EntitySystemMessage Removal & InteractionSystem directed events (#3572)

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs.
Setup InteractionSystem to use new directed events.

* Update Submodule.
This commit is contained in:
Acruid
2021-03-09 11:22:48 -08:00
committed by GitHub
parent 549d84174c
commit 6edc416afc
47 changed files with 110 additions and 186 deletions

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@@ -31,13 +31,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when an entity is activated in the world.
/// </summary>
[PublicAPI]
public class ActivateInWorldMessage : EntitySystemMessage
public class ActivateInWorldMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that activated the world entity.
/// </summary>

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Threading.Tasks;
using JetBrains.Annotations;
@@ -50,13 +50,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when clicking on another object and no attack event was handled.
/// </summary>
[PublicAPI]
public class AfterInteractMessage : EntitySystemMessage
public class AfterInteractMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that triggered the attack.
/// </summary>

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
@@ -18,7 +18,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
bool ClickAttack(AttackEventArgs eventArgs);
}
public class AttackEventArgs : EventArgs
public class AttackEventArgs : EntityEventArgs
{
public AttackEventArgs(IEntity user, EntityCoordinates clickLocation, bool wideAttack, EntityUid target = default)
{

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
@@ -58,7 +58,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
}
}
public class StartDragDropEventArgs : EventArgs
public class StartDragDropEventArgs : EntityEventArgs
{
/// <summary>
/// Creates a new instance of <see cref="StartDragDropEventArgs"/>.

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
@@ -32,13 +32,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when an entity is dropped
/// </summary>
[PublicAPI]
public class DroppedMessage : EntitySystemMessage
public class DroppedMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that dropped the item.
/// </summary>

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
@@ -45,13 +45,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when equipping the entity in an inventory slot.
/// </summary>
[PublicAPI]
public class EquippedMessage : EntitySystemMessage
public class EquippedMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that equipped the item.
/// </summary>

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Content.Shared.GameObjects.Components.Items;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
@@ -32,13 +32,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when putting the entity into a hand slot
/// </summary>
[PublicAPI]
public class EquippedHandMessage : EntitySystemMessage
public class EquippedHandMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that equipped the item.
/// </summary>

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
@@ -29,13 +29,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when an entity item in a hand is deselected.
/// </summary>
[PublicAPI]
public class HandDeselectedMessage : EntitySystemMessage
public class HandDeselectedMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that owns the deselected hand.
/// </summary>

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
@@ -29,13 +29,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when an entity item in a hand is selected.
/// </summary>
[PublicAPI]
public class HandSelectedMessage : EntitySystemMessage
public class HandSelectedMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that owns the selected hand.
/// </summary>

View File

@@ -29,13 +29,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when being clicked on or "attacked" by a user with an empty hand.
/// </summary>
[PublicAPI]
public class AttackHandMessage : EntitySystemMessage
public class AttackHandMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that triggered the attack.
/// </summary>

View File

@@ -39,13 +39,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when being clicked on or "attacked" by a user with an object in their hand
/// </summary>
[PublicAPI]
public class InteractUsingMessage : EntitySystemMessage
public class InteractUsingMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that triggered the attack.
/// </summary>

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
@@ -32,13 +32,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when an entity that was thrown lands.
/// </summary>
[PublicAPI]
public class LandMessage : EntitySystemMessage
public class LandMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that threw the item.
/// </summary>

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@@ -1,4 +1,4 @@
using System;
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
@@ -32,13 +32,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when being clicked by objects outside the range of direct use.
/// </summary>
[PublicAPI]
public class RangedInteractMessage : EntitySystemMessage
public class RangedInteractMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that triggered the attack.
/// </summary>

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
@@ -38,13 +38,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
}
}
public class ThrowCollideMessage : EntitySystemMessage
public class ThrowCollideMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// The entity that threw <see cref="Thrown"/>.
/// </summary>

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
@@ -29,13 +29,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when throwing the entity in your hands.
/// </summary>
[PublicAPI]
public class ThrownMessage : EntitySystemMessage
public class ThrownMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that threw the item.
/// </summary>

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Content.Shared.GameObjects.Components.Inventory;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
@@ -34,13 +34,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when removing the entity from an inventory slot.
/// </summary>
[PublicAPI]
public class UnequippedMessage : EntitySystemMessage
public class UnequippedMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that equipped the item.
/// </summary>

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@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Content.Shared.GameObjects.Components.Items;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
@@ -31,13 +31,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when removing the entity from an inventory slot.
/// </summary>
[PublicAPI]
public class UnequippedHandMessage : EntitySystemMessage
public class UnequippedHandMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity that equipped the item.
/// </summary>

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@@ -1,4 +1,4 @@
using System;
using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
@@ -28,13 +28,8 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// Raised when using the entity in your hands.
/// </summary>
[PublicAPI]
public class UseInHandMessage : EntitySystemMessage
public class UseInHandMessage : HandledEntityEventArgs
{
/// <summary>
/// If this message has already been "handled" by a previous system.
/// </summary>
public bool Handled { get; set; }
/// <summary>
/// Entity holding the item in their hand.
/// </summary>