EntitySystemMessage Removal & InteractionSystem directed events (#3572)

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs.
Setup InteractionSystem to use new directed events.

* Update Submodule.
This commit is contained in:
Acruid
2021-03-09 11:22:48 -08:00
committed by GitHub
parent 549d84174c
commit 6edc416afc
47 changed files with 110 additions and 186 deletions

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
@@ -45,13 +45,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when equipping the entity in an inventory slot.
/// </summary>
[PublicAPI]
public class EquippedMessage : EntitySystemMessage
public class EquippedMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that equipped the item.
/// </summary>