Fixing spilling empty containers (#19048)
Co-authored-by: LightVillet <dev@null>
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@@ -77,6 +77,9 @@ public sealed partial class PuddleSystem
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// spilling like 100u of reagent on someone at once!
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totalSplit = FixedPoint2.Min(totalSplit, component.MaxMeleeSpillAmount);
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if (totalSplit == 0)
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return;
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foreach (var hit in args.HitEntities)
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{
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if (!HasComp<ReactiveComponent>(hit))
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