EntitySystemMessage Removal & InteractionSystem directed events (#3572)

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs.
Setup InteractionSystem to use new directed events.

* Update Submodule.
This commit is contained in:
Acruid
2021-03-09 11:22:48 -08:00
committed by GitHub
parent 549d84174c
commit 6edc416afc
47 changed files with 110 additions and 186 deletions

View File

@@ -10,7 +10,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
public static class MeleeWeaponSystemMessages
{
[Serializable, NetSerializable]
public sealed class PlayMeleeWeaponAnimationMessage : EntitySystemMessage
public sealed class PlayMeleeWeaponAnimationMessage : EntityEventArgs
{
public PlayMeleeWeaponAnimationMessage(string arcPrototype, Angle angle, EntityUid attacker, EntityUid source, List<EntityUid> hits, bool textureEffect = false, bool arcFollowAttacker = true)
{
@@ -33,7 +33,7 @@ namespace Content.Shared.GameObjects.EntitySystemMessages
}
[Serializable, NetSerializable]
public sealed class PlayLungeAnimationMessage : EntitySystemMessage
public sealed class PlayLungeAnimationMessage : EntityEventArgs
{
public Angle Angle { get; }
public EntityUid Source { get; }