HandheldLights no longer drain their batteries in 20 seconds. (#2942)
* Initial * Update Content.Server/GameObjects/Components/Interactable/HandheldLightComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.GameObjects.Components.GUI;
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@@ -38,7 +38,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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[RegisterComponent]
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internal sealed class HandheldLightComponent : SharedHandheldLightComponent, IUse, IExamine, IInteractUsing
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{
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[ViewVariables(VVAccess.ReadWrite)] public float Wattage { get; set; } = 10f;
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[ViewVariables(VVAccess.ReadWrite)] public float Wattage { get; set; }
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[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
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private PowerCellComponent? Cell => _cellSlot.Cell;
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@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(this, x => x.Wattage, "wattage", 10f);
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serializer.DataField(this, x => x.Wattage, "wattage", 3f);
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serializer.DataField(ref TurnOnSound, "turnOnSound", "/Audio/Items/flashlight_toggle.ogg");
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serializer.DataField(ref TurnOnFailSound, "turnOnFailSound", "/Audio/Machines/button.ogg");
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serializer.DataField(ref TurnOffSound, "turnOffSound", "/Audio/Items/flashlight_toggle.ogg");
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