EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
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@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// a structure-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public class TryStartStructureConstructionMessage : EntitySystemMessage
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public class TryStartStructureConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// Position to start building.
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@@ -47,7 +47,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// an item-construction.
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/// </summary>
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[Serializable, NetSerializable]
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public class TryStartItemConstructionMessage : EntitySystemMessage
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public class TryStartItemConstructionMessage : EntityEventArgs
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{
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/// <summary>
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/// The construction prototype to start building.
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@@ -64,7 +64,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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/// Send server -> client to tell the client that a ghost has started to be constructed.
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/// </summary>
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[Serializable, NetSerializable]
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public class AckStructureConstructionMessage : EntitySystemMessage
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public class AckStructureConstructionMessage : EntityEventArgs
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{
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public readonly int GhostId;
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