EntitySystemMessage Removal & InteractionSystem directed events (#3572)

* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs.
Setup InteractionSystem to use new directed events.

* Update Submodule.
This commit is contained in:
Acruid
2021-03-09 11:22:48 -08:00
committed by GitHub
parent 549d84174c
commit 6edc416afc
47 changed files with 110 additions and 186 deletions

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@@ -7,7 +7,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI
/// Indicates whether an AI should be updated by the AiSystem or not.
/// Useful to sleep AI when they die or otherwise should be inactive.
/// </summary>
internal sealed class SleepAiMessage : EntitySystemMessage
internal sealed class SleepAiMessage : EntityEventArgs
{
/// <summary>
/// Sleep or awake.