Refactors stunnable to be ECS. (#4819)

Also cleans up StandingStatesystem.
This commit is contained in:
Vera Aguilera Puerto
2021-10-10 12:47:26 +02:00
committed by GitHub
parent 19a588a70a
commit 6eee256b11
34 changed files with 776 additions and 633 deletions

View File

@@ -0,0 +1,52 @@
using System;
using Content.Server.Act;
using Content.Server.Popups;
using Content.Shared.Audio;
using Content.Shared.Popups;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Stunnable
{
public sealed class StunSystem : SharedStunSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunnableComponent, DisarmedActEvent>(OnDisarmed);
}
private void OnDisarmed(EntityUid uid, StunnableComponent stunnable, DisarmedActEvent args)
{
if (args.Handled || !_random.Prob(args.PushProbability))
return;
Paralyze(uid, TimeSpan.FromSeconds(4f), stunnable);
var source = args.Source;
var target = args.Target;
if (source != null)
{
SoundSystem.Play(Filter.Pvs(source), stunnable.StunAttemptSound.GetSound(), source, AudioHelpers.WithVariation(0.025f));
if (target != null)
{
// TODO: Use PopupSystem
source.PopupMessageOtherClients(Loc.GetString("stunnable-component-disarm-success-others", ("source", source.Name), ("target", target.Name)));
source.PopupMessageCursor(Loc.GetString("stunnable-component-disarm-success", ("target", target.Name)));
}
}
args.Handled = true;
}
}
}