Refactors stunnable to be ECS. (#4819)

Also cleans up StandingStatesystem.
This commit is contained in:
Vera Aguilera Puerto
2021-10-10 12:47:26 +02:00
committed by GitHub
parent 19a588a70a
commit 6eee256b11
34 changed files with 776 additions and 633 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Shared.EffectBlocker;
@@ -6,6 +7,7 @@ using Content.Shared.Stunnable;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
@@ -14,6 +16,8 @@ namespace Content.Shared.Slippery
[UsedImplicitly]
public abstract class SharedSlipperySystem : EntitySystem
{
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
private List<SlipperyComponent> _slipped = new();
public override void Initialize()
@@ -45,12 +49,12 @@ namespace Content.Shared.Slippery
}
}
public bool CanSlip(SlipperyComponent component, EntityUid uid, [NotNullWhen(true)] out SharedStunnableComponent? stunnableComponent)
public bool CanSlip(SlipperyComponent component, EntityUid uid, [NotNullWhen(true)] out StunnableComponent? stunnableComponent)
{
if (!component.Slippery
|| component.Owner.IsInContainer()
|| component.Slipped.Contains(uid)
|| !EntityManager.TryGetComponent<SharedStunnableComponent>(uid, out stunnableComponent))
|| !EntityManager.TryGetComponent<StunnableComponent>(uid, out stunnableComponent))
{
stunnableComponent = null;
return false;
@@ -82,7 +86,7 @@ namespace Content.Shared.Slippery
otherBody.LinearVelocity *= component.LaunchForwardsMultiplier;
stun.Paralyze(5);
_stunSystem.Paralyze(component.Owner.Uid, TimeSpan.FromSeconds(5), stun);
component.Slipped.Add(otherBody.Owner.Uid);
component.Dirty();