Refactors stunnable to be ECS. (#4819)

Also cleans up StandingStatesystem.
This commit is contained in:
Vera Aguilera Puerto
2021-10-10 12:47:26 +02:00
committed by GitHub
parent 19a588a70a
commit 6eee256b11
34 changed files with 776 additions and 633 deletions

View File

@@ -1,6 +1,14 @@
using System;
using Content.Server.Alert;
using Content.Server.Stunnable.Components;
using Content.Shared.Alert;
using Content.Shared.Movement.Components;
using Content.Shared.Standing;
using Content.Shared.Stunnable;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Stunnable
@@ -8,6 +16,8 @@ namespace Content.Server.Stunnable
[UsedImplicitly]
internal sealed class StunOnCollideSystem : EntitySystem
{
[Dependency] private readonly StunSystem _stunSystem = default!;
public override void Initialize()
{
base.Initialize();
@@ -16,11 +26,25 @@ namespace Content.Server.Stunnable
private void HandleCollide(EntityUid uid, StunOnCollideComponent component, StartCollideEvent args)
{
if (args.OtherFixture.Body.Owner.TryGetComponent(out StunnableComponent? stunnableComponent))
var otherUid = args.OtherFixture.Body.Owner.Uid;
if (EntityManager.TryGetComponent(otherUid, out StunnableComponent? stunnableComponent))
{
stunnableComponent.Stun(component.StunAmount);
stunnableComponent.Knockdown(component.KnockdownAmount);
stunnableComponent.Slowdown(component.SlowdownAmount);
ServerAlertsComponent? alerts = null;
StandingStateComponent? standingState = null;
AppearanceComponent? appearance = null;
MovementSpeedModifierComponent? speedModifier = null;
// Let the actual methods log errors for these.
Resolve(otherUid, ref alerts, ref standingState, ref appearance, ref speedModifier, false);
_stunSystem.Stun(otherUid, TimeSpan.FromSeconds(component.StunAmount), stunnableComponent, alerts);
_stunSystem.Knockdown(otherUid, TimeSpan.FromSeconds(component.KnockdownAmount), stunnableComponent,
alerts, standingState, appearance);
_stunSystem.Slowdown(otherUid, TimeSpan.FromSeconds(component.SlowdownAmount),
component.WalkSpeedMultiplier, component.RunSpeedMultiplier, stunnableComponent, speedModifier, alerts);
}
}
}