Refactors stunnable to be ECS. (#4819)
Also cleans up StandingStatesystem.
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@@ -2,12 +2,14 @@ using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Stunnable;
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using Content.Server.Stunnable.Components;
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using Content.Shared.Administration;
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using Content.Shared.Damage;
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using Content.Shared.Jittering;
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using Content.Shared.MobState;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Stunnable;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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@@ -56,7 +58,11 @@ namespace Content.Server.Administration.Commands
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target.GetComponentOrNull<IMobStateComponent>()?.UpdateState(0);
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target.GetComponentOrNull<HungerComponent>()?.ResetFood();
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target.GetComponentOrNull<ThirstComponent>()?.ResetThirst();
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target.GetComponentOrNull<StunnableComponent>()?.ResetStuns();
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if (target.TryGetComponent(out StunnableComponent? stunnable))
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{
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EntitySystem.Get<StunSystem>().Reset(target.Uid, stunnable);
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}
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if (target.TryGetComponent(out FlammableComponent? flammable))
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{
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