EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Access
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{
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public sealed class AccessReaderChangeMessage : EntitySystemMessage
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public sealed class AccessReaderChangeMessage : EntityEventArgs
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{
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public IEntity Sender { get; }
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