Refactors stunnable to be ECS. (#4819)

Also cleans up StandingStatesystem.
This commit is contained in:
Vera Aguilera Puerto
2021-10-10 12:47:26 +02:00
committed by GitHub
parent 19a588a70a
commit 6eee256b11
34 changed files with 776 additions and 633 deletions

View File

@@ -1,3 +1,4 @@
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -6,18 +7,26 @@ namespace Content.Server.Stunnable.Components
/// <summary>
/// Adds stun when it collides with an entity
/// </summary>
[RegisterComponent]
internal sealed class StunOnCollideComponent : Component
[RegisterComponent, Friend(typeof(StunOnCollideSystem))]
public sealed class StunOnCollideComponent : Component
{
// TODO: Can probably predict this.
public override string Name => "StunOnCollide";
// See stunnable for what these do
[DataField("stunAmount")]
internal int StunAmount = default;
public int StunAmount;
[DataField("knockdownAmount")]
internal int KnockdownAmount = default;
public int KnockdownAmount;
[DataField("slowdownAmount")]
internal int SlowdownAmount = default;
public int SlowdownAmount;
[DataField("walkSpeedMultiplier")]
public float WalkSpeedMultiplier = 1f;
[DataField("runSpeedMultiplier")]
public float RunSpeedMultiplier = 1f;
}
}