EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
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@@ -31,13 +31,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// Raised when an entity is activated in the world.
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/// </summary>
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[PublicAPI]
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public class ActivateInWorldMessage : EntitySystemMessage
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public class ActivateInWorldMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// If this message has already been "handled" by a previous system.
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/// </summary>
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public bool Handled { get; set; }
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/// <summary>
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/// Entity that activated the world entity.
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/// </summary>
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