Make MMIs work again (#20844)

This commit is contained in:
Nemanja
2023-10-09 00:49:20 -04:00
committed by GitHub
parent 4e8700444f
commit 6ec02db63f
5 changed files with 10 additions and 17 deletions

View File

@@ -2,17 +2,13 @@ using Content.Server.Body.Components;
using Content.Server.Ghost.Components;
using Content.Shared.Body.Components;
using Content.Shared.Body.Events;
using Content.Shared.Body.Organ;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
namespace Content.Server.Body.Systems
{
public sealed class BrainSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeed = default!;
[Dependency] private readonly SharedMindSystem _mindSystem = default!;
public override void Initialize()
@@ -20,11 +16,14 @@ namespace Content.Server.Body.Systems
base.Initialize();
SubscribeLocalEvent<BrainComponent, AddedToPartInBodyEvent>((uid, _, args) => HandleMind(args.Body, uid));
SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, _, args) => HandleMind(args.OldBody, uid));
SubscribeLocalEvent<BrainComponent, RemovedFromPartInBodyEvent>((uid, _, args) => HandleMind(uid, args.OldBody));
}
private void HandleMind(EntityUid newEntity, EntityUid oldEntity)
{
if (TerminatingOrDeleted(newEntity) || TerminatingOrDeleted(oldEntity))
return;
EnsureComp<MindContainerComponent>(newEntity);
EnsureComp<MindContainerComponent>(oldEntity);
@@ -32,16 +31,6 @@ namespace Content.Server.Body.Systems
if (HasComp<BodyComponent>(newEntity))
ghostOnMove.MustBeDead = true;
// TODO: This is an awful solution.
// Our greatest minds still can't figure out how to allow brains/heads to ghost without giving them the
// ability to move first. I hate this with a passion.
if (!HasComp<InputMoverComponent>(newEntity))
{
AddComp<InputMoverComponent>(newEntity);
var move = EnsureComp<MovementSpeedModifierComponent>(newEntity);
_movementSpeed.ChangeBaseSpeed(newEntity, 0, 0 , 0, move);
}
if (!_mindSystem.TryGetMind(oldEntity, out var mindId, out var mind))
return;