EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
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@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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public static class MeleeWeaponSystemMessages
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{
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[Serializable, NetSerializable]
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public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
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public sealed class PlayMeleeWeaponAnimationMessage : EntityEventArgs
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{
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public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, EntityUid source, List<EntityUid> hits, bool textureEffect = false, bool arcFollowAttacker = true)
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{
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@@ -33,7 +33,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
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}
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[Serializable, NetSerializable]
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public sealed class PlayLungeAnimationMessage : EntitySystemMessage
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public sealed class PlayLungeAnimationMessage : EntityEventArgs
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{
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public Angle Angle { get; }
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public EntityUid Source { get; }
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