Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
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@@ -1,6 +1,7 @@
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using System;
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using Content.Shared.EffectBlocker;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Players;
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@@ -10,8 +11,8 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Standing
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{
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[RegisterComponent]
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[NetworkedComponent]
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[Friend(typeof(StandingStateSystem))]
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[RegisterComponent, NetworkedComponent]
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public sealed class StandingStateComponent : Component, IEffectBlocker
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{
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public override string Name => "StandingState";
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