diff --git a/Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs b/Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs index ecdb899f9f..94283bd745 100644 --- a/Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs +++ b/Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs @@ -77,6 +77,9 @@ public sealed partial class PuddleSystem // spilling like 100u of reagent on someone at once! totalSplit = FixedPoint2.Min(totalSplit, component.MaxMeleeSpillAmount); + if (totalSplit == 0) + return; + foreach (var hit in args.HitEntities) { if (!HasComp(hit))