EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Access
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{
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public sealed class AccessReaderChangeMessage : EntitySystemMessage
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public sealed class AccessReaderChangeMessage : EntityEventArgs
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{
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public IEntity Sender { get; }
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.GameObjects.Components.GUI;
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@@ -33,7 +33,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(SharedBuckleComponent))]
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public class BuckleComponent : SharedBuckleComponent, IInteractHand
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public class BuckleComponent : SharedBuckleComponent
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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@@ -410,12 +410,7 @@ namespace Content.Server.GameObjects.Components.Buckle
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return new BuckleComponentState(Buckled, drawDepth, LastEntityBuckledTo, DontCollide);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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return TryUnbuckle(eventArgs.User);
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}
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public void Update()
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{
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if (!DontCollide || Physics == null)
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@@ -839,7 +839,7 @@ namespace Content.Server.GameObjects.Components.GUI
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}
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}
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public class HandCountChangedEvent : EntitySystemMessage
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public class HandCountChangedEvent : EntityEventArgs
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{
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public HandCountChangedEvent(IEntity sender)
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{
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@@ -275,7 +275,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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}
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}
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internal sealed class ActivateHandheldLightMessage : EntitySystemMessage
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internal sealed class ActivateHandheldLightMessage : EntityEventArgs
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{
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public HandheldLightComponent Component { get; }
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@@ -285,7 +285,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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}
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}
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internal sealed class DeactivateHandheldLightMessage : EntitySystemMessage
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internal sealed class DeactivateHandheldLightMessage : EntityEventArgs
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{
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public HandheldLightComponent Component { get; }
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@@ -180,7 +180,7 @@ namespace Content.Server.GameObjects.Components.Observer
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message.AddMarkup(Loc.GetString("Died [color=yellow]{0}[/color].", deathTimeInfo));
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}
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public class GhostReturnMessage : EntitySystemMessage
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public class GhostReturnMessage : EntityEventArgs
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{
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public GhostReturnMessage(Mind sender)
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{
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@@ -167,7 +167,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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};
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}
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public sealed class EmergencyLightMessage : EntitySystemMessage
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public sealed class EmergencyLightMessage : EntityEventArgs
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{
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public EmergencyLightComponent Component { get; }
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