)
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&& (physics.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
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{
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uid = null;
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return false;
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}
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if (!Resolve(entity, ref existingPuddle, false))
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continue;
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uid = entity;
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return true;
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}
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uid = EntityUid.Invalid;
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return true;
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}
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}
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