EntitySystemMessage Removal & InteractionSystem directed events (#3572)

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs.
Setup InteractionSystem to use new directed events.

* Update Submodule.
This commit is contained in:
Acruid
2021-03-09 11:22:48 -08:00
committed by GitHub
parent 549d84174c
commit 6edc416afc
47 changed files with 110 additions and 186 deletions

View File

@@ -38,7 +38,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
/// No point re-sending every tile if only a subset might have been updated.
/// </summary>
[Serializable, NetSerializable]
public sealed class AtmosDebugOverlayMessage : EntitySystemMessage
public sealed class AtmosDebugOverlayMessage : EntityEventArgs
{
public GridId GridId { get; }
@@ -55,7 +55,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
}
[Serializable, NetSerializable]
public sealed class AtmosDebugOverlayDisableMessage : EntitySystemMessage
public sealed class AtmosDebugOverlayDisableMessage : EntityEventArgs
{
}
}

View File

@@ -100,7 +100,7 @@ namespace Content.Shared.GameObjects.EntitySystems.Atmos
/// No point re-sending every tile if only a subset might have been updated.
/// </summary>
[Serializable, NetSerializable]
public sealed class GasOverlayMessage : EntitySystemMessage
public sealed class GasOverlayMessage : EntityEventArgs
{
public GridId GridId { get; }

View File

@@ -14,7 +14,7 @@ namespace Content.Shared.GameObjects.EntitySystems
/// a structure-construction.
/// </summary>
[Serializable, NetSerializable]
public class TryStartStructureConstructionMessage : EntitySystemMessage
public class TryStartStructureConstructionMessage : EntityEventArgs
{
/// <summary>
/// Position to start building.
@@ -47,7 +47,7 @@ namespace Content.Shared.GameObjects.EntitySystems
/// an item-construction.
/// </summary>
[Serializable, NetSerializable]
public class TryStartItemConstructionMessage : EntitySystemMessage
public class TryStartItemConstructionMessage : EntityEventArgs
{
/// <summary>
/// The construction prototype to start building.
@@ -64,7 +64,7 @@ namespace Content.Shared.GameObjects.EntitySystems
/// Send server -> client to tell the client that a ghost has started to be constructed.
/// </summary>
[Serializable, NetSerializable]
public class AckStructureConstructionMessage : EntitySystemMessage
public class AckStructureConstructionMessage : EntityEventArgs
{
public readonly int GhostId;