EntitySystemMessage Removal & InteractionSystem directed events (#3572)
* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
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@@ -88,7 +88,7 @@ namespace Content.Client.GameObjects.Components.Doors
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}
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}
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public sealed class DoorStateMessage : EntitySystemMessage
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public sealed class DoorStateMessage : EntityEventArgs
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{
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public ClientDoorComponent Component { get; }
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public SharedDoorComponent.DoorState State { get; }
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@@ -52,7 +52,7 @@ namespace Content.Client.GameObjects.Components
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}
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}
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internal sealed class SubFloorHideDirtyEvent : EntitySystemMessage
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internal sealed class SubFloorHideDirtyEvent : EntityEventArgs
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{
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public IEntity Sender { get; }
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@@ -129,7 +129,7 @@ namespace Content.Client.GameObjects.EntitySystems
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/// <summary>
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/// Event raised by a <see cref="IconSmoothComponent"/> when it needs to be recalculated.
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/// </summary>
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public sealed class IconSmoothDirtyEvent : EntitySystemMessage
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public sealed class IconSmoothDirtyEvent : EntityEventArgs
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{
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public IconSmoothDirtyEvent(IEntity sender, (GridId grid, Vector2i pos)? lastPosition, SnapGridOffset offset, IconSmoothingMode mode)
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{
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@@ -46,7 +46,7 @@ namespace Content.Client.GameObjects.EntitySystems
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/// <summary>
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/// Event raised by a <see cref="WindowComponent"/> when it needs to be recalculated.
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/// </summary>
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public sealed class WindowSmoothDirtyEvent : EntitySystemMessage
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public sealed class WindowSmoothDirtyEvent : EntityEventArgs
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{
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public IEntity Sender { get; }
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